About Merreck Greenbottle
Merreck Greenbottle
CN Bard 1/Favored Soul of the Traveler 2
Small Male Humanoid (Halfling)
Init +2 Senses Listen +5, Spot +3
Defense
AC 17 touch 13 flat-footed 15
(10+2 Dex+1 Size+4 Armor)
Hp 14 Current 8/14
Fort +1 Ref +6 Will +6; +8vs Fear
Offense
Spd 20ft
Melee Scimitar +2 (1d4 18-20/x2)
Dagger +2 (1d3 19-20/x2)
Ranged Light Crossbow +4 (1d6 19-20/x2 80ft)
Dagger +5 (1d3 19-20/x2 10ft)
Special Attacks -
Favored Soul spells per day 6/5
Bard Spells per day 2
Statistics
Str 10 Dex 14 Con 8 (5) Int 14 Wis 16 Cha 15
Base Atk +1 Grapple -3 Action Points: 5
Skills Bluff +7 (5r), Climb +1, Concentration +2 (3r),
Diplomacy +8 (4r), Disguise +4 (+6 in character, 2r), Gather
Information +5 (3r), Heal +7 (4r), Hide +5, Jump +1,
Knowledge (Religion) +5 (3r), Intimidate +5 (1r), Move
Silently +3, Perform (Sing) +5 (3r), Perform (String
Instruments) +3 (1r), Sense Motive +7 (4r), Sleight of Hand
+5 (1r), Spellcraft +6 (4r), Use Magic Device +4 (2r)
Feats Extra Music, Augment Healing, Scribe Scroll, Toughness
Flaws Meager Fortitude, Lightweight
SQ +1 with thrown, Bardic Music 5/day, Bardic Knowledge +3,
Countersong, Fascinate, Inspire Courage +1
Combat Gear Potion of Cure Light Wounds (3), Potion of
Mage Armor, Scroll of Cure Light Wounds
(5), Scroll of Cure Minor Wounds (2)
Other Gear Dueling Cloak, Studded Leather Armor, Backpack,
Flint & Steel, Ink (1oz), Inkpen, Scroll case,
Waterskin, Sunrods (10), Silver Holy Symbol
Favored Soul spells known 1st level; DC 14- 0- Cure Light
Wounds, Bless, Magic Stone
0-level; DC 13- Resitance,
Guidance, Cure Minor Wounds,
Virtue, Inflict Minor Wounds
Bard Spells Known 0-level; DC 12-[i] Message, Read Magic,
Detect Magic, Mage Hand
Languages Halfling, Elven, Gnome, Common
Personal backround: