About Khozin RyovaldiiKhozin Ryovaldii stands roughly six feet in height, and bears the lean musculature and bone structure common of those with mixed human and elven heritage. His skin is light olive in color, while his eyes are a deep lavender. Khozin's naturally wavy honey-blonde hair extends to his waist, and is pulled back into a loose ponytail at the nape of his neck. Unable to grow a proper beard, the half-elf nonetheless grooms his stubble in the shape of a goatee. His clothing is simple in design yet functional, decorated with red and orange cloth and embroidery in traditional Varisian designs. Khozin often wraps himself in a simple gray traveling cloak, a hood pulled low to hide his face and features, with a clasp at his collar bearing the holy symbol of Alseta. Khozin Ryovaldii
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
VARIANT OPTIONS: Alternate Racial Trait: Integrated (Advanced Race Guide)
Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait. Alternate Racial Trait: Wary (Advanced Race Guide)
Archetype: Knife Master (Ultimate Combat)
Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.
Equipment Trait: Stage Magic (Adventurer's Armory 31)
SKILLS MODIFIERS:
Acrobatics +6
(1 ranks, +2 Dex, +3 trained) Bluff +9 (1 ranks, +3 Cha, +3 trained, +2 racial) Diplomacy +7 (1 ranks, +3 Cha, +3 trained) Disable Device +6 (1 ranks, +2 Dex, +3 trained) Disguise +4 (0 ranks, +3 Cha, +1 racial) Intimidate +4 (0 ranks, +3 Cha, +1 trait) Knowledge (local) +6 (1 ranks, +1 Int, +3 trained, +1 racial) Perception +2 (0 ranks, +2 Wis) Perform (oratory) +6 (1 ranks, +2 Dex, +3 trained) Sense Motive +7 (1 ranks, +2 Wis, +3 trained, +1 racial) Sleight of Hand +7 (1 ranks, +2 Dex, +3 trained, +1 trait) Stealth +6 (1 ranks, +2 Dex, +3 trained) Use Magic Device +7 (1 ranks, +3 Cha, +3 trained) Personality
Background
Khozin's mother spent several years as a single parent before she eventually married the owner of the inn she worked at. The young half-elf's home life was surprisingly good for one of his mixed heritage: His step-father treated Khozin as his own son, and before long Khozin's mother gave birth to twin sons, Iosiff and Andretzii. The twins were followed a year later by the birth of a daughter, Zolliana. The young family's happiness, however, proved to be short-lived. Three years after Zolliana's birth both of Khozin's parents died in a flash flood. Local Sczarni claimed the family's inn as payment for an outstanding loan, and the young half-elf found himself homeless and solely responsible for his three siblings. With few options available to him, Khozin turned to petty theft in order to provide for his family. He was originally nothing more than a simple pickpocket, but before long the half-elf realized information often proved more profitable than coin. Khozin was able to use his natural talents to spy upon those passing through Three Pines Ford. Once he learned something he could use, the young half-elf would approach and blackmail the traveler. He limited his targets to those who were unlikely to return to the small town, and only approached them shortly before they departed for their next destination. In this way Khozin honed his abilities until he was confident enough to reclaim what his family had lost: The half-elf finally turned his attention to the Sczarni that controlled his family's inn. He was able to gather enough information against the group's leaders to cause them to flee Three Pines Ford, and after the inn was abandoned he convinced the local authorities to return ownership of the establishment to his hands. Though Khozin's actions had served to run the local Sczarni out of town, the people of the community came to view him with distrust once his actions were revealed. The half-elf didn't care about the glares and whispers he received, but before long realized his reputation would cast his siblings into doubt as well. Passing control of the inn to his younger brothers and sister, Khozin left Three Pines Ford and traveled north. He eventually arrived in Freedom Town, where his skills allowed him to find easy work among the thieves and cutthroats that call the place home. Khozin sent what little wealth he obtained to his siblings, holding onto only enough for him to get by, and kept in touch with his family by letters carried by his sister's owl familiar. He quickly grew accustomed to life in Freedom Town, and generally managed to stay out of trouble by carefully selecting his marks and only approaching them when Khozin was confident paying him off would prove more agreeable than silencing him. The half-elf continued to live in this manner until one of his targets managed to get the better of him. Khozin failed to realize that the middle-aged human he was monitoring had taken notice of his observations. When Khozin confronted them man, a cleric of Alseta named Ohrim, the human responded by revealing compromising information that could easily motivate half a dozen local toughs to come looking for the half-elf's head. Ohrim explained that the information was divinely obtained, that his goddess Alseta was capable of opening all doors, of revealing any secret, and offered to forget the information he had revealed if Khozin would follow her. Ohrim was dying, and was in search of a successor. He had been tasked by his superiors to explore wilderness regions north of Vigil, to seek out, identify, and either reclaim or destroy corrupted elf gates. Ohrim's prayers had revealed that Khozin was to be that successor, and as he lay on his death bed several months after beginning the half-elf's training, he charged Khozin with the continuation of his mission. Khozin accepted his teacher's final request, and began seeking the means to leave Freedom Town. THREE GOALS:
Collection of Blades
Even before becoming a priest of Alseta, Khozin had developed a fondness for collecting unique knives and other light blades. The more exotic the blade, the more grand the tale of its acquisition, the better. Khozin eventually hopes to possess a large collection of such weapons of all shapes and sizes, obtained during his travels, and to display them at his family's inn. As the first dagger he obtained was an heirloom belonging to the mayor of Three Pines Ford, however, he and his family may need to find a suitable location to relocate to before this dream can become reality. Little Sister's Wedding
Smash the Elf Gate
|