Scatterguns


Rules Questions


I love most of Ultimate Combat, despite its flaws. I love the Gunslinger, and I love the gun rules, except the scattergun rules.

The scattergun rules are simply wrong. It is mechanically easier to hit a bird in flight with a pistol than with a shotgun firing pellets, since scatterguns take a -2 to hit when firing pellets in a burst. As someone who has shot probably thousands of rounds both wingshooting and sporting clays, this is so wrong, I don't even know where to start.

Actually, I have an idea about where to start, but I wanted to make sure I was understanding the scattergun rules before I set about to re-write them.

When fired pellets, scatterguns target everything in the burst area, but take a -2 to hit on each target. This is correct, right? If so, this is where my modifications will begin.

Thanks.

Silver Crusade

Pathfinder is a game, not a real-world simulations of how weapons and armors interact.


A couple of other thoughts:

The burst is a cone and as such is also a touch attack -- you're liable to get several birds in that cone if there are some there.

Also I think you are confused -- there isn't a scattergun any more. There is a blunderbust, Culverin and then there is the shotgun (well there is also the dragon pistol but that hardly counts in this case).

The Culverin has a range of 30 which means it will stay a touch attack further out than the pistol (though is likely to knock you on your butt).

The shotgun is a 30 foot cone and has touch attacks out to 100 feet.


Abraham, I am using "scattergun" as a class of firearm, specifically, a firearm that fires pellets in a cone, ie the blunderbuss and the shotgun.

My point is, it is easier to hit a single target using a pistol than with a gun with the scatter quality that is firing pellets (perhaps I should have phased it like that from the start. I know scattergun was an earlier weapon).

No weapons system is perfect, I get that. But if a rule makes a weapon or item worse at what it is supposed to do, then that is a problem that needs to be addressed. It is true that a gun with the scatter quality, when loaded with pellets, has a chance to hit more than one opponent within the burst, but it is actually harder to hit an individual opponent within that burst, due to the -2 to attack. That is my problem with firearms with the scatter weapon quality that are firing pellets.

Silver Crusade

Not at all. If you want to attack a single creature with a firearm, you can do it even with a blunderbuss or a dragon pistol, by simply not doing a scatter attack. You attack only one creature without suffering additional penalties. There is also the dragon breath cartridge that does a scatter attack as a real elemental cone, allowing for a reflex save instead of needing you to hit AC.


I'll admit when the gun rules were being debated during the playtest (even though we were explicitly told to ignore them somehow >.<) I was expecting 'scatterguns' to be more of a reflex save, DC = 10+1/2 BAB+dex or similar.


Let me try to put this another way then. It should be easier, not harder, to hit a close opponent with pellets/shot. There are two reasons wingshooters use shot shot/pellets. Occassionally you get a two-fer, but mostly, its much easier to hit something in flight with shot than with a single round, yet the rules for Pathfinder firearms model the exact opposite.

Silver Crusade

... which brings me back to my two previous answers.
Pathfinder isn't a reality simulator, yet when it comes to firearm, people seem to wish the game should be one. If you believe these rules are a problem, then you should also fix the crossbow, make so that a rapier can't deal damage to an armored+high natural armor creature, etc.


Maxximilius wrote:
rapier can't deal damage to an armored+high natural armor creature

Why? A rapier does fine at piercing things, provided you aren't dealing with fully articulated clockwork like armor.

I mean the same could be said of the long sword at the point that a rapier can't deal with armored/ high natural armor creatures.


I agree with you Maxx, there are problems with the combat system, the difference, IMO, is that most of the problems you bring up are legacy problems, some existing since AD&D.

With firearms, the developers had/have a chance to build something new. The idea that problems in one area excuse problems in another is something I just don't agree with, hence my point(s).

I actually have an idea about how to fix this, but that would be better left to a new thread in the homebrew sub-form.

Actually, the thrust is the most effective strike against armor like full-plate (or even, perhaps especially, armor like chain). There was actually a sword called an estoc; it was sort of a thrusting longsword (bastard sword in D&D/Pathfinder terms) that had a blunt edge but a tappered point, and it was used to half-sword.


My only problem with the scatter quality rules right now is the "you hit everything in a cone this big" bs.

I mean really? A 30 foot cone with a shotgun? Everything in that area?

It's like no one had ever seen a shotgun shot before.

I could believe it if it was, "Roll to hit your primary target with a +2 to hit, anyone adjacent to the target or on the line of effect between you and the target are also attacked but with a -2 to the attack roll."

Silver Crusade

Abraham spalding wrote:
I mean the same could be said of the long sword at the point that a rapier can't deal with armored/ high natural armor creatures.

That's the point exactly. Fantasy game, fantasy mechanics.

You'll not make me believe a +1 medium rapier should be able to damage a full-plate giant with Barkskin on or even a skeleton. While the game does good at simulating difficulty to do so, it is still possible.

@posternutbag: Also, the sword you are talking about is probably a reitschwert, basically the missing link between the long sword and the rapier.


The Estoc was basically a sword that was a foot lance. Basically a very stiff rapier with a triangular blade, designed to pierce mail and plate and leave very nasty bleeding wounds.

I've heard it called a Tuck before but I don't know the accuracy of that.

Liberty's Edge

Yeah, I hate the 90 degree shotgun cone area of effect too. I plan on just never using it. If they had to use an existing area effect type, Line would have been better.
-Kle.

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