Seltyiel

Khozin Ryovaldii's page

11 posts. Alias of Reverie.


About Khozin Ryovaldii

Khozin Ryovaldii stands roughly six feet in height, and bears the lean musculature and bone structure common of those with mixed human and elven heritage. His skin is light olive in color, while his eyes are a deep lavender. Khozin's naturally wavy honey-blonde hair extends to his waist, and is pulled back into a loose ponytail at the nape of his neck. Unable to grow a proper beard, the half-elf nonetheless grooms his stubble in the shape of a goatee. His clothing is simple in design yet functional, decorated with red and orange cloth and embroidery in traditional Varisian designs. Khozin often wraps himself in a simple gray traveling cloak, a hood pulled low to hide his face and features, with a clasp at his collar bearing the holy symbol of Alseta.

Khozin Ryovaldii
Male half-elf rogue (knife master) 1/cleric of Alseta 1
LN Medium humanoid (elf, human)
Favored Class cleric, rogue
Deities Alseta
Init +2; Senses low-light vision; Perception +2

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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex, +0 armor)
hp 12 (2d8); Nonlethal Damage 0
Fort +0, Ref +4, Will +2; +2 vs. enchantments
Defensive Abilities

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OFFENSE
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Speed 30 ft. (30 ft. base)
Melee
Ranged
Special Attacks Sneak Stab +1d8, Sneak Attack +1d4

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STATISTICS
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Str 13, Dex 14, Con 10, Int 12, Wis 14, Cha 16
Base Atk +0; CMB +1 CMD 13
Feats Dodge
Traits Sharp as Sharpes, Stage Magic
Skills Acrobatics +6, Bluff +9, Diplomacy +7, Disable Device +6, Disguise +4, Intimidate +4, Knowledge (local) +6, Perception +2, Perform (oratory) +6, Sense Motive +7, Sleight of Hand +7 (+8 to conceal a light blade), Stealth +6, Use Magic Device +7
Languages Common, Elven, Orc
SQ Hidden blade
Carrying Capacity 50/100/150; Load XX.XX lb (XX.XX without pack)
Combat Gear
Other Gear

VARIANT OPTIONS:
Alternate Racial Trait: Integrated (Advanced Race Guide)
Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait.

Alternate Racial Trait: Wary (Advanced Race Guide)
Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others' motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks. This racial trait replaces the keen senses racial trait.

Archetype: Knife Master (Ultimate Combat)
he knife master is a trained killer who specializes in close-up combat and the wave and weave of knife fighting. In her hands, daggers and other similar light blades become truly deadly instruments.

Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.
Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.
Blade Sense (Ex): At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. This ability replaces trap sense.

Equipment Trait: Stage Magic (Adventurer's Armory 31)
When you use an attention-getting alchemical item such as a flask of alchemist’s fire, smokestick, thunderstone, or another appropriate alchemical item (GM’s discretion) as part of a performance, you gain a +2 trait bonus on your Perform check for the duration of that performance. The item is expended without its normal effects and only serves to make your performance more impressive; for example, you could pretend to ignite yourself with alchemist’s fire as part of a Perform (comedy) check or make a dramatic appearance with a smokestick as part of a Perform (act) check, but you would not actually take fire damage or gain concealment from smoke.

SKILLS MODIFIERS:
Acrobatics +6
(1 ranks, +2 Dex, +3 trained)
Bluff +9
(1 ranks, +3 Cha, +3 trained, +2 racial)
Diplomacy +7
(1 ranks, +3 Cha, +3 trained)
Disable Device +6
(1 ranks, +2 Dex, +3 trained)
Disguise +4
(0 ranks, +3 Cha, +1 racial)
Intimidate +4
(0 ranks, +3 Cha, +1 trait)
Knowledge (local) +6
(1 ranks, +1 Int, +3 trained, +1 racial)
Perception +2
(0 ranks, +2 Wis)
Perform (oratory) +6
(1 ranks, +2 Dex, +3 trained)
Sense Motive +7
(1 ranks, +2 Wis, +3 trained, +1 racial)
Sleight of Hand +7
(1 ranks, +2 Dex, +3 trained, +1 trait)
Stealth +6
(1 ranks, +2 Dex, +3 trained)
Use Magic Device +7
(1 ranks, +3 Cha, +3 trained)

Personality
Khozin is a highly-inquisitive individual, always on the lookout for information he can use to further his goals or line his pockets; Khozin is initially distrustful of those harboring secrets, but becomes more open-minded and willing to accept others once he manages to uncover those secrets for himself. He treasures his siblings and is especially fond of his baby sister, who he keeps in touch with by regular written correspondence carried by her familiar, and owl named Hubbard. Khozin is quick to act in both social and combat situations, a trait which sometimes leads to near disaster. As a result of this the half-elf is especially prideful of his successes, and will often embellish upon his accomplishments any time he can find an audience willing to lend him an ear.

