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Kidron Quintus's page
852 posts. Organized Play character for JASON RODARTE.
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LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Action 1
Identify biggy 1d20 + 13 ⇒ (20) + 13 = 33
Action 2
Identify Corpse 1d20 + 13 ⇒ (7) + 13 = 20
Action 3
Attempt to Intimidate Biggy
1d20 + 10 ⇒ (11) + 10 = 21
Not sure if the +2 from Child's Play comes into play.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
DM, please see your messages. :)
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
The paladin moves back to ensure that the fire is being protected and draws his sword and wields it 2 handed, waiting for the enemy to get closer.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
I apologize for trying to develop a plan of action.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Who is still waiting on a response from the party
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Thankfully nothing was found. They told us to go home since school was cancelled and then told us to come back after an hour and a half because it was a "contract day".
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
There was a bomb threat today at my school.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Do we want to draw them into the firelight?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
1d20 + 11 ⇒ (12) + 11 = 23 diplomacy +1 if friendly towards KoLW.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Should we be aiding our party member with the highest diplomacy bonus rather than making individual rolls?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
1d20 + 11 ⇒ (17) + 11 = 28 diplomacy
not sure of the spirits recognize and are friendly with the Knights of Lastwall. If so, +1 for a total of 29
[b] We come in peace to prevent needless war [/b[ he states
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
He used both focus points in the fight so je will need 10 minutea to refocus those. He also has battle medicine.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Brekovi wrote: Sorry, really hadn’t looked at your character sheet in any detail. I am surprised to see you have Reactive Shield, but I didn’t bother trying to reconstruct the character to figure out why.
Might think about getting a buckler someday so you have a choice between 1H and 2H operation with your sword.
In any case, you know your character better than I. Think if there is something you can do that would be more useful than swinging the sword.
You could try what I did at first, get outside the aura to figure out if that changes your luck. I have not attempted a RK check to try and find out, but the power does seem to be an aura. Might be something where any time you start a turn inside their area.
Also keep in mind when it has used the reaction to steal luck, since it means you can freely attack with your reaction without fear of feeding it good rolls.
Can you use a buckler wiyhba 2 handed weapon.
Did anyone tell us, ibbgame, and not rhe DM about the aura?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Brekovi wrote: Sorry, really hadn’t looked at your character sheet in any detail. I am surprised to see you have Reactive Shield, but I didn’t bother trying to reconstruct the character to figure out why.
Might think about getting a buckler someday so you have a choice between 1H and 2H operation with your sword.
In any case, you know your character better than I. Think if there is something you can do that would be more useful than swinging the sword.
You could try what I did at first, get outside the aura to figure out if that changes your luck. I have not attempted a RK check to try and find out, but the power does seem to be an aura. Might be something where any time you start a turn inside their area.
Also keep in mind when it has used the reaction to steal luck, since it means you can freely attack with your reaction without fear of feeding it good rolls.
Can you use a buckler wiyhba 2 handed weapon.
Did anyone tell us, ibbgame, and not rhe DM about the aura?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
I wondet if magic missiles woild ve helpful?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
The reason I asked is because if the bard does something to take down green I would change my actions.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
I should have 38 hp correct?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
I don't have a shield so that I can use the bastard sword 2 handed.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Would the bard's actions take place before his in case the bard posts now? He is at the bottom of the initiative and Kidron is at the top?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Those of us with the rotten luck, do you have spells that do not require a to hit?
A heal spell would be really good right now.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
He attempts to bring down green
1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 13 ⇒ (10) + 13 = 23
2d12 + 4 ⇒ (11, 7) + 4 = 22 slashing
1d6 ⇒ 6 vitality
again
1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13
1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18
2d12 + 4 ⇒ (5, 8) + 4 = 17
1d6 ⇒ 3 vitality
He then casts lay on hands on himself
Heals 18 pts of damage +2 status to AC for 1 round
Did the duration of the +2 to AC change to 1 minute?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
How many team attacks do tjese things get?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Knowing that he needs every advantage now that his luck is working against him, he moves to flank green to help even the odds
Stride
Grasping his sword in two hands, he strikes
1d20 + 13 ⇒ (16) + 13 = 29 -2 AC for flank
1d20 + 13 ⇒ (2) + 13 = 15 -2 AC for flank
2d12 + 4 ⇒ (8, 11) + 4 = 23 slashing
1d6 ⇒ 6 vitality
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Retriburive strike against blue Not sure who to he can defend, it is the tiefling?
