Race: Human
Class: Soulweaver (
Lichling) 8,
Hedgewitch 8
Alignment: CE
Deity Urgathoa
Size: Medium
Type: Humanoid (Human)
Initiative: +9
Perception: +10 (+4 to find traps, +2 when next to familiar)
-------------
Defence
-------------
AC: 22, Touch: 16, Flat-footed: 17 (+5 armour, +5 dex, +1 natural armour, +1 deflection)
HP: 120
Fort: +10 Ref: +9 Will: +14
Immunities:
Resistances: +2 channel resistance
------------
Offence
------------
Speed: 30ft
Melee: courtesans ire +12/+7 (1d4+1/x3 P)
Ranged:
Special Attacks: Touch of Corruption +11 (4d6) 10/10 uses/day
Channel Negative Energy (4d6) DC 20 Will (half)
Siphon Health (4d6) DC 20 Fort (half)
courtesans ire (3d4) DC 14 Ref (half) 15ft cone (3/3 uses/day)
--------------------
Spell Casting
--------------------
Spheres: CL 8th, MSB +8, MSD 19, DC 20 (32/32 spell points)
Alteration Sphere
Lingering Transformation
Undead Body (body)
Vermin Transformation (transformation)
Death Sphere (DC +1)
Corpse Manipulation
Sustained Necromancy
Bonerattle (ghost strike)
Lich Strike (ghost strike)
Divination Sphere
Fast Divinations
Detect Thoughts (divine)
Ghost Sight (sense)
Destruction Sphere
Numbing Blast (blast type, cold)
Sculpt Blast (blast shape)
Warp Sphere
Extradimensional Storage (space) (x2)
Casting Tradition:
General Drawbacks: Focus Casting, Somatic Casting, Verbal Casting
Sphere Specific Drawbacks: Destruction: Energy Focus (cold), Warp: Bender
Boons: drawback feat
Bonus Spell Points: +1, +1 per 6 levels in casting classes
--------------
Statistics
--------------
Ability scores: Str 11 Dex 20 Con 10 Int 16 Wis 14 Cha 22
Base Atk +6, CMB +6, CMD 21
Feats: Wild Casting, Spell Penetration, Improved Initiative, Sphere Focus (Death), Twisted Reanimation, Improved Familiar, Evolved Familiar (skilled: sleight of hand), Extra Combat Talent, Precise Shot, Channel Resistance
Adventure Skills: Bluff +14, Diplomacy +14, Disable Device +18, Disguise +13, Heal +6, Intimidate +14, Knowledge (Arcana, Planes, Religion) +11, Knowledge (Dungeoneering) +7, Knowledge (local, Nature) +8, Sense Motive +13, Spellcraft +11, Stealth +16, Survival +14, Use Magic Device +14
Background Skills: Appraise +7, Craft (Alchemy) +10, Knowledge (Engineering) +4, Knowledge (Geography, Nobility) +5, Knowledge (history) +7, Linguistics +7, Perform (Dance) +10, Profession (Merchant) +6, Sleight of hand +12
Circumstantial Skill Bonuses:
-+2 to sense motive when next to familiar
Languages: Common (Osiriani, Kelish), Necril, Sylvan, Draconic
Traits: Daysense, Civilized
Spheres of Might: Dancer Training (discipline)
Rogue talents: Fast Stealth, Swift Tracker
-----------------------
Class Features
-----------------------
Soulweaver
Living Death
Bound Nexus (9/9 uses/day)
Negative Energy Affinity
Hedgewitch
Charlatanism Path: Versatile Performance (Dance), Guile Pool (7/7 uses/day)
Exorcist Path: Sanctions (24/24 rounds/day)
Secrets: Trickery (x2), Familiar, Trapfinding
-----------------
Equipment
-----------------
Weapons & Armour: mithral chain shirt, courtesan's ire
Consumables: perfume kit (10 uses), tindertwig (x2), oil of taggit poison (x3), frostpore poison (x2)
Magical gear: hand of the mage, traveller's any-tool, Feather Step Slippers (1/1) uses/day)
Mundane Gear: MWK thieves' tools, iron holy symbol (urgathoa), holy text (urgathoa), noble outfit, signet ring (poison pill ring), jewellery (100g worth), pickpocket's outfit, glass cutter, glue paper (x5), ink, inkpen, journal, average invisible ink, parchment sheet (x2), silk rope (50ft), string (50ft), waterskin, wine bottle, mess kit
Money: Platinum 0 Gold 34 Silver 7 Copper 9
Automatic Bonus Progression:
attuned: Courtesan's Ire, mithral chain shirt
mental prowess: Cha +2
physical prowess: Dex +2