Churgri of Vapula

Kib Redtail's page

57 posts. Alias of SqueezeMeNow.


Full Name

Kib Redtail

Race

Kobold

Classes/Levels

Sorcerer 1st

Gender

Male

Size

Smol

Age

17

Alignment

LE

Deity

Asmodeus

Languages

Draconic, Common

Occupation

Prisoner (Bandit/Consort/Pirate)

Strength 7
Dexterity 18
Constitution 12
Intelligence 8
Wisdom 8
Charisma 18

About Kib Redtail

Offense:

Defenses:

Hit Points/Dice: 11/11 (1d6 hit dice + 1 CON, +1 FC, Toughness)

AC: 15
Flat-footed: 11
Touch: 15

Fortitude: 1 (base 0, CON 1)
Reflex: 4 (base 0, DEX 4)
Will: 1 (base 2, WIS -1)

Class Features:

Bloodline: Naturally, Kib has the draconic bloodline! He is descended from a mighty red dragon!

Bonus Feat: All sorcerers learn Chew Materials as a bonus feat at first level. This helps ensure Kib always can cast burning hands!

Spellcasting: Sorcerers need not prepare spells in advance, but they know only a few spells. Kib can cast 5 first level spells a day! He only knows 2 first level spells and 4 cantrips though!

Cantrips- Prestidigitation, Open-Close, Light, Read Magic
1st Level- Vanish, Burning Hands

Feats:

Skill Focus (Bluff): Choose a skill. You are particularly adept at that skill.

Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.


Skills:

Skill Points- 5 (class 4, INT -1, background 2)
* = Class Skill

Bluff*: 13 (ranks 1, CHR 4, trait 2, feat 3)
Linguistics*: 3 (ranks 1, INT -1)
Perception*: 3 (ranks 1, WIS -1)
Profession (Courtesan)*: 3 (ranks 1, WIS -1)
Stealth*: 15 (ranks 1, Dex 4, 4 size, racial 2, trait 1)

Special Notes: If you are at least one size category smaller than your target and have taken no effective offensive actions that your target has seen, you gain a +5 circumstance bonus on bluff checks to feign harmlessness.

Traits:

Bandit: Since you were young, you’ve been a member of one bandit gang or another.

Benefit: Choose one of the following skills: Escape Artist, Intimidate, or Stealth.

You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Piracy: You have been caught in the act of piracy on the high seas. This is a rare crime these days since Markadian I called the Victorious burned the last major pirate fleet to threaten these isles. Still the crime is punished harshly. Likely you are the sole survivor of your ship.

Punishment: Death by hanging

Benefit: You may select either Bluff or Intimidate.
The selected skill receives a +2 trait bonus and is always a class skill for you.

Racial Traits:

Racial traits are as standard (link in race) with the following exceptions.

Dragon Affinity: Kobold sorcerers with the draconic bloodline or kobold bloodline treat their Charisma scores as 2 points higher for all sorcerer spells and class abilities. This racial trait replaces the armor trait. This puts his charisma at 18 for spells and class abilities.

Day Raider: You’re one of the few kobolds born with a greater tolerance for sunlight. You don’t have light sensitivity, and you have low-light vision instead of darkvision. This racial trait replaces light sensitivity and darkvision.

Spellcaster Sneak: Traversing the tunnels near big, nasty, hungry creatures, you learned to keep quiet- and to keep your spells quiet too. You gain a +2 racial bonus on Stealth checks, and once per day you can gain the benefit of the Silent Spell feat on a spell you cast. This racial trait replaces crafty.

Pyromaniac (3 RP): Prerequisites - None.

Benefit: Members of this race are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the user’s character level):

1/day—dancing lights, flare, prestidigitation, produce flame

Equipment:

Current Money: 0 GP 0 SP 0 CP
Current Load: 0 lbs.

Light: 0 - 17.25 lbs. Medium: 17.25 - 34.5 lbs Heavy: 34.5 - 52.5 lbs.

Background:

Kib knew happiness when he was small. He could fish in the tide pools for easy food. His matriarch Sindrasa trusted him to bring her succulent fish and sear them right before her eyes. Trust was what filled his belly. Trust was what gave him a comfortable bed. Trust made him Sindrasa's favorite consort.

Then the pirates came. Coming ashore in numbers with nets and harpoons. His matriarch, whom he revered as a queen trusted him to help her escape, and Kib was happy to do so. He did not expect her to hamstring him with his own hooked fishing line. He was taken easily, with so many others of his kind.

The pirates had no interest in most of the kobolds they took. They tossed more than a dozen from their boat. Those who could swim were wounded and thrown overboard. Those who could were thrown to the sharks after. Only those with pretty scales and talent as slaves were kept. Kib was their biggest prize. His scales a deep scarlet. His horns unchipped, symetrical, and pristine. He could speak, bow and scrape. More than that, he could work magic. He was spared.

He was never left with his hands untied to weave magic. Not after Kib slipped a captor and spent several days hiding. The captain did not have him gagged though. The captain trusted money. Kib could be worth even more money if he could sell himself. Lie about being the servant of a great dragon. Lie about treasure. Lie about his potential as a mage. It was trust that spared him the beatings other slaves received. It was trust that ensured he received gruel every day. It was trust that he was kept in the captain's cabin.

Then the pirates came under attack. Other humans fought the pirates. Fought to free their slaves. Kib saw in the eyes of the soldier though. He saw it clear. He did not trust a kobold. So Kib burnt him to death. He would have hidden, but the scorched coin purse of the soldier gave way and shiny silver fell free. Kib was caught trying to scoop up those precious coins. He was not freed, but imprisoned.

Trust is why Kib is still alive. Trust is why he lives to see his punishment meted out. Trust is a commodity that Kib understands very well. He will not give it, but he will have it. Until the value of your trust declines.

Appearance: