Judge Trabe

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that was more of a general advice. Didn't wanna attack anyone geez.


I am not asserting anything wrong or right about this, but it would have been nice to have at least something the customer support can copy paste into there emails. Other companies, even far bigger and far smaller ones, do that too. I got my answers, I am fine. But just a reminder, please don't make this about an edition war again and don't infer intent. Speculations and rumors aren't helping anyone


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well as of now I don't really see a lot of depth in PF2. Looks more like hitting the enemy as hard as you can as often you can. Granted that is what a lot games do but I liked the customizability of PF1. But there is still a lot time and they might just add that later


gwynfrid wrote:
Basically, at high levels PF1 becomes very hard to play, for everyone save for experts with a lot of time on their hands. I think there's a broad consensus on that point.

well it is a hobby after all. If you stick a long time to a game you will naturally learn a lot about it. If anything this might help casual players to stick along longer. Smart business decision but it might cost them a few expert players in the long run and that are often the people throwing tons of money at your game. Can't say if it would equal out in the end


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See this is the reason I originally e-mailed my question. I wanted an official statement and not a diluted murky answer. You have been all very helpful. Whished I could say that from the customer support. But I don't wanna throw shade around. Still keeping the goals of a playtest out of the mind of the playtesters is just begging for catastrophe to happen. I guess it is a way to not get the testers hung up on certain issues but as a layperson it's hard to know what's important and what's not. A quick mini guideline just would have been helpful is all I am saying.


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So I wanted some official answers and statements (a.k.a. a press statement) for the playtest and send a email to the customer support, but instead of answers I get a link to this forum. Specifically this place. Not a press sub forum but exactly the playtest discussion. I don't want a discussion, I want official, factual statements. But well if that is apparently now the official place for press statements I'll ask it here.

Dear Paizo team.

I would like to know what the goals and mission statements of the Pathfinder Second Edition are. Having read the rules of the playtest I still struggle to find a conclusive answer and even your blog and web page have not let to any substantial answer. Because I don't like to imply intent I wish to have an official statement from your side about it. It would help out immensely in the playtest process, so I don't miss potential pitfalls, loopholes or any other anomaly in the game. So please tell me:

what are the goals of Pathfinder Second Edition?

what is the focus in the new design?

what are the issues with the previous edition you try to fix?

what do you expect form us playtesters and what should we be on the lookout specifically?

Thanks for your support