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About Klaus MandrakeNew Sheet:
Klaus
Male Human (Kellid) Wizard 3 CN Medium Humanoid (human) Init +2; Senses Perception +4 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex) hp 23 (3d6+9) Fort +4, Ref +3, Will +5 -------------------- Offense -------------------- Speed 20 ft. Melee Club +2 (1d6+1/x2) Wizard Spells Prepared (CL 3): 2 (2/day) Fox's Cunning, Scorching Ray, Scorching Ray 1 (4/day) Magic Missile, Shocking Grasp, Burning Hands (DC 18), Feather Fall (DC 16), Ear-Piercing Scream (DC 18) 0 (at will) Spark (DC 17), Ray of Frost, Read Magic, Detect Magic -------------------- Statistics -------------------- Str 12, Dex 15, Con 16, Int 20, Wis 12, Cha 17 Base Atk +1; CMB +2; CMD 14 Feats Craft Wondrous Item, Greater Spell Focus (Evocation), Scribe Scroll, Spell Focus (Evocation) Traits Bastard, Magic is Life Skills Acrobatics -1 (-5 jump), Appraise +10, Climb -2, Escape Artist -1, Fly -1, Heal +1 (+4 to treat poison), Intimidate +4, Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +10, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +11 (+13 to make forgeries), Perception +4, Ride -1, Spellcraft +11, Stealth -1, Swim -2; Racial Modifiers bastard Languages Aquan, Common, Cyclops, Draconic, Giant, Gnome, Hallit, Sylvan, Thassilonian, Varisian SQ arcane bonds (object [ring] [1/day]), force missile (8/day), intense spells +1, opposition schools (enchantment, illusion), specialized schools (evocation) Other Gear Club, Ring, Antidote kit (10 uses), Backpack, masterwork (empty), Bandolier (empty), Book of letters (Brevoy), Cypher books, Forger's kit, Heritage book, Kaava musk, Parchment (50), Signal whistle, Skeleton key, Spell component pouch, Tent, pavilion, Wizard's kit, 147 GP, 5 SP 2 Potions of Cure Light Wounds 1 Resist Energy (Fire) Pot 1 Wand of Magic Missile, CL 3 (5 Charges) 1 Wand of False Life (12 Charges) --------------------
Spellbook:
0: All
1: Burning Hands (DC 18), Detect Undead, Ear Piercing Scream (DC 18), Expeditious Retreat, Feather Fall (DC 16), Mage Armor, Magic Missile, Protection from Evil, Ray of Enfeeblement (DC 16), Shield, Shocking Grasp, Stone Shield 2: Resist Energy, Scorching Ray, Burning Arc, Fox's Cunning, Darkness, Arcane Lock Background:
Guillaume Surtova should have been born into a life of luxury. It was only an accident of birth that relegated him to "bastard" status. His father, in an effort to live up to the long shadow cast by Guillaume's grandfather, an aging war hero, went on a quest to find his manhood. This quest involved drinking, gambling, carousing, being denied by a busty tavern wench, and ultimately proving his manhood with a thirteen year old farmgirl in the neighboring countryside. It would have been the grandfather's wish to see Guillaume sent far away, but in a final act meant to shame his son, the grandfather instructed him to keep his illegitimate heir in their familial manor, and to have their governess claim him as her own child, begot by a traveling minstrel.
And so it was that Guillaume grew up within arm's reach of his own birthright. In either penance or weakness or both, his father did inform Guillaume of their relation, but made it no mystery to him that he would never be able to claim it legitimately. His contempt grew as his father married for politics and bore a brood of legitimate brats who supped with silver spoons in the dining hall while he choked on dry bread and pasty gruel in the kitchen. His "mother", the governess, gave him a decent education, arguably a better one than she gave the legitimate heirs due to her role as his surrogate. When Guillaume was only five years old, his father made the same mistake again, this time with one of his wife's handmaidens, a beautiful elven maiden named Ariendel who had even young Guillaume ensorcelled with her exotic heritage, lyrical voice and unparalleled beauty (in comparison to the stouter, homelier hausfrauen of Brevoy.) Her pointy-eared child was not as fortunate as Guillaume had been; with no grandfather present to shame Surtova into keeping the child around, Ariendel was sent away with his pointy-eared and mewling half-brother. At the time, Guillaume was much angrier at the loss of Ariendel, whom he favored with childlike wonder, than the bastard who shared his blood. It was one of many acts that pitted Guillaume not only against his father, but against the world. Sensitive to Guillaume's building hostility, his father attempted to waylay that passion by sending him to an academy of magic. Why an academy of magic? Because the study of dusty old tomes and moldy parchment should instill the passive and lugubrious demeanor common to the stoic wizards of this academy. Ostensibly, Guillaume's father established a scholarship at the academy in the late grandfather's name. In reality, that scholarship was Guillaume's tuition, and he was technically the first recipient of the scholarship, though no official documentation will ever confirm such a thing. Guillaume was not a good student. He was so stubborn and resistant to his education that it took nearly two years before he even successfully managed cantrips. But after combing through philosophies and theories of magic, the histories of its practice of those who practice it, Guillaume found a core precept of the art: "magic is thy will working dominion over the world." The revelation mystically, alchemically fused his ego and his art into one. As one caught fire and blazed bright, so did the other. In a static environment, Guillaume's magic was passable, but when faced with a challenge to overcome, or a source of conflict, even if it was only one generated in his mind, a drive to overcome it fueled his concentration and precision. He immediately excelled in the school of evocation. The arts of enchantment and illusion were too subtle for his tastes, and although they were within his grasp, he lacked the patience or the