Barbarian

Kiril Hoxha's page

325 posts. Alias of RinValak.


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Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Alright, I think I gotta tap out. It's hard for me to keep this game in the back of my mind all the time, trying to remember what my character was doing/thinking, having to re-read his bio before every post because the posts can be months apart...

I do really like the setting and characters, npc and pc. Sucks to leave it, but I gotta let this go. Thanks to all for the RP and happy holidays


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril scratches his stubble, "Is he some kinda illusion or is that a real f+++ing dwarf?"

He looks about the room, searching for a trap or ambush.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril shrugs. "Let's check this next one then," he'll shove the next door on the left open if no one objects, stepping in to check the room out with his maul ready.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Back out of this room, then south all the way down the hall until we hit that T junction, then we take the first...eight rights." He traces on the map, then turns to leave, assuming the rest will follow.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril returns to the group empty-handed. "Nothing. Think Kristyd's right, whoever survived this probably took everything already. Let me see that map," he tells whoever has it, and looks over the map. "Hmm, look at this weird spiral hallway that leads to six doors after the other, I want to know what's in there," he jabs a meaty finger at the map.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Might have a band of Hobgoblins loose in here. Better be on the lookout for 'em," Kiril wipes his maul off on some of the ragged armor and starts looking around for anything they might have missed.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Int: 1d20 + 1 ⇒ (11) + 1 = 12

Kiril goes around, looking over the bodies. After noting the postmortem injuries, he starts looking for any bodies that haven't been thoroughly finished off, and smashes their heads in with his maul.

"Some kinda territory dispute," he says while he goes to work.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril, Doorsbane, shoves the door open with his shoulder and steps into the room with his maul ready to smash things.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril hefts the doors open for Brunar then follows.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril discusses with Brunar a moment and finally nods. "Alright. Let's go back to the palace, kill some monsters, recover some loot," he holds up the key to the locked catacombs. "We can save this for later. Good? Good."

He starts heading off towards the Palace of the Vampire Queen once more.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Hmm okay, maybe I'm taking this "You require magic weapons to proceed" too much to heart. What should we do gang?


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Cipenney is where Kiril got his armor right? Did it seem like the kind of place that might have better weapons or was it just a small simple town?


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

What was that bigger town called where Kiril got his armor? Kiril wants to go back there asap.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"To the town it is then. Let's set off."

Maybe worth noting, we would have locked that door behind us and taken the key with


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril heads back to the kobolds, looking for their blacksmith. "You got any magic weapons here bud?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril nods. "Alright. Let's ask the Kobolds. You two ready?" He'll lead the way if so, otherwise he'll wait for them to finish.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril walks over to Brunar. "Think the kobolds have magic weapons, or will we have to go to a bigger town?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril waves his hand above his head trying to shoo the elemental away.

"Alright so we need like...magic weapons, or something?" Kiril asks, annoyed that they came in here for nothing.

He goes and checks out the room that the air elemental came out of, that one single door he pushed open earlier.

Perception if needed: 1d20 + 5 ⇒ (7) + 5 = 12


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril goes to retrieve his handaxe if there's no further threat.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Handaxe was thrown

Dmg: 1d6 + 5 ⇒ (1) + 5 = 6

"Huh that didn't seem like a ghost. The f*~& is it saying?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Is...that a ghost?" Kiril chucks a handaxe at it.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril goes to the single door and tries to open it. If it doesn't budge, he'll try to force it open with brute force.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril heads down the steps to the floor and takes a few cautious steps out onto it, looking around the strange place.

"What do you suppose it is, some kind of memorial?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

After finishing one more set of push-ups, Kiril takes the key out, unlocks the door, and gives it a shove.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Yeah fine. Better to be prepared."

Kiril still seems amped up after preparing to go through the door and into (presumably) battle. He starts doing push-ups while he waits with his heavy pack on his back.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Huh. Good find."

Kiril walks over to the door, looking at the two vials, then turns back around to Brunar. "What's the scroll?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Looks like he's fine.." Kiril sniffs at the air suspiciously.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Perc: 1d20 + 5 ⇒ (17) + 5 = 22

"Eh that sounded like a strange trap. What was that? You dead Flint?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril shakes his head and joins Brunar behind cover.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril pinches the bridge of his nose.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril scratches his jaw. "Flint?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Probably all vinegar by now," Kiril sighs and closes the book, putting it back in his pack and readying up to go through the door.

"Ready when you ladies are."


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Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Did you know Terzuskan Dark was bottled thanks to cooperation between guilds in Terzusk. But the Sciinter's and Merchants guilds had a falling out and they don't bottle 'em anymore?"

Kiril turns the page in his book.

"I got... one bottle. Saving it for a special occasion. I think if we survive what's on the other side of that door and make it back, we drink it to celebrate."


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Right, short breather then," Kiril settles in with his head on his pack, reading.

After the short rest, he'll lead on through the door.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

plz dont die


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"It's settled then. Show us to this ominous f&!@ing door."


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"I feel fine after that healing. I say we push on."

Kiril nods and responds to Lorelei. "We'll be taking this key with us. Sounds like it just brings you trouble."


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril watches the wheel-barrows pass, frowning, as he listens.

"Just give us the f!*&in' key then. At least they'll be after us instead of you and the kids. We're set on killing all the bastards anyway."


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"Gettin old," Kiril comments as they go.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Dang, nice heal


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril pats Flint's back and goes to see the kobolds. "Alright, let's get all of you back home."

He'll escort them back to safety.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Dex: 1d20 - 1 ⇒ (3) - 1 = 2

Kiril doesn't even move to avoid the explosion, grunting as the blast hits him then searching for more enemies. Seeing the skeletons are in pieces, he looks to see if Flint survived the blast. "You still alive down there?" Then calls out behind him "Everyone okay? Brunar?"


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

"You want the kobolds? Over my dead f~&$ing body," Kiril growls as the skeleton approaches, raising his maul.

Atk: 1d20 + 7 ⇒ (20) + 7 = 27
Dmg: 5d6 + 5 ⇒ (2, 2, 6, 6, 4) + 5 = 25
Reroll: 2d6 ⇒ (1, 4) = 5
26 Bludgeoning damage to the armored skeleton.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril will make sure everyone makes it through the door, tells them to stand well back so they'll be clear of any explosion, then stands beside Flint to help block the door, reading his maul for an attack on the first skeleton to get close. Or a shove, if there's still kids nearby.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Round 3
Kiril moves up to the skeleton he shoved and smashes at it with his maul.
Atk: 1d20 + 7 ⇒ (2) + 7 = 9
Dmg: 2d6 + 5 ⇒ (2, 6) + 5 = 13 Bludgeoning

Round 4
Atk: 1d20 + 7 ⇒ (3) + 7 = 10
Dmg: 2d6 + 5 ⇒ (6, 4) + 5 = 15 Bludgeoning

Dang thems some low rolls.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Bonus:
Second Wind: 1d10 + 3 ⇒ (5) + 3 = 8

I'm not really sure where all the kids are right now in relation to the skeletons. Are there any skeletons I can hit without murdering children?


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril shoves the skeleton as soon as it gets close.

Athletics: 1d20 + 7 ⇒ (12) + 7 = 19


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Kiril sets the girl down off his shoulders

"Kids, over here! These ones explode when they die, get behind us and stay well back!"

He'll ready his maul and try to bodily intercept any skeletons that chase after the kobolds.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Are these firey-eyed skeletons or regular?


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Damn, well congrats! That sounds really nice