Background
Khozin never had the opportunity to meet his father. Any time he asked his mother, a young Varisian barmaid and dancer, about the matter she would simply say they met for a single night. Khozin's father had been fleeing north for a reason that he had never stated, arriving in Three Pines Ford one day and disappearing into the wilderness the next. She never regretted nor clung to the memory of the brief meeting, though she would spend long hours brushing her eldest son's hair, telling him how its color reminded her of her first love.

Khozin's mother spent several years as a single parent before she eventually married the owner of the inn she worked at. The young half-elf's home life was surprisingly good for one of his mixed heritage: His step-father treated Khozin as his own son, and before long Khozin's mother gave birth to twin sons, Iosiff and Andretzii. The twins were followed a year later by the birth of a daughter, Zolliana. The young family's happiness, however, proved to be short-lived. Three years after Zolliana's birth both of Khozin's parents died in a flash flood. Local Sczarni claimed the family's inn as payment for an outstanding loan, and the young half-elf found himself homeless and solely responsible for his three siblings.

With few options available to him, Khozin turned to petty theft in order to provide for his family. He was originally nothing more than a simple pickpocket, but before long the half-elf realized information often proved more profitable than coin. Khozin was able to use his natural talents to spy upon those passing through Three Pines Ford. Once he learned something he could use, the young half-elf would approach and blackmail the traveler. He limited his targets to those who were unlikely to return to the small town, and only approached them shortly before they departed for their next destination. In this way Khozin honed his abilities until he was confident enough to reclaim what his family had lost: The half-elf finally turned his attention to the Sczarni that controlled his family's inn. He was able to gather enough information against the group's leaders to cause them to flee Three Pines Ford, and after the inn was abandoned he convinced the local authorities to return ownership of the establishment to his hands.

Though Khozin's actions had served to run the local Sczarni out of town, the people of the community came to view him with distrust once his actions were revealed. The half-elf didn't care about the glares and whispers he received, but before long realized his reputation would cast his siblings into doubt as well. Passing control of the inn to his younger brothers and sister, Khozin left Three Pines Ford and traveled north. He eventually arrived in Freedom Town, where his skills allowed him to find easy work among the thieves and cutthroats that call the place home. Khozin sent what little wealth he obtained to his siblings, holding onto only enough for him to get by, and kept in touch with his family by letters carried by his sister's owl familiar. He quickly grew accustomed to life in Freedom Town, and generally managed to stay out of trouble by carefully selecting his marks and only approaching them when Khozin was confident paying him off would prove more agreeable than silencing him.

The half-elf continued to live in this manner until one of his targets managed to get the better of him. Khozin failed to realize that the middle-aged human he was monitoring had taken notice of his observations. When Khozin confronted them man, a cleric of Alseta named Ohrim, the human responded by revealing compromising information that could easily motivate half a dozen local toughs to come looking for the half-elf's head. Ohrim explained that the information was divinely obtained, that his goddess Alseta was capable of opening all doors, of revealing any secret, and offered to forget the information he had revealed if Khozin would follow her.

Ohrim was dying, and was in search of a successor. He had been tasked by his superiors to explore wilderness regions north of Vigil, to seek out, identify, and either reclaim or destroy corrupted elf gates. Ohrim's prayers had revealed that Khozin was to be that successor, and as he lay on his death bed several months after beginning the half-elf's training, he charged Khozin with the continuation of his mission. Khozin accepted his teacher's final request, and began seeking the means to leave Freedom Town.

THREE GOALS:
Collection of Blades
Even before becoming a priest of Alseta, Khozin had developed a fondness for collecting unique knives and other light blades. The more exotic the blade, the more grand the tale of its acquisition, the better. Khozin eventually hopes to possess a large collection of such weapons of all shapes and sizes, obtained during his travels, and to display them at his family's inn. As the first dagger he obtained was an heirloom belonging to the mayor of Three Pines Ford, however, he and his family may need to find a suitable location to relocate to before this dream can become reality.

Little Sister's Wedding
Khozin enjoys a good party as much as anyone. That being said, he's a romantic at heart and is especially fond of weddings. He looks forward to one day marrying and settling down himself, but more important to him is finding a good man for his little sister. He dreams of presiding over Zolliana's wedding ceremony, so long as the groom is a man he approves of. After all, in Khozin's mind there are very few men worthy of marrying his precious baby sister.

Smash the Elf Gate
Though it is a departure from the experiences Khozin had earlier in life, he finds his new role as a priest of Alseta to be rewarding and exciting. He is eager to carry out Ohrim's last request, though secretly he hopes to find a reason and the means to destroy at least one elf gate: Personally destroying an ancient artifact should prove to be quite an interesting story to tell.