Heya all
If a trap unleashes a monster is it an auto-fail? Twice now I've had a GM (the same one) force a fight on the party because he would force the party to trip traps even though both times I was actively detecting traps. Both games I rolled in the 30s for perception. Now, afterwards, when I went to prep the adventure, I found out that they were traps and had a perception and disable DC which I beat (well I beat the perception and wasn't even allowed the disable.)
Personally, I think that if a trap and a perception DC and a Disable DC it should allow the players to 1 see it, 2 disable it, and 3 to bypass the fight. I mean that's what a rogue does.
As it is I'm going to avoid that GM like the plague.