Green Dragon

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Purely a rules-related question here.

When assigning a monster mythic status, the rules for doing so are unclear on whether or not the standard mythic tier abilities are also granted to the creature.

So, yes or no?

Thanks in advance!

Game Space Beta Tester

I am either doing somethign horribly wrong, or there is a bug issue I need to report. [I'm leaning towards 'horribly wrong' since no one else seems to have this issue]

In beta test I have a room created, populated with token, have the fog of war set up and initiative programmed for my encounters.

Problem is, I cannot get any players joined in. I send the url as indicated, they log in using a combination of Firefox and Chrome, all have Paizo ID's - and none of them can successfully log in, either with or without the invitation code.

What, pray tell have I done wrong?

Thanks, guys!


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Once again, I had time at work, so my players got this in their e-mail today:

Kingmaker Season Three!

<cue dramatic announcer voice>

“In a world where 'high adventure' doesn’t have anything to do with altitude – or drugs – three years have now passed, and the burgeoning kingdom of Roma is slowly growing… and now new challenges and adventures await the kingdom’s founders!”

<cut to rapidly flashing image montage>

A group of lightly-armored centaurs sweep over a rise in a well-trained unit, bows already firing, sending a wave of arrows into the camera as they let loose an ululating cry.

A small Erastilian wedding ceremony in a grove of trees, the bride garbed in green and brown, her face swathed in a veil. As the camera approaches, she turns and reaches gloved hands up to unfasten her concealing veil.

A fog-shrouded swamp with shadowy shapes moving through it, dim torchlight dancing around them, and, a moment later, another shadowy shape following the torch-bearers.

Howell Talbot slams his hands into a stone wall again and again, bloodying fingers and breaking bone, his head bowed and face bandaged, as he screams silently.

A pretty woman with green skin and rose petals for hair sits on a throne, and smiles as the camera approaches like a supplicant, each step making it more plain that thorns emerge from her skin to pierce the dress she wears.

A lethal beak snaps at the camera, which pulls back to reveal a richly-colored axebeak, several arrows protruding through its feathers, with one foot on a still-thrashing human figure. The axebeak lowers its head, beak agape, as the camera cuts away.

Leaves blow through an empty street, the wind swirling them into a dust devil and causing a tavern sign to swing, creaking eerily in the stillness as a distorted shadow passes across the cobbles swiftly.

A herd of mastodons move through a field, grazing, until one looks into the camera and sounds an alarm, causing them to encircle their young defensively and bugle cries of warning.

A woman with short brown hair sits in darkness, her pale face dirt-stained and her clothing in tatters, her hooves scraping against the stone floor futilely as she tries to stand in the too-small space.

With a rush of wind, a gigantic black-feathered wing blots out the sun and a tremendous claw sweeps across the screen to snatch up an animal so swiftly that all that can be seen are four hooves as they are carried off-camera.

With a shudder, a moss-covered stone pulls free from the ground and unfolds to become a stylized humanoid figure of stone, wood, and ropes taller than a man. Green light plays about the carving on its stone surfaces, and it raises massive lithic fists prefatory to delivering a crushing blow.

A raven flaps to a landing on a dead branch, peers into the camera first with one eye and then the other, and croaks 'Vanished' before taking flight again.

Kyla stands before the camera, tunic blood-spattered, and holds the remains of a chipmunk in her hands, face stricken, fighting back tears, as she says, "She's dead."

Armored for battle, a minotaur with steel-sheathed horns dripping with gore bellows a challenge whirls his greataxe, and charges through the screen, shattering the image to reveal a single bloodshot eye staring at the screen.

<The dramatic announcer voice resumes as the camera slowly moves in on the eye>

“Tune in this season and follow our heroes - Raj Mystery-Blooded, Mere Elkrider, Althais the Paladin, Osric the Stag Lord, and Kaylani Shadowborn – as they confront new dangers, new challenges… and one angry axebeak.”

<The eye closes, revealing the words: ‘Season Three begins on or about 01/31/2012 – check your local stations for listings.'>


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Because I was given the time today at work, my players got this advance 'trailer' for Kingmaker Chapter 2 which they start tomorrow night:

Kingmaker Season Two!

<cue dramatic announcer voice>

“In a world where high adventure doesn’t have anything to do with altitude – or drugs - one year has now passed, and the burgeoning kingdom of Roma is slowly growing… but what new adventures await the kingdom’s founders?”

<cut to rapidly flashing image montage>

Two snarling lizardman with jagged-edged war clubs charge through marshy grass at the camera.

An achingly beautiful, but obviously non-human, woman peers at the camera from around a tree, half-fearful, half hopeful.

A fog-shrouded swamp with shadowy shapes moving through it, torchlight dancing around them.

