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Liberty's Edge

Philip Knowsley wrote:


Kle - one would also assume that - just like in our own world - you can
actually transport stuff to another market. e.g. Restov?

Which is why I don't think requiring items to be sold in the city of "origin" is particularly plausible.

Seems to me that if some super-valuable item showed up in a podunk frontier town, it wouldn't take all that long for a Katapeshi magic merchant to teleport in with a boatload of gp to take it off the locals' hands. My read of Golarion/Pathfinder is that high magic is unavoidable to the point of ubiquity. YMMV. Probably does.
-Kle.

Liberty's Edge

Alch wrote:

Thanks for the positive comment!

It goes quite well with your positive original post.

Quote:
Meanwhile, can I interpret your lack of response to the issues I raised as an agreement with them?

You may, but you'd be mistaken.

-Kle.

Liberty's Edge

Lisa Stevens wrote:


3. They can't sell items that are worth more than the maximum city value of the city that the item resides in.

What do you then do about the phenomenally expensive Major items that permanently clog the slots in your cities? Max city base value in Kingmaker defaults to 16,000gp, and even if it didn't it's trivial to randomly generate items so expensive that increasing BV high enough to sell them for BPs seems... unlikely.

-Kle.

Liberty's Edge

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Alch wrote:


First of all, AFAIK there are no rules for 'Flanged Maces'. The books only mention normal maces, which are basically sticks with a metal ball for a head. This means if there were rules for flanged maces they could very well deal both bludgeoning and slashing damage.

See, this is the problem with your entire method of argument.

You try to impose definitions on things that are not the definitions in the game, they are only your own personal opinion. Thus "Pathfinder maces are not flanged maces" and "the kind of slashing attack you are referring to does not qualify as a sneak attack".

By this method, your arguments are unassailable, because you and only you get to set the definitions, and are always right. However, this method is also spurious and transparent, and will not get you many converts.

The solution you are looking for is "House Rules". Pathfinder is unlikely to change to suit your whims.
-Kle.

Liberty's Edge

mdt wrote:
Klebert L. Hall wrote:

See, the thing is, you can "cut" a rope with a hammer. You just lie the rope on a hard surface, and smash away with the hammer in the same spot. You'll wear through after a while.

-Kle.
Tell me how that whole rescuing your friend thing works out, after you've smashed the rope tying his wrists together apart with your hammer.

Works fine.

I do the thing any sensible person would do, and untie the rope. Then if i want to wreck it with a hammer, no problems. Alternately, Cure Light Wounds.

Quote:
If an adamantine sword can cut through stone like it was butter, how does one keep it sharp?

Adamantine file.

-Kle.

Liberty's Edge

Many of us would have made the game differently, if it were our game.

It is not.

My suggestion to you is to resign yourself to the fact that the game will probably not change to reflect your personal quibbles, or to make your own game.
-Kle.

Liberty's Edge

We don't sell "partial BPs"; if the item isn't worth 4000gp, it has no BP value.

We also don't limit to selling in the city of origin, either.
-Kle.

Liberty's Edge

1 person marked this as a favorite.

Well... you have to convert it all from 3.5...
-Kle.

Liberty's Edge

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No, they shouldn't.

Plenty of vital spots are vulnerable to attack with slashing or bludgeoning weapons.
-Kle.

Liberty's Edge

Eh, I'm apparently just imagining thing. No big deal.
Thanks.
-Kle.

Liberty's Edge

See, the thing is, you can "cut" a rope with a hammer. You just lie the rope on a hard surface, and smash away with the hammer in the same spot. You'll wear through after a while.
-Kle.

Liberty's Edge

I had the idea in my head that MW Firearms reduced the misfire chance by one. Now I can't find this anywhere in the rules; an I just imagining things?
-Kle.

Liberty's Edge

Paul Watson wrote:
Some houserules I'm applying to building, and may revisit if they screw things up, but if a building halves the cost of another building (such as a Cathedral and Temple), you can demolish the smaller building to get half its BP back against the larger building. This lets the players get something for the smaller buildings they'll likely be building at the start without feeling gypped that they only get the half price thing with the biggest building.

I expect you'll find that there's no shortage of BPs to go around.

-Kle.

Liberty's Edge

So what?

If you don't like the extra attack, then don't let your PCs get into position to make Full Attacks - problem solved. This is not exactly rocket science.

Sounds to me like the problem isn't Haste, it
s that your PCs are better tacticians than you are...
-Kle.

Liberty's Edge

Some real-life tactics work fine, others don't.

Kill pockets work great in Pathfinder, for example.
-Kle.

Liberty's Edge

I believe that people playing a game should know the rules of the game, and that hiding some of the rules from them is... sort of sleazy.
-Kle.

Liberty's Edge

Quote:
In the context of PFRPG, what do you define as "cheese"?

It's that stuff made out of spoiled milk, that isn't yogurt or kumiss.

