About Kira Ebonhawk
Kira Ebonhawk
Female human alchemist 2 (Pathfinder RPG Advanced Player's Guide 26)
NG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1; +2 bonus vs. poison
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Offense
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Speed 30 ft.
Melee mwk dagger +1 (1d4-1/19-20)
Ranged bomb +5 (1d6+5 Fire) or
. . light crossbow +4 (1d8+1/19-20)
Special Attacks bomb 6/day (1d6+4 fire, DC 15)
Alchemist Extracts Prepared (CL 2nd; concentration +6)
. . 1st—enlarge person (DC 15), heightened awareness[ACG], targeted bomb admixture[UC]
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 12
Base Atk +1.5; CMB +0; CMD 12
Feats Brew Potion, Point-Blank Shot, Precise Shot, Throw Anything
Traits - custom trait -, trunau native
Skills Bluff +3, Craft (alchemy) +9 (+11 to create alchemical items), Diplomacy +3, Disable Device +6, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +5, Sense Motive +2, Sleight of Hand +6, Spellcraft +9, Survival +5, Use Magic Device +6
Languages Common, Dwarven, Elven, Halfling, Orc
SQ alchemy (alchemy crafting +2), discovery (infusion), mutagen (+4/-2, +2 natural armor, 20 minutes), poison use
Combat Gear alchemist's fire (2), smokestick; Other Gear studded leather, crossbow bolts (20), light crossbow, mwk dagger, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, sunrod (5), trail rations (5), waterskin, 8 gp, 1 sp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Formula Book
1st Anticipate Peril, Cure Light Wounds, Enlarge Person, Expeditious Retreat, Heightened Awareness, Targeted Bomb Admixture, Shield