Akiros slams back into a stone wall, wounded, and slides down it to the street, his sword dropping from limp fingers.

A smiling dark-haired woman in festival garb dances towards the camera, hands out, as if trying to draw the viewer into the large festival dance behind her.

Thunderclouds roll in over a lake, pushing a wall of driving rain sweeping over Staghold, washing blood from the streets.

Swarms of bees pour out of the bushes and form a three-dimensional image of a female human face, the mouth opening to speak.

In a barn engulfed in flames, a woman runs from side to side, hemmed in by flames, trying to escape.

A wounded warhorse, reins dragging, staggers down a path, exhausted and riderless.

A huge ebon-furred wolf with a silver mane, wearing oddly-designed armor, growls and circles the camera as if about to attack.

A blonde-haired girl of perhaps twelve, eyes white and unseeing, rushes towards the camera, arms outstretched, crying “Daddy!”

A rooster glares at the screen balefully, and sounds a challenging cry.

Armored for battle, a troll swings a bloody greatsword, slicing the camera view in two, to reveal a single bloodshot eye staring at the screen.

<dramatic announcer voice resumes as the camera slowly moves in on the eye>

“Tune in this season and follow out heroes - Raj Mystery-Blooded, Mere Elkrider, Althais the Paladin, Osric the Stag Lord, and Kaylani Shadowborn – as they confront new dangers, new challenges… and one angry chicken.”

<The eye closes, revealing the words ‘Season Two begins 04/05/2011>


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So, Karzoug is smart, right?

Appallingly smart.

And he can scry out of the extradimensional space he’s stuck in.

So, what happens when he plays ‘Let’s Make a Deal’ with the party rather than die permanently in the final fight?

“No, don’t kill me – I need your help to stop the other Runelords from rising.”

“No, don’t kill me – I need your help to stop the Second Starfall.”

“No, don’t kill me – I need your help to….”

Thoughts?

How well would that work for your players?


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Real life ran down my Runelords campaign in September, and we’ve just now gotten back to it, with the party fighting their way through the Runeforge, trying to wipe out the last of the surviving apprentices in the Hall of Gluttony.

And things aren’t going well.

They struggle to get their feet under them after the three-month skip in time, get just hammered – twice - by the mummies, almost lose the sorcerer to the ravenous zombie, and then suffer a near total wipeout to the negative energy trap battling the apprentice.

And despite the screams and the laughs, and their ultimate success, something’s… off.

That done, they take a day to heal up, de-mummy rot themselves, and start up the process of making some runeforged weapons to take the fight to Karzoug. They finish the first one, Karzoug possesses the statue and starts snarking in his dry, ‘been there, seen that’ way, and the players are all <yawn> “Yeah, whatever, baldy.”

That’s when I figure it out. They’re not scared of him anymore. The three-month skip has disconnected them from the worry and fear they’d built up.

So I keep talking when I reach the end of the scripted threats: “…your destiny is death, here, in the Runeforge, at my hands and those of my new friend. Say hello, Arkrhyst.” <insert draconian roar as the shielding spells on the dragon drop and he starts to force his way into the Runeforge Pool area through the passageway the party entered through>

And there, in that moment, facing the animated statue and the reanimated dragon, as I told them “We’ll pick it here next time,” they found their fear again.

Player commentary:

P1, P2, P4: “WTF?”

P3: “Arkrhyst? We killed him!”

P2: “K-Man must have raised him.”

P1: "Oh we are so getting our butts kicked."

P3: “How? He’s still stuck wherever, right? And he’s a mage; he can’t raise anything except his hairline.”

P1: “He possessed that statue, right? Maybe he did the same thing and got someone to do it for him?”

P4: “That takes a lot of cash, where’d he get it? Not like it’s just lying… around.” <horrified look>

P3: “Auuggghhh! That <censored> SOB used the dragon’s horde to pay for his resurrection! I *knew* we shouldn’t have left it outside the Runeforge door like that!”

P2: “Well, he *is* the Runelord of Greed; makes sense he’d pay with someone else’s money.”

P4: “Dammit! I remember why I hate this guy, now!”

P2: "Wait, I bet the dragon has a rune on it, too! We kill it, and K-Man gets his 'Get Out Of Jail Free' card!"

P3: “Dammit! I hate him more than I did before now!”

Sometimes the magic just works.


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Specifically, what I'm looking at is the Demonic Boon, Greater power, as I think the rest are pretty close to balanced against Paizo's sample cultist powers. Is the duration limitation too weak? Should they just get the wings whenever they want them?


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And now, to make my day complete, one of my players just came by to ask how 'all the other campaigns on the Paizo boards say they dealt with the vampire cultists?'