Avahzi Serafian

Kitara - Solana Everflame's page

48 posts. Alias of thestrongangel.


Race

Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +6, CMD 17, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: 34C, Resist acid 5, cold 5, electricity 5, fire 10

Classes/Levels

Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

About Kitara - Solana Everflame

Kitara Moonshadow
Female aasimar druid (urban druid) 7 (Pathfinder RPG Advanced Player's Guide 101, Pathfinder RPG Advanced Race Guide 84)
NE Medium outsider (native)
Init +1; Senses low-light vision; Perception +16
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 43 (7d8+7)
Fort +6, Ref +3, Will +9; +2 bonus vs. divinations and enchantment effects
Resist acid 5, cold 5, electricity 5, fire 10
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk scimitar +8 (1d6+2/18-20)
Spell-Like Abilities (CL 7th; concentration +11)
. . 1/day—daylight
Druid (Urban Druid) Spells Prepared (CL 7th; concentration +11)
. . 4th—echolocation[UM], obsidian flow[UC] (DC 19), wall of fire[D]
. . 3rd—ash storm[UM], cure moderate wounds, fireball[D] (DC 18), summon nature's ally III
. . 2nd—flaming sphere[D] (DC 17), heat metal (DC 17), lesser restoration, summon swarm, whip of spiders[ACG]
. . 1st—burning hands[D] (DC 16), cure light wounds, liberating command[UC], obscuring mist, pass without trace, produce flame
. . 0 (at will)—create water, detect magic, guidance, spark[APG] (DC 14)
. . D Domain spell; Domain Fire (Arson domain subdomain)
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Statistics
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Str 14, Dex 12, Con 12, Int 12, Wis 18, Cha 18
Base Atk +5; CMB +7; CMD 18
Feats Cosmopolitan[APG], Elemental Focus[APG], Leadership, Voice Of The Sibyl[UM]
Traits innocent, natural-born leader
Skills Acrobatics -3 (-7 to jump), Bluff +18, Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Druidic, Elven, Infernal, Sylvan
SQ a thousand faces, call fire, lorekeeper, nature bond (Arson domain), nature sense, resist temptation, wild empathy +11
Combat Gear caltrops; Other Gear +1 dragonhide breastplate, dragonhide heavy steel shield, mwk scimitar, circlet of persuasion, handy haversack, sleeves of many garments, spectacles of understanding, backpack, belt pouch, blanket, chalk, courtier's outfit, disguise kit, ear trumpet, fake footprint shoes, flint and steel, holly and mistletoe, jewelry, jewelry, jewelry, jewelry, mess kit, noble's outfit (2), pot, signet ring (6), skeleton key, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, heavy horse (combat trained), bit and bridle, blanket, feed (per day), feed (per day), riding saddle, saddlebags, 265 gp
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Special Abilities
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A Thousand Faces (At will) (Su) Can change your appearance at will while in your normal form, as alter self.
Call Fire (7/day, DC 17) (Su) As a standard action, create line of fire from existing flame to self dealing 1d4 dam (Ref neg).
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Druid (Urban Druid) Domain (Arson) You express your devotion by setting the world ablaze.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Innocent If making a Bluff check to tell a believable/unlikely lie, the target always wants to believe you.
Leadership (Base Score 12) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Resist Temptation (Ex) +2 save vs. enchantment and divination
Skeleton key Use a +10 Disable Device for one try to open a lock.
Sleeves of many garments Transform current clothes into any non-magical new form.
Spectacles of understanding Translate written languages. +5 to Linguistics to identify forgeries & can do so untrained.
Voice of the Sibyl Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks
Wild Empathy +11 (Ex) Improve the attitude of an animal, as if using Diplomacy.