Warmaze Master

Kiylee Boughdancer's page

77 posts. Organized Play character for Wei Ji the Learner.


Full Name

Lady Kiylee Boughdancer, 'The Black Blood Wader'

Race

Nuar

Classes/Levels

Stats:
Sldr1|Init:+5|Spd: 45'|SP:8/8|HP:13/13|RP:4/4|AB:+1|EAC:14|KAC:17|ACvCM:25|CMB:+4|F:+3|R:+3|W: +2|Eng:+5|PhSci:+5|Acr:+3|Ath:+5|Pil:+7|Stlth:-1|PFS#145296-704

Gender

Female

Size

Medium

Age

28

Special Abilities

Darkvision, Gore, Maze Mind, Theme Knowledge(Physics, Physical Science)

Alignment

Neutral Good

Deity

Desna

Location

Absalom Station

Languages

Common, Orc, Elven

Occupation

Tinkerer

Strength 16
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 10
Charisma 10

About Kiylee Boughdancer

Background/History:
Kiylee walked through an elf-gate on Castrovel a few years ago, and was immediately incarcerated by the paranoid and reclusive elves.

After years of interrogation, she was able to prove her worth to her captors by replacing some faulty engineering that none of them wanted to deal with.

With a small stipend and a warning to never come back to the elven enclaves on Castrovel, Kiylee was dumped off on Absalom Station, where she's been at a bit of a loose end until finding the Starfinder society and the ExoGuardians.

L1.1:

Kiylee Boughdancer
Female nuar scholar soldier 1 Alien Archive 87
NG Medium monstrous humanoid
Init +5; Senses darkvision; Perception +0
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Defense SP 8 HP 13 RP 4
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EAC 14; KAC 16
Fort +3; Ref +3; Will +2
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Offense
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Speed 45 ft.
Melee tactical pike +4 (1d8+3 P; analog, reach) or unarmed strike +4 (1d3+3 P)
Ranged azimuth artillery laser +2 (1d10 F; critical burn 1d6; penetrating)
Space 5 ft.; Reach 5 ft. (10 ft. with tactical pike)
Offensive Abilities primary fighting style (blitz), gore, rapid response
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Statistics
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Str 16 (+3); Dex 12 (+1); Con 12 (+1); Int 13 (+1); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +3, Athletics +5, Engineering +5 (1 ranks), Physical Science +5, Piloting +7 (1 ranks); (reduce the DCs of Physical Science checks by 5 when recalling knowledge about Physics)
Feats Lightning Reflexes
Languages Common, Elven, Orc
Other Abilities maze mind
Other Gear hidden soldier armor, azimuth artillery laser with 1 battery (20 charges), tactical pike, engineering tool kit, engineering tool kit, everyday clothing, field rations (1 week), industrial backpack, personal comm unit, titanium alloy cable (50 ft.), trapsmith's tools, credstick (233 credits)
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Special Abilities
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Gore (Ex) (Ex) A nuar can charge without taking the normal charge penalties to the attack roll or its AC. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the nuar also gains the ability to charge through difficult terrain.
Maze Mind (Ex) (Ex) Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A nuar can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.
Additional Info
In addition, a nuar with 1 or more ranks in Piloting or Survival also gains a +2 racial bonus to checks with that skill.
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Recently recovered during a mission to *classified* in the *classified* *classified* *classified*, Kiylee brings her combat skills and modest engineering and piloting skills to assist the Starfinder Society

L2:
Kiylee Boughdancer
Female nuar xenoarchaeologist soldier (steward officer) 2 Alien Archive 87, Pact Worlds 189
NG Medium monstrous humanoid
Init +5; Senses darkvision 60 ft.; Perception +0
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Defense SP 16 HP 20 RP 4
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EAC 14; KAC 17
Fort +4; Ref +3; Will +3
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Offense
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Speed 45 ft.
Melee tactical pike +5 (1d8+3 P; analog, reach) or
. . unarmed strike +5 (1d3+3 P)
Ranged azimuth artillery laser +3 (1d10 F; critical burn 1d6; penetrating)
Space 5 ft.; Reach 5 ft. (10 ft. with tactical pike)
Offensive Abilities primary fighting style (blitz), gore, rapid response
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Statistics
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Str 16 (+3); Dex 12 (+1); Con 12 (+1); Int 13 (+1); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +3, Athletics +5, Culture +5, Diplomacy +4, Engineering +7 (+11 to arm or disarm traps) (2 ranks), Medicine +5 (+15 to attempt a Medicine check untrained for first aid, long-term stability, treat disease or poison.), Piloting +8 (2 ranks), Survival +6 (+10 when enduring severe weather or living off the land); (reduce the DC to identify rare, ancient, or alien tech by 5)
Feats Lightning Reflexes
Languages Common, Elven, Eoxian, Orc
Other Abilities maze mind
Combat Gear medpatchs (2); Other Gear basic iridishell, azimuth artillery laser with 1 battery (20 charges), tactical pike, engineering tool kit, everyday clothing, field rations (1 week), industrial backpack, personal comm unit, survivalist's kit, titanium alloy cable (50 ft.), trapsmith's tools, credstick (434 credits)
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Special Abilities
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Gore (Ex) (Ex) A nuar can charge without taking the normal charge penalties to the attack roll or its AC. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the nuar also gains the ability to charge through difficult terrain.
Maze Mind (Ex) (Ex) Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A nuar can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.
Additional Info
In addition, a nuar with 1 or more ranks in Piloting or Survival also gains a +2 racial bonus to checks with that skill.
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Recently recovered during a mission to *CLASSIFIED* in the *CLASSIFIED*, Kiylee brings her combat, engineering, and piloting skills to assist the Starfinder Society.

A tan furred Nuar (imagine a shorter minotaur) full of muscle wearing heavy armor. Said armor has a proud insignia of the ExoGuardians upon it, along with a stylized upside-down horseshoe done in red is beneath it on her left upper arm armor.

A golden bird in flight is emblazoned on the upper right arm of her armor. Over her right shoulder is slung a beast of a heavy weapon with the legendry 'Mad Cow' spraypainted on the barrel. In her left hand is a tactical pike.