Harsk

Killdur Stonebolt's page

5 posts. Organized Play character for Tamec.


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Silver Crusade 2/5 *

Baroness Calliope Zhan Blakros wrote:

I don't understand the question.

Being drunk, as opposed to...?

-c

devout Caydenite

*Holds up his flask* To Cayden Cailean!!

Silver Crusade 2/5 *

Flutter wrote:
Avatar-1 wrote:


The exception is the cloak of resistance. I've got 12 characters and I've never bought a Cloak of Resistance.

And this is why the collar of obedience went from an occasional use item to a good buy.

Here fighter fighter fighter...

I don't know what the big problem is....*fails save vs Confusion*

What?!?...*gets "attack nearest person*
I'm so sorry Mr. Wizard *rolls 20 with greataxe, confirms with a 19*
I'm really sorry....you're still alive right?

Silver Crusade 2/5 *

I'm a little late, but I hit level 12 last Saturday at Megacon

Silver Crusade 2/5 *

Ok, you are correct.

Stranger Within:
So there still would have been a fight in the stranger within but I would have not received the 8d6 damage if I could have tried to disable the trap part of both oozes.

goblinblood dead:
However, the pit trap with the exploding skeletons I should have been able to disable.

Silver Crusade 2/5 *

Heya all

If a trap unleashes a monster is it an auto-fail? Twice now I've had a GM (the same one) force a fight on the party because he would force the party to trip traps even though both times I was actively detecting traps. Both games I rolled in the 30s for perception. Now, afterwards, when I went to prep the adventure, I found out that they were traps and had a perception and disable DC which I beat (well I beat the perception and wasn't even allowed the disable.)

Personally, I think that if a trap and a perception DC and a Disable DC it should allow the players to 1 see it, 2 disable it, and 3 to bypass the fight. I mean that's what a rogue does.

As it is I'm going to avoid that GM like the plague.