1d20 + 13 ⇒ (17) + 13 = 30
1d20 + 13 ⇒ (13) + 13 = 26
2d8 + 4 ⇒ (4, 2) + 4 = 10 slashing
1d6 ⇒ 6 vitality
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Wouldn't frightened impact blue's save?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
I do not see them on the map.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Oops should be d8's. I have a 3 month old kitten that has learned how to walk on keyboards while I am trying to type
2d8 + 4 ⇒ (2, 5) + 4 = 11 slashing
the rune is a disrupting rune so does vitality damage to undead
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Which of his attacks hit? The first attack did 9 slashing + vitality
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Is it possible for us to focus fire on one or two of these things so that we can be sure to take them out?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
The paladin will strike at red
1d20 + 13 ⇒ (14) + 13 = 27 +1 striking disruptive bastard sword
1d20 + 13 ⇒ (11) + 13 = 24
2d4 + 4 ⇒ (3, 2) + 4 = 9 slashing
1d6 ⇒ 4 vitality
again
1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18
1d20 + 13 - 5d6d2d8 + 4 ⇒ (8) + 13 - (5, 4, 4, 5, 4, 7, 4, 2, 3, 2, 7, 7, 4, 3, 1, 6, 7, 5, 5, 8, 1, 4, 8) + 4 = -81 slashing
1d6 ⇒ 1 vitality
I am not sure what is happening with the code for the second roll, I have tried to fix it several times. I will try again here
1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19
2d8 + 4 ⇒ (1, 6) + 4 = 11
He will then lay on hands for the tielfling
Heals 18 pts of damage +2 status to AC for 1 round
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
The knight of LastWall will attempt to defend his teammate and keep her from sustaining fatal damage
1d20 + 13 ⇒ (4) + 13 = 17
1d20 + 13 ⇒ (14) + 13 = 27
Reactive Strikes
2d8 + 4 ⇒ (2, 7) + 4 = 13 slashing
1d6 ⇒ 6 vitality
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Did he notice that the vitality effect did more damage to the creature?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
I am unsure of what is not clear about rolling 2 d20s in the same data set. The arthmatic is is not that difficult.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
The paladin will sheathe his bow
draw his sword and attack orange
2d20 + 13 ⇒ (10, 10) + 13 = 33 +1 striking disruptive bastard sword Not sure if the unlucky aura applies to these rolls but making the 2 dice roll to be safe
2d8 + 4 ⇒ (7, 8) + 4 = 19 slashing
1d6 ⇒ 6 vitality
Focus your attacks on one foe until it is sent back to wherever it came from he tells the group.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
2d20 + 13 ⇒ (1, 16) + 13 = 30 will save
Herp Point to avoid a crit
1d20 + 13 ⇒ (9) + 13 = 22
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Feel better soon DM. There is a lot of different crud that is floating around my school right now.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
@ DM Okay, just making sure
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Are they undead or just spirits?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Posted my actions last night.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Will 1d20 + 13 ⇒ (11) + 13 = 24
He will try to identify what these flying things are his religion is +13 +2 for the Child's Play condition and he will draw his bow and fire at the orange skull
1d20 + 11 ⇒ (2) + 11 = 13 +1 striking short bow
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Thank you. That is smurftastic.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
My information is complete, isn't it?
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Show yourselves, we do not negotiate with those we cannot see the champion states
1d20 + 11 ⇒ (2) + 11 = 13 diplomacy +1 if the creatures are favorable towards the Knights of Last Wall
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Diplomacy 1d20 + 11 ⇒ (7) + 11 = 18
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Religion check 1d20 + 13 ⇒ (10) + 13 = 23
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
The paladin will relate how he and other pathfinders were able to put some former Knights of Lastwall who had been turned into various undead foes to rest.
LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Fort 1d20 + 13 ⇒ (18) + 13 = 31
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