-Kle.

Liberty's Edge

Waffle_Neutral wrote:


Is camel spit really so vile?

No, not really.

-Kle.

Liberty's Edge

Quote:
How many free actions per turn is a reasonable amount?

All of them.

-Kle.

Liberty's Edge

Yeah, I hate the 90 degree shotgun cone area of effect too. I plan on just never using it. If they had to use an existing area effect type, Line would have been better.
-Kle.

Liberty's Edge

1 person marked this as a favorite.

Is it typing all in caps for no reason?
'Cause I hate that too...
-Kle.

Liberty's Edge

AdAstraGames wrote:


To get a shot off in three seconds (and consistently do this), a real world archer must:

1) Have the bow strung.
2) Have a selection of arrows point down in the earth in front of him - getting an arrow out of a back-quiver is about 2 seconds right there. Hip quivers are faster, but interfere with running and the draw action.
3) Have his feet planted properly.

Second 1: Target ID.
Second 2: Grab arrow from in front of you, nock it.
Second 3: Draw to full extension, while keeping feet planted. Loose.

You're really not going to be aiming in that time frame.

Quibble.

I've seen people that can shoot as fast from a back quiver as from grounded arrows. You can shoot considerably faster when you're doing area fire, which was probably the primary military use. If you have a untrained (as an archer) minion to present the arrows to you, you can go even faster.

In general you're right though, of course.
-Kle.

Liberty's Edge

Arioch2112 wrote:


Here is the rule I need to clarify:
If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss.

Now my interpretation of this this: If there is a hit on the a figment, the entire spell is dispelled. If a near miss occurs, only one random figment is destroyed.

They don't teach sentence structure in school these days, I guess. Apologies if you aren't a native American English speaker.

"If it is a figment, the figment is destroyed".

The pronoun "it" in this case refers to the subject of the previous sentence, "the selected target". So you should read it this way - "If the selected target is a figment, the figment is destroyed.". The two sentences should probably be combined, really.

In any case, it never says all the figments are destroyed, nor does it say that the spell ends, nor does it say that the spell is dispelled. The text does not even imply any of those things.

The next sentence: "If the attack misses by 5 or less, one of your figments is destroyed by the near miss." merely states that if you miss by five or less, one figment is destroyed. It does not change anything about what the first sentence states, in any way.

Your interpretation is incorrect.
-Kle.

Liberty's Edge

The Electricity Energy Damage Type is not electricity as we know it in the real world. It really isn't even similar. Don't expect it to act like real electricity.
-Kle.

Liberty's Edge

(A) Wondrous Items are not sized.

(B) No.

-Kle.

Liberty's Edge

Quote:
What should i spend my gold on?

Things you want.

-Kle.

Liberty's Edge

1 person marked this as a favorite.
Quote:
Should I be concerned about Bombs?

Are they in your pants?

If so, then yes. Definitely be concerned.
-Kle.

Liberty's Edge

Meh.
-Kle.

Liberty's Edge

Historically, somewhere between silver and gold by weight in Europe.
-Kle.

Liberty's Edge

Cost: your sanity.

Income: crumbs, usually.

Has your character considered a career at McGoblin's?
-Kle.

Liberty's Edge

Quote:
Best portable device for gaming

A book.

If you must have a fad-gadget, get one with lots of power to run Paizo's pdfs.
-Kle.

Liberty's Edge

Quote:
What is the Best Way to Dual Wield Revolvers?

One in each hand.

-Kle.

Liberty's Edge

Luminiere Solas wrote:
heck, they had guns in the orient far longer than they did in the west.

Yes.

Quote:
the chinese had a variation of the repeater rifle by the time the trojan horse was built.

Um, no...

-Kle.

Liberty's Edge

Kelvar Silvermace wrote:

What I like: Classic, old-school dungeon crawls, with traps, dark, ancient and ineffable magics, and weird, creepy monsters lurking around every turn--and the ever-present potential to uncover some archaic, arcane treasure. Anything that seems like it was inspired by a Larry Elmore or Erol Otis painting. Anything that riffs on the works of Professor Tolkien.

I respectfully believe that throwing in weird crap just because it is weird isn't actually "creative." It is the lazy or unimaginative person's way of faking it. Sure, giant half-robot amoebas that fly around in clockwork teacups and battle seven-armed psychic insectoid platypodes for control of the last remaining source of bioluminescent, psychotropic rock-candy in the universe might sound "creative" just because you've never read anything like it, but it is really just a bunch of unrelated nonsense.

Heh.

So I guess Tom Bombadil and the Ents (amongst lots of other "weird crap") really put you off old Professor Tolkien's work then, eh? That old geezer sure was lazy and unimaginative when he was faking it.
-Kle.

Liberty's Edge

Quote:
How Does Sanctuary Work

Poorly.

-Kle.

Liberty's Edge

Quote:
Does Anyone Else HATE Gunslingers

Sure, lots of people seem to.

