Killdrath's page

Goblin Squad Member. Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Goblin Squad Member

Late to the party, but... I was a backer of the first kickstarter, but unemployed by the second. Anyone have a spare invite?

Goblin Squad Member

I plan to open and run a Corps of Engineers. Selling contracts to build buildings for others.

Gnat the Gnome shall rise again! (Ask Liz Courts who Gnat is, lol)

Goblin Squad Member

I wish I had the 1k available. Really looking forward to this.

Goblin Squad Member

I like the idea of keeping the levels themed, so I'd have to go with:

Forgotten Lab
Enigma Vaults
Sanctum of a Lost Age

Some of the other ideas sound great too, and maybe we'll see some of them at a later date.

Goblin Squad Member

$225k, we can do it.

Goblin Squad Member

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Thornkeep Corps of Engineers(name pending) is now hiring. Secure, confidential construction services for those who don't have the time to learn the skills themselves. Our services are affordable and confidential. Need a hideout? As long as your gold is real, none shall hear from US where we built it for you.

Any and all classes accepted. It's your skills we need you for! gatherers, builders, engineers, and even some "security" personnel...

(More info to come once I settle on a final name, and possibly even a website)

So far this game sounds like the dream game I've been waiting for since SWG died. I was a master builder there, and loved it. So, I am going for it again!

Full Name

Dirk Thardram

Race

Dwarf

Classes/Levels

Druid / Level 2

Gender

Male

Languages

Common, Dwarven

Strength 13
Dexterity 14
Constitution 17
Intelligence 13
Wisdom 17
Charisma 14

About Dirk Thardram

WIS 17 (+3), CON 17 (+3), DEX 14 (+2), CHA 14 (+1), INT 13 (+1), STR 13 (+1)

XXX, Druid Lvl 2
HP: 20 (HD: 2d8)
Armor Class: 15 (Leather Armor +11, Shield +2, DEX mod +2)

Proficiency Bonus: +2
Save Proficiencies: INT, WIS
Skill Proficiencies: Nature (WIS), perception (WIS), athletics (DEX), survival (STR)
Armor Proficiencies: Shields, light armor, and medium armor (no metal)
Weapon Proficiencies: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, battleax, hand ax, warhammer, and light hammer
Tool Proficiencies: Smith’s tools, herbalist’s kit

Weapons: Club: +3 Atk, 1d4 Dmg (+5 Atk, 1d8 Dmg w/ Shillelagh)
Melee Attack Bonus: +3 (STR mod + proficiency bonus)
Ranged Attack Bonus: +4 (DEX mod + proficiency bonus)

Racial Abilities
- - Darkvision
- - Heavy armor doesn't slow
- - Resist poison damage
- - Advantage on saves against poison
- - Proficiency with axes and hammers

1st Level Druid Features
Drudic: Secret druid language. DC 15 Perception for others to notice hidden writing, Druid’s notice immediately. Non-Druid’s cannot read without magic.
Druid Spellcasting

2nd Level Druid Features
Wild Shape: Turn into any "Beast" you have seen with a Challenge Rating of 1 or less.
Druid Circle (Moon): Subclass.
- - Circle Forms: You can choose stronger animal forms (CR 1/4 -> CR 1).
- - Combat Wild Shape: Transform as a bonus action instead of a standard action. Burn a spell slot in order to heal self for 1d8 per spell slot level.

Magic
Casting Mod: Wisdom
Spell DC: 13 (8 + WIS mod + proficiency bonus)
Spell Attack Bonus: +5 (WIS mod + Proficiency Bonus)
Spell Slots: 1st level: 2/2
Daily Prepared Spells: 5 (WIS mod + Druid level), 2 cantrips

Spell List
Spoiler:
Cantrips/0-Level:
Shillelagh: Turns a club or quarterstaff into a magic weapon and changes its damage die to 1d8. You can also use your WIS mod instead of your STR mod when making melee attacks with the weapon.

Mold Earth: Affects 5^2ft of earth, pick one. Non-instant effects last one minute:
- - Shift or excavate loose earth or rubble, move up to 5ft
- - Flatten rocky terrain or obstruct clear terrain
- - Display colorful patterns, including words and images
.

1st Level Spells
Absorb Elements: When hit with elemental damage, gain resistance to that damage type. Add 1d6 of the absorbed elemental damage to your next attack against triggering damage source.

Fog Cloud: Make a 20-foot sphere of cloud for 1-hour #HiddenMistJutsu.

Animal Friendship: Charm an animal with an INT <4 for 24 hours. The creature may resist with a WIS save.

Faerie Fire: Causes several targets in a cone to glow. Attacks against glowing targets have advantage, and glowing creatures/objects can't be invisible

Cure Wounds: Heal touched target for 1d8+WIS mod

Background
Spoiler:
Origin: Hunter-gatherer. Whether it be with beast, fish, fowl, or the endless bounties of the Earth itself, I ensured no Dwarf knew the feeling of an empty belly. In a twisted form of poetry, this duty to sustain the clan ultimately saved my own life. I was stalking a wild boar when I felt the ground shake under the stress of a forced march.

Trait: I ran 110 leagues to warn my clan of the impending danger. All for not, the forces of evil had struck down every living soul by the time I arrived. Rooted to the earth like an oak, I watched the embers burn for two days.

Ideal: Change. It is nature’s only constant. Accepting this gave me the perspective I needed to find a new purpose. That purpose? Affecting positive change in the world, starting with my bond…

Bond: I will rain vengeance upon the ones who took my people from me. I will see a day when none suffer at their vile hands.

Flaw: My grief fuels a deep, primal rage. While my aim is always to bring about positive change, I too often turn to violence as my first and only means to that end.