Divine Spark
Humble Strikes
Body Ikon: Skin Hard as Horn. Tempered in your spirit, your very skin is as a suit of armor, though a single location on your body remains unprotected, a curse and a challenge within your legend. During your daily preparations, you can strike your skin lightly with an object that deals bludgeoning, slashing or piecing damage to habituate your skin against this type of injury, attuning the ikon to that damage type.
Immanence: When your skin houses your divine spark, you gain resistance to the attuned damage type equal to half your level. This resistance doesn’t apply against critical hits, which successfully find your unprotected spot.
Transcendence [one-action]: Your skin becomes virtually unbreakable. Until the start of your next turn, you have resistance equal to your level to the chosen damage type. During this time, if a creature attacking you using a weapon dealing the same damage type as your resistance misses you or hits you but deals no damage due to your resistance, the weapon clangs wildly off your skin. This painful reverberation makes the attacking enemy off-guard and gives it a –2 circumstance penalty to attacks with that weapon until the start of the enemy’s next turn.
Weapon Ikon: Hands of the Wilding.Tattooed fists, savage claws, or even powerful gauntlets—you swing each with the fury of an animal from the woods.
Immanence: Strikes with your hands of the wildling deal an additional 1 spirit splash damage per weapon damage die. You are immune to this splash damage.
Transcendence [two-actions]: You lash out with both arms, rending all before you. Each creature in a 15-foot cone must succeed at a basic Reflex save against your class DC or take spirit damage equal to your normal Strike damage with your hands of the wildling. You can choose to swing with abandon, which imposes a –2 circumstance bonus to enemies’ saving throws, but causes you to become off-guard until the start of your next turn.
Worn Ikon: Horn of Plenty. Whether a bag, gourd, wallet, cornucopia, or similar food receptacle, this ikon recalls the harvest and hearth. The receptacle can store up to 1 Bulk of potions and elixirs, but no other items. The receptacle can’t be opened except by the ikon’s immanence and transcendence abilities.
Each day during your daily preparations, the ikon produces one temporary elixir of life. You can choose to have it make a different elixir or potion you know the formula for. The level of any elixir or potion created by the horn must be your level or lower. The number of elixirs the horn creates increases to two at 8th level and three at 16th level, and you can choose each item individually. These temporary items vanish the next time you make your daily preparations, and any remaining effects of the temporary items end. A temporary elixir or potion has no value.
Immanence: The horn of plenty shimmers, allowing access to the stored consumables inside. You can Interact to draw a consumable and drink it in a single action while your divine spark rests within the horn. Other creatures can’t access the contents unless you allow them to.
Transcendence [one-action]: The horn of plenty allows you to transfer the effects of potions and elixirs to your allies. You Interact to draw a consumable from the horn and then Interact to drink it. Rather than nourishing yourself, the item’s effects are transferred to a willing ally within 60 feet, as if they had consumed it themself. If the consumable restores Hit Points, you can choose to divide the amount it restores between you and the ally freely (after rolling dice to determine the amount).