concentration to work them. Guillaume wielded magic with all the finesse of a Kellish beserker. Upon his graduation, his professors gave him very high marks, but quietly instructed the governess - and by extension, his father - that he should consider a continuing education at the academy. His style was far too driven by emotion and ambition, and left unchecked, such practitioners often burned themselves out. Taking it as an attempt to milk more money from his coffers, Guillaume's father scoffed and brought his bastard son home. When he returned, he found that nothing had changed. His siblings, themselves having trained in swordplay and political theater while he struggled with magic, and remained as indifferent to him as ever. They were none the wiser to Guillaume's privilege, seeing him as nothing more than the house steward who had been away for a few years, and immediately proceeded to give him commands. When they realized this proved irksome for him, they persisted with sadistic glee until finally he began to act out. His responses ranged from harmless contests of will (refusing to fetch a book from a high shelf, not deigning to answer when spoken to, baleful glances) to deliberate acts of aggression (such as kicking the eldest sibling out of his own room in order to claim the decor and the balcony view, and when the house guards came to take him out, setting the sibling's canopy bed on fire with a Spark cantrip.) On the night that Guillaume haughtily slandered his siblings' mother and told them of his own birthright, he earned himself a black eye and a broken wrist from his siblings and a fierce scolding from his father. In addition, he was given a year's tuition and living expenses and told to return immediately to the academy for continued education. Guillaume agreed, and immediately left the Surtova manor, heading straight for Lebeda in a caravan. There he attended a jousting competition, and to his surprise, saw an elf astride a dark and handsome mare, an elf who looked very much like himself, only more cared for, less weathered, less beaten, maybe even a little happier. At first Guillaume scoffed at this manicured ponce for choosing to ride a passive female horse, but he quickly abandoned his superiority when the elf, named Fionn, won the championship and earned a title for himself: Fionn of the Lightning Lance. It took only a little bit of intimidation and badgering for him to learn of the man's backstory - brought to Lebeda two decades or so prior, rumored to be the cast-off of a noble lord. Guillaume could not bring himself to approach Fionn. It would have been foolish to do so, anyway, the elf was a baby the only time he had ever lain eyes upon him through the skirts of his governess, prying through the bedroom door late at night, a bedroom that reeked of the sweat and blood of Fionn's mother. Instead, he wrote an unsigned letter to Fionn, congratulating him on his victory and new title and, in addition, adding a line for mystique: a certain Lord Surtova would undoubtedly wish to claim your victory for his own, claiming your prowess the product of his seed. But the success is yours and yours alone. Perhaps it was a bit preachy, he thought. And the more he thought, the more he wrestled with envy. The angry wizard wandered between Lebeda and the northern frontlines and would have engaged Irisian forces all on his own if not for certain Brevoy lieutenants agreeing to pay a fledgling wizard with a deathwish to accompany mercenaries in "off the books" missions to waylay supply caravans. After a few years of state-sponsored thuggery in the northern war, Guillaume heard that crews of adventurers had been dispatched under formal charter to explore that uncivilized territory and carve out a civilized region for themselves - Fionn of the Lightning Lance among them. If Guillaume Surtova was never going to be able to claim the gods damned privilege his blood earned him in Brevoy, than Klaus Mandrake, his new namesake, was going to earn it in fire and blood in the frontier. He would find his half-brother and together the cast-offs could achieve more in untamed lands than in the lands of their father. He acquired his own charter and rode immediately for the south... Optional: (I heard that the party might have gotten themselves into trouble, and if this is known by someone in Restev/Brevoy, then Klaus would have put himself in the forefront of a rescue effort. He could even claim some interest in Fionn, since anyone who has seen Fionn could look at Klaus and see a definite resemblance. Appearance:
The noble upbringing in Klaus' house and, indeed, country, is not given much to ostentation. Even though he dresses in good fabric, he nonetheless appears drab, or waterlogged, or windblown, or with a black eye, broken nose, or other sign of his conflict with the world at large...or himself. A prominent brow over mistrustful eyes gives him a perpetually unhappy look, like someone has licked the red from his candy, and when he smiles it sometimes seems forced even when it is genuine. Party Treasure & Wealth:
2 Masterwork Handaxes = 306 gp
1 Pair of Silver Earrings = 150 gp Wooden Music Box = 90 gp 2 Cure Light Wound Pots Assign these properly 12 Suits of Studded Leather Armor = 150 gp 5 Suits of Leather Armor = 25 gp 6 Horses = 225 gp Assuming they are light, non-combat trained horses; recommend keeping as pack horses for now 4 Suits of Hide Armor = 30 gp 6 Short Swords = 30 gp 6 Longswords = 45 gp 6 Longbows = 225 gp 14 Daggers = 14 gp 4 Tents = 20 gp Wizard's Book Klaus needs to know what spells are in this book, if any, because now they belong to him! 75gp of Gear in a Backpack The below items are things we would load into a cart and try to wheel into the Stag Lord's Hideout if we want to pretend to be bandits on entry, and would then ideally retail them later
Items found in Stag Lord's Hideout
NPC Equipment
From Goblin:
Party XP:
6515/9000 |