I don't, but I'd rather play a Fighter with a gun. Gunslingers are fiddly.
-Kle.

Liberty's Edge

Yes, you're reading too much into it. It does what it says it does, no more, no less.
-Kle.

Liberty's Edge

The Saltmarsh 6 wrote:

you clearly have missed the point that I'm trying to make.

That in my oppion there is room for debate on this subject and I'm belive that it's not so black and white as other believe

Then try to convince your GM to house rule it.

I don't think you're going to make a large number of converts here.
-Kle.

Liberty's Edge

kyrt-ryder wrote:
Sorry to hear that Kle. In my experience the reverse has been true. Paint a clear visual in their mind, take them there, make it 'real.'

Oh, it isn't as bad as all that. I expect I sounded more negative than I actually am. I've played plenty of good games with extremely vague combat systems. The battles are enjoyable, they just aren't as tactical... With a detailed battle system you can do things that actually work in reality fairly easily. With abstract systems it's usually pretty hard to use terrain well, set up kill pockets, etc.

I suppose I just prefer my battles to be efficient, instead of dramatic. Sometimes this comes up in my gaming group, when I've convinced the others to use a particular plan that happens to go off flawlessly, and I'm all "Woo-hoo, perfect battle!", and some of the other folks are sort of staring blankly and saying "Wow, that was dull. We just killed them all, they never had a chance.". So we mix it up - sometimes we fight my way and try to kill the enemy overwhelmingly, and sometimes we all just rush in like maniacs and almost get killed. Of course, sometimes my careful plans go right to hell and we all almost get killed, or we all rush in and immediately have to run away, too.
-Kle.

Liberty's Edge

How could this possibly be cheese?
The game specifically encourages this by including Teamwork Feats...
-Kle.

Liberty's Edge

We play it as some kind of legal or quasi-legal authority.
-Kle.

Liberty's Edge

You can lose the grid and just go with approximation and GM description, but things become much more arbitrary. Make sure your group wants this trade-off.

An awful lot of Feats and tactics become useless, too. It changes the game a great deal.

I find that without the grid, or some sort of actual defined tactical system, battles are little more than rolling dice at each other; without tactical choices the player has little to do to influence the battle one way or another.
-Kle.

Liberty's Edge

Anything with magic, the supernatural, gods, or monsters.
-Kle.

Liberty's Edge

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Curse the Halfling wrote:
That's rubbish. Magic Missile was always a good spell to use against Mirror Image as you could aim an individual missile at each image taking out the images. Saying it ignores the images and goes straight to the real wizard sucks big time. How can the caster know which "image" to cast the spell at? She would have to aim it at one specific image not in the general vicinity.

Magic Missile is not aimed, since it does not require an attack roll. The caster identifies the target "that wizard with the Mirror Image up", and the missiles hit that wizard.

If the wizard takes damage it's his own fault for being a moron and not having Shield up.
-Kle.

Liberty's Edge

Quote:
or how to Make a DM Cry.

I just punch them and take their lunch money.

-Kle.

Liberty's Edge

donaldsangry wrote:
Klebert L. Hall wrote:

Permanency requires no slots, so when comparing to Wondrous items, you should double the cost of the WI.

-Kle.
You're not to familiar with Permanency eh? While yes it is slot-less, it also is way more susceptible to Dispel effects. Lets say both the permanent see invisibility and "goggles" of see invisibility are of the same caster level, then Mort the Mage casts a greater dispel magic and caught both of em in the area and gets makes the caster level check to shut them down. The Goggles will turn off for 1d4 rounds and and the Permanent one would be dispelled. Also for that fact, doing a blanket dispel magic can't effect magic items, you have to target them.

Nope, I'm completely familiar with Permanency.

Being slotless is why permanent spells are almost as expensive as Wondrous items with the same effect. They are not as good as Wondrous Items in general, but are far cheaper than slotless Wondrous Items.
-Kle.

Liberty's Edge

The Saltmarsh 6 wrote:

I agree that in melee it works fine i think the thing that is bothering me is could a caster use magic missle to pick out the real target amonst the fakes?

so could a party barbarian run up to an evil spell caster who has cast mirror image and then wait for his own mage to cast magic missle then just clobber the one that gets hit by the spell?

No.

It works just like Fireball - the Magic Missiles seem to strike all of the images and the original.
-Kle.

Liberty's Edge

Permanency requires no slots, so when comparing to Wondrous items, you should double the cost of the WI.
-Kle.

Liberty's Edge

Resistance wrote:


Somebody guided me through the making process and helped me make it but there is a glaring flaw in it, a sort of killswitch to allow him to kill me if I get some awesome loot etc.

People use this hobby in some very strange ways.

-Kle.

Liberty's Edge

Well, the Swordlords were the original Golarion Samurai, so synergy with other Asian-flavored stuff does not surprise.
-Kle.

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