Kiraes's page

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wraithstrike wrote:
Kiraes wrote:

RAW regarding spellcasters beyond 20th level:

Quote:
A spellcaster's caster level continues to increase by one for each level beyond 20th level. Every odd-numbered level, a spellcaster gains access to a new level of spell one above his previous maximum level, gaining one spell slot in that new level. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. Every even-numbered level, a spellcaster gains additional spell slots equal to the highest level spell he can currently cast. He can split these new slots any way he wants among the slots he currently has access to.
A Magus at 25th level would have a 9th level spell slot. Unfortunately, his Greater Spell Access ability does not state that he has the ability to learn new Wizard/Sorcerer spells beyond the 14 that he receives from it. Sorry, you cannot cast Interplanetary Teleport to travel to Mars, full attack the king of an alien planet while he is giving a speech to his people, and then return to Golarion in time for tea.

What is the source for this? Do you have a link?

It looks like the 3.5 epic rule which does not apply in pathfinder since pathfinder does not go above level 20.

A link? Certainly.

Just scroll down a little bit until you find "Advancing Beyond 20th Level"

Alternatively, if you have a copy of the Pathfinder Core Rules at hand, it's in the Gamemastering section just after "Ending The Campaign"


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Andrew R wrote:
We need rules for "My Little Pathfinder" for those that think the bad guys just need a hug

Oh, you mean like Ponyfinder?


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TittoPaolo210 wrote:
The point is level 20 (mythic 10) is the physical cap according to rules. Not time cap, physical cap. And that's more obvious when consider you can have a 20 years old human wizard level 20 side by side with a 500 elf ranger 8.

There is no physical cap in the rules regarding levels. You can advance as far as you like with one character class, and stats will advance according to the way beyond 20th level rules work. Unfortunately, you will find yourself receiving diminishing returns, as for most classes, you gain no real benefits beyond 20th level except for extra hit dice, and extra boosts to BAB and saves.

If beyond 20th level characters were illegal, there would be no way for characters to defeat some of the 25+ CR monsters out there without perhaps Mythic Ranks (and even then it'd be difficult). Also, one of my NPCs (Starsoul Sorcerer 20, Time Oracle 20, Mystic Theurge 10) would be highly illegal, even if he is designed never to encounter the players ever, and to just do weird stuff behind the scenes