Valeros

Kharn Iron-Blessed's page

62 posts. Alias of Celeador.


Full Name

Kharn Iron-Blessed

Race

Male Human (Shoanti) Oracle of Battle 4 AC 19/12/17 / HP 31 / F +3 R +2 W +5 (+2 vs mind-affecting effects) / Init. +2 / Perc. +7)

Size

Medium

Age

24

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Magnimar

Languages

Common, Shoanti

Occupation

Blacksmith

Strength 19
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 10
Charisma 14

About Kharn Iron-Blessed

Kharn Iron-Blessed
Male Human (Shoanti) Oracle 4
CG Medium Humanoid (human)
Init +2; Senses oracle's curses (clouded vision), darkvision; Perception +7
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 31 (4d8+4)
Fort +3, Ref +4, Will +5; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Resist fortified drinker
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +3 (1d4+4/x2) and
. . +1 Fauchard +9 (1d10+7/18-20/x2) and
. . Cold Iron Dagger +7 (1d4+4/19-20/x2) and
. . Javelin +3 (1d6+4/x2) and
. . Masterwork Warhammer +4 (1d8+4/x3) and
. . Silver Dagger +7 (1d4+3/19-20/x2)
Special Attacks revelations (battlefield clarity [1/day], maneuver mastery - trip +1, weapon mastery)
Oracle Spells Known (CL 4):
2 (2/4/ remaining) Bull's Strength, Cure Moderate Wounds, Fog Cloud
1 (3/7 remaining) Shield of Faith, Enlarge Person (DC 13), Protection from Evil, Bless, Obscuring Mist, Cure Light Wounds
0 (at will) Create Water, Read Magic, Detect Magic, Guidance, Light, Stabilize
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 12, Int 8, Wis 10, Cha 14
Base Atk +3; CMB +7 (+8 Tripping); CMD 19
Feats Combat Reflexes (3 AoO/round), Exotic Weapon Proficiency (Fauchard), Extra Revelation, Weapon Focus (Fauchard)
Traits Fortified Drinker, Vagabond Child (urban) (Disable Device)
Skills Acrobatics -1 (-5 jump), Climb +1, Craft (weapons) +5, Diplomacy +9, Escape Artist -1, Fly -1, Intimidate +5, Knowledge (religion) +6, Perception +7, Ride -1, Sense Motive +5, Spellcraft +3, Stealth -1, Swim +1
Languages Common, Shoanti
SQ mysteries (battle)
Combat Gear Alchemist's fire (3), Antitoxin; Other Gear +1 Breastplate, Heavy steel shield, +1 Fauchard, Cold Iron Dagger, Javelin (5), Masterwork Warhammer, Silver Dagger, Cloak of resistance +1, Dungeoneering kit, deluxe, Holy Symbol of Cayden Cailean, Pathfinder's kit, Thieves' tools, masterwork, 1000 GP
--------------------
Special Abilities
--------------------
Battlefield Clarity (1/day) (Ex) Reroll failed saves against many conditions with a bonus.
Clouded Vision You cannot see beyond 30'
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (30 feet) You can see in the dark (black and white vision only).
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Maneuver Mastery - Trip +1 (Ex) Selected maneuver uses your oracle level in place of BAB.