LG Medium Angel-Blooded Aasimar (Angelkin) (from Blood of Angels if that's ok)
Init +2;
Senses darkvision;
Perception +0
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Defense
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AC 20,
touch 10,
flat-footed 18 (+8 armor, +2 shield)
hp 26 (3d10+6)
Fort +7, Ref +5, Will +7;
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Offense
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Speed 20 ft.
Longsword +5(1d8+3, 19-20x2, slashing)
Dagger +5/+3 (1d4+3,10ft, 19-20x2, piercing)
Heavy Shield Bash +5 (1d4+3,x2)
Longbow +3 (1d8, x3, piercing)
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Statistics
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Str 14 (+2),
Dex 10,
Con 14 (+2),
Int 12 (+1),
Wis 11,
Cha 18 (+4)
Base Atk +3;
CMB +5;
CMD 15
Feats: Improved Shield Bash
Traits:Exposed to Awfulness, Reactionary
Skills: Diplomacy +10, Handle Animal +8, Heal +6, Knowledge (planes)+4, Profession(Solider) +6, Sense Motive +6
Languages: Common, Celestial, Hallit
SQ: Aura of Good, Detect Evil, Smite Evil (+4, +2dmg)
Gear: Half-plate (600gp, +8, +0, –7, 20ft., 50lbs.), Heavy steel shield(20gp, +2, —, –2, 15lbs. [1d4, ×2, B]), Shield sconce (1gp, 1/2lb.) Composite longbow (100gp, 1d8, ×3, 110ft., 3lbs., P), Quiver 20 arrows (1gp, 3lbs.), Ioun Torch (75gp) Explores outfit(wearing), Masterwork backpack (50gp, 4lb.), Paladin's Kit:(11gp, 30lbs.), backpack, an iron pot, a mess kit, a bedroll, Traveler's outfit (1gp, 5lb.), rope (50ft. hemp), soap, torches (10), trail rations (5 days), a waterskin (full), Blanket (5sp, 3 lbs.), Gear maintenance kit (5 gp, 2 lbs.), Grooming kit (1gp, 2 lbs.), cologne (5gp), Teapot and tea (1gp 1sp, 2 lb.), Tent, small (10gp, 20 lbs.), Whetstone (2cp, 1 lb.)), a belt pouch (Copy of The Acts of Iomdae (5gp, 1lb.) , a flint and steel, and a silver holy symbol of Iomedae (25gp, 1lb.), 5sp, 8cp) Bandolier (5sp), (2 Daggers (4gp, 1d4, 19–20/×2, 10 ft., 2 lb., P or S) 4 iron vials (4sp, 4 lb.Contains: 2 potions cure light wounds)) Total weight 140lbs.
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Special Abilities
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Exposed to Awfulness:Once per day when you fail a saving
throw against an effect created by a demon that would
kill or physically incapacitate you, you can immediately
reroll that saving throw as a free action. You must take
the second result, even if it is worse. Associated Mythic
Path: Guardian.
Reactionary: She gains a +2 trait bonus on initiative checks.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Heal and Knowledge (Planes).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Divine Grace(Su): gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay On Hands (Su): 5 times a day as a standard action (if using Lay on Hands on herself it is a swift action.) can touch an ally and heal it for 1d6 points of dmg (if used on the undead it is a melee touch attack that does not provoke an attack of opportunity and deals dmg)