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I'm quite confused by the intelligent legendary items. It cost super expensive for quite lame abilities. I have 3 questions:

1- So basically in the rules they say:

"You can select this ability more than once. Each time you do, you can increase its ability scores (to a maximum of 20 each) and select one of the following special abilities"

Does that mean that the first time the intelligent ability of the legendary item is taken, we can select one special ability?

2- Also the spellcasting ability lets you choose 5 points to spend in spells. How does it work?

Are those spells fixed when chosen, or can they be changed anytime? Do you choose them from a list of spell known, or do we need a spellcaster to cast them on the item? Can we keep accumutaling the points until we have a high enough level?

3- "The bearer can then activate the item to use each spell-like ability once per day. By spending double the cost, the bearer can use each spell-like ability three times per day."

What do they mean here? What cost?

Thanks for your imputs.


Hi,

I'm reading the WOTR AP and I'm in the part with Alderpash.
It says that his binding has a small chance of being dispelled by mage's disjunction, because the binding is casted at CL 27.
But on the description of mage's disjunction, it just says that spells are dispelled, there is no mention of rolls to dispel spells.

"All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher. If an item’s saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed."

What am I missing, and how is the difficulty of the roll calculated?

Thanks :D


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Hi guys,

this is my first post here, its quite exciting.

The title says it all.

One of my players bought several adventure paths for me to delve into an make their life thrilling (miserable) :D

Anyway, while going throught it and all the lore around the runelords, I have a hard time to understand several things:

1- How do the new runelords get recognized and accepted as such by the runelords related artifacts (specifically by the seven swords of sin)?

2- How do runelords dominate rune giants, and by what are the means used by the new runelords to get that authority?

3- Generally speaking how do new runelords rise to power? What makes someone a runelord?

I thought that the most logical explanation is to make that related to the Alara'quin. Its kind of the regalia of the runelords, but I didn't find any material to corroborate that.

What do you think?