Name: Kiroh Batu
240237-2001
Sex: M Race: Human (Half-Orc) Class/Level: Champion (Redeemer) 2
Alignment: LG Size: M Type: Humanoid (Orc, Half-Orc)
Perception +4; Senses: Low Light Vision
Languages: Common, Orc
DEFENSE
AC 20 (+1 Dex Cap, +4 Prof, +5 Item), AC with shield up: 22
HP 30 (8 + [1d10 (10) + 1 Con]/lvl)
Fort +7, Ref +6, Will +6
OFFENSE
Spd 30ft (In armour, 35ft out, no penalty due to Strength)
Melee Nine-Ring Sword +8 (1d8+4, S; Disarm)
Melee Sap +8 (1d6+4, B; Agile, Nonlethal)
Melee Glaive +8 (1d8+4, S; Reach, Forceful, Deadly)
Ranged (Javelin) +6 (1d6+4, P, 30ft; Thrown)
Statistics: Str 18 (+4), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Feats:
Ancestry Feats
General Training (Fleet):Your Speed increases by 5 feet.
Skill Feats
Quick Repair:You take 1 minute to Repair an item. If you’re a master in Crafting, it takes 3 actions.
Acrobatic Performer:You can roll an Acrobatics check instead of a Performance check when using the Perform action.
General Feats
Shield Block: Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Class Feats
GLIMPSE OF REDEMPTION
Trigger: An enemy damages your ally, and both are within 15 feet of you.
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
-The ally is unharmed by the triggering damage.
-The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Weight of Guilt: Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.
Fighter Dedication: You become trained in Acrobatics.
Devotion Spells
It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.
Lay on Hands: If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Adventurer's Pack (backpack, bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin), Repair Kit, crowbar, grappling hook, Acid Flask (Lesser), Alchemist's Fire (Lesser), Scroll of Heal 1 x2
TO PURCHASE: Magic Weapon +1
Level 3: Crafter's Eyepiece
Level 4: Sturdy Shield - Minor, Lifting Belt, Striking Rune
Level 5: Goggles of Night
Level 7: Boots of Bounding
Money
44.36 GP
Boons:
Promotional Vestments (Goblin IPA Shirt)
Type: promotional
Prerequisites: Player is wearing clothing that promotes Pathfinder Society, such as a volunteer shirt, a shirt for a Pathfinder Lodge, or Pathfinder-themed cosplay.
Benefit: When you use a Hero Point to reroll a check, add a +1 circumstance bonus to the reroll.
Special: A PC can only benefit from one promotional boon per game.
Character Information:
Pronunciation: (Kee-Roe Bah-Two)
Ethnicity: Unknown
Nationality: Absalom
Birthplace: Absalom
Age: 27
Gender & Pronouns: Male & He, Him
Height: 6’2”
Weight: 280
Physical Appearance: Strong
Ancestry: Human (Half-Orc)
Size: Medium
Traits: Humanoid Human Orc Half-Orc
Alignment: NG
Background: Farmhand
Deity: Shelyn
Pathfinder School: Swords
Physical Description: A green skinned man stands a few inches over six feet tall with short tusks jutting from a smiling mouth. The half-orc is wearing a brown robe with dark green highlights made of a durable and cheap fabric under a thick breastplate. The highlight of the outfit is a necklace with a stained glass songbird, polished to a shine. Kiroh has a jangling 9 ring sword on his hip.
Edicts:
-Never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
-Never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it.
-You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.
-You must show compassion for others, regardless of their authority or station.
-be peaceful, choose and perfect an art, lead by example, see the beauty in all things
Anathema: Destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender