Barbarian

Khor Feynn's page

107 posts. Alias of Escharid Blackrose.


Full Name

Khor Feyn

Race

Half Orc

Classes/Levels

Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Gender

Male

Size

medium

Alignment

NE

Deity

Urggathoa

Languages

Common, Orc

Strength 16
Dexterity 10
Constitution 15
Intelligence 10
Wisdom 14
Charisma 13

About Khor Feynn

Name Khor Feynn
Sex Male
Race Half orc
Class Warpriest
Level 1
God Urgathoa
Alignement NE
Init +0; Senses Darkvision 60; Perception +2
Favored Class: Warpriest
FC bonus: +1 HP

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Defense 
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AC 17, touch 11 , flat-footed 17 (+ 6 armor, +0 Dex,+1 Tough hide) 
hp  (11) 
Fort +2 (+4)
Ref +0
Will +2 (+4)

Defensive Abilities 
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Offense 
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Speed 30

BaB +0
CMB +3
CMD 13

Melee 
Scythe +4; 2d4+3 Crit 20 (*4), 2H
Earthbreaker +3;2d6+3, Crit 20 (*3),2H
Sickle +3; 1d6+2, crit 20(*2)

Ranged 

Special Attacks 
Toothy(bite-1d4+3)

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Statistics 
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Str 14 (5) Dex 10 (0) Con 15 (7) Int 10 Wis 14 (5) Cha 13 (3)
(20 pt build, Racial bonus +2 STR)

Base Atk +0; CMB +3; CMD   13

Feats  
Weapon Focus-scythe (bonus feat)
Ironhide (+1 AC natural armor)

Traits 
Local Tough: You were born and raised in the town of Longacre on the southwestern fringes of the Whisperwood, or at least have lived there long enough that you’re considered a native. You’ve never been one for the quiet life, and have been considered a miscreant and reprobate since you were a child. As an adult, you’ve made something of a name for yourself as a thug, enforcer, and petty thief in town, hiring yourself out to anybody who needs muscle in exchange for a few coins. In the course of such employment, you’ve worked with another local troublemaker named Cimri Staelish and have become friends. Cimri has recently gotten involved with some shadowy, though powerful, characters, and as Hell’s Vengeance begins, you and a group of other ne’er-do-wells have agreed to help Cimri burgle a tannery just outside town. With luck, this could be the start of bigger and better things than just working as hired muscle. You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you. In addition, you gain a +1 trait bonus on weapon damage rolls when you are flanking a foe with an ally

Corpse Cannibal (Urgathoa): Your faith encourages you to indulge a variety of perverse hungers, leading you to shrug at even some of the darkest taboos. You gain a +2 trait bonus on Fortitude saves against diseases and can gain sustenance from rotting flesh with no negative side effects.

Skills (WP 2 base+ Int+ FC+ Race=2)
Know Religion +4
Intimidate +5 (+7)

Background skill
Profession-Cook +6
Lore-

Languages Common, Orc

SQ 
Blessings (4/day, DC 13)
Evil-Unholy Strike (minor): At 1st level, you can touch one weapon and give it an evil blessing. For 1 minute, the weapon takes on a black, orange, or violet cast and deals an additional 1d6 points of damage against good creatures. During this time, it's treated as evil for the purpose of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the unholy weapon special ability.

Death- From the Grave (minor): At 1st level, you can take on a corpse-like visage for 1 minute, making you more intimidating and giving you undead-like protection from harm. You gain a +4 bonus on Disguise checks to resemble an undead creature and on Intimidate checks, as well as a +2 profane bonus on saving throws against disease, mind-affecting effects, paralysis, poison, and stunning.

Racial traits:
Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Toothy: Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

Equipment & Money 
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Starting Money:175

Combat Gear:
Defense: Breastplate
Offense: scythe, earthbreaker, sickle

Other gear: backpack, waterskin, holy symbol (Iron), whetstone

Spare money:
PP:
GP:27
SP:
CP: 8

Other valuables:

Carried weight 64/66
Armor Shield 30
Weapons 26
Gear 8

Encumbrance: None

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Magic 
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Spells per day
Orison (3) Bleed, Detect Magic, Resistance
L1 (2): Divine favor, Shield of Faith

Looks & Personality
Khor needs money. Always. People pay him as a soldier, as a thug, as a killer. Doesn't matter. As long as they pay. Khor likes to hurt, maim and kill people. Khor likes to eat people. Khor needs money to buy home, with big kitchen, and a few slaves. Khor will eat slaves, and people won't care.
That how people see Khor: a big , savage, violent half orc, no better than orcs. A brute you can despise, who relishes in blood and battle.
He might not be too bright, but he's cunning and wise. The small part of him that is still human shows from time to time, as he is more articulate than orcs, and able to make long term plans.

Background 
Khor grew up as a slave. At first, he was looking just ugly, human-looking but ugly. He was bullied by the other slaves, and wasn't afraid to strike back.
Then, as a teen, his face changed-more than a human teen should do. Big teeth, nearly tusks, in his mouth. His skin becoming a light green, toughening. His eyes able to see in the dark, better than before.
A new savagery in him. Bloodlust. Hunger. Dark cravings. For pain, broken bones and flesh.
Khor had to face the truth: he was, and is an half orc, not a human. He fought his way up,in arenas and underground fights mostly, and bought his liberty from his Chelaxian master.
What he never said to anyone was that he found religion in the dark corners of the arenas. A religion that was happy to welcome him, after a few tests. He embraced the cult of Urgathoa, knowing Chelaxian would always treat him with contempt.
Having eaten someone's face he shouldn't have, he fled to Londacre.