Sargavan Pathfinder

Khaled Akil's page

7 posts. Organized Play character for Kigvan.


Full Name

Khaled Akil

Race

Human (Garundi)

Classes/Levels

Empiricist Investigator 10

Gender

Male

Size

Medium

Age

32

Special Abilities

Ceaseless Observation,

Alignment

Lawful Neutral

Languages

Common, Ancient Osirioni, Aklo, Azlanti, Celestial, Cyclops, Draconic, Dwarf, Hallit, Infernal, Jiska, Kelish, Necril, Osirioni, Polyglot, Tekritanin, Terran, Thassilonian, Tien, Undercommon, Wayang

Occupation

Alchemist

Strength 14
Dexterity 10
Constitution 14
Intelligence 26
Wisdom 10
Charisma 7

About Khaled Akil

Khalid Akil the Tektite Sage is a tall lanky Garundi man. He wears fairly plain Osirioni clothing and a mithril breastplate, and most notably carries all assortment of alchemical reagents and his alchemical silver heavy mace. As a devote of Irori, and seeks his self perfection through his alchemy. He believes strongly in the preservation of history for the betterment of tomorrow. He spends much of his time in Tar Kuata, debating the merits of his alchemical self perfection, especially as he is enamored with Itephta, the master of the monastary. He also operates alchemy shops in Sothis and in Averaka.

STAT BLOCK:
Khalid Akil
Human Investigator (empiricist) 10

LN Medium Humanoid (human)
Init +0; Senses trap spotter (+28), Perception +23
DEFENSE
AC
18, touch 11, flat-footed 18 (+7 armor, +1 deflection)
hp 84 (10d8+40)
Fort+8, Ref +10, Will+10, +2 vs. death effects, +4 vs. illusions
Special Defenses trap sense (+3), unfailing logic (spend inspiration to use Int instead of Wis on saves vs. illusions for 1 round)
OFFENSE
Speed
30 ft.
Melee +1 inspired alchemical silver heavy mace +10/5 (1d8+4), mwk sword cane +10/5 (1d6+2/19-20), or mwk cold iron spiked gauntlet +10/5 (1d4+2) or sap +9/4 (1d6+2)
Ranged sling +7 (1d4+2)
Special Attacks Studied Combat (swift action +5 atk/dmg, 8 rounds), Studied Strike (+4d6)
Investigator Extracts Prepared (CL 10th)
4th – echolocation, stoneskin, 1 open
3rd – amplify elixer, fly, tongues, 2 open
2nd – alchemical allocation (2), barkskin, bull’s strength, see invisibility, 1 open
1st – heightened awareness (2), long arm, monkey fish[i], [i]shield, 2 open
STATISTICS
Str
14, Dex 10, Con 14, Int 26, Wis 10, Cha 7
Base Atk +7; CMB +9; CMD 20
Feats Additional Traits, Extra Investigator Talent, Extra Investigator Talent, Extra Investigator Talent, Fast Learner, Toughness
Traits Armor Expert, Osirionologist, Precise Treatment, Student of Philosophy, Tomb Raider
Skills Acrobatics +4, Appraise +12, Bluff +3 (+13 to lie), Climb +6, Craft (alchemy) +26, Diplomacy +22, Disable Device +30, Disguise +2, Escape Artist +4, Heal +15, Intimidate +2, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (engineering) +22, Knowledge (geography) +12, Knowledge (history) +26, Knowledge (local) +21, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +21, Knowledge (religion) +12, Linguistics +25, Perception +23, Profession (barrister) +4, Sense Motive +22, Sleight of Hand +4, Spellcraft +22, Stealth +4, Use Magic Device +22
Languages Common, Ancient Osirioni, Aklo, Azlanti, Celestial, Cyclops, Draconic, Dwarf, Hallit, Infernal, Jiska, Kelish, Necril, Osirioni, Polyglot, Tekritanin, Terran, Thassilonian, Tien, Undercommon, Wayang
SQ alchemy, ceaseless observation, inspiration (13/day), investigator talents (amazing inspiration, applied engineering, combat inspiration, expanded inspiration, quick study, rogue talent (trap spotter), underworld inspiration), trapfinding (+5),
Combat Gear acid flask, air crystals, antiplague (3), antitoxin (3), bottled sunlight (2), elixir of hiding, elixir of tumbling, elixir of vision, flame fountain firework (2), liquid ice (6), meditation tea (3), potion of heroism, rusting powder (4), scroll of fireball (2), smelling salts, smokestick (2), soothe syrup (3), soul stimulant (2), spiritbane spike, sun rod (5), tangleburn bag (2), tanglefoot bag (2), tracker’s snuff (4), tracking powder (50 doses), troll oil (4), twitch tonic (2), vermin repellent (3) wand of cure light wounds (26 charges), wand of endure elements (47 charges) wand of greater invisibility (6); Other Gear +1 mithral breastplate, +1 inspired alchemical silver heavy mace, mwk sword cane, mwk cold iron spiked gauntlet, sap, sling, 10 sling bullets, alchemist’s lab, belt of mighty constitution +2, bloodvine rope, brown e-pick (2, 10 uses each), chronicler’s kit, cloak of resistance +3, cold weather outfit, courtier’s outfit, cracked dark blue rhomboid ioun stone, cracked deep blue sphere ioun stone (Disable Device), cracked gold nodule ioun stone, cracked mulberry pentacle ioun stone, cracked pink and green sphere ioun stone (Use Magic Device), cracked scarlet and blue sphere ioun stone (Craft[alchemy]), cracked scarlet and blue sphere ioun stone (Spellcraft), discerning wayfinder, formula alembic, handy haversack, headband of vast intelligence+4 (Knowledge dungeoneering and engineering), ioun torch, investigator’s kit, jewelry (50gp value), lepidstadt investigator's hat

Formula Book Contains:
Level 1: ant haul, anticipate peril, comprehend languages, crafter's fortune, cure light wounds, detect secret doors, disguise self, endure elements, enlarge person, expeditious retreat, firebelly, heightened awareness, identify, jump, long arm, monkey fish, shield, shock shield, stone fist, touch of the sea, true strike
Level 2: ablative barrier, acute senses, alchemical allocation, alter self Aram Zey's focus, barkskin, blur, bull's strength, cat's grace, darkvision, elemental touch, false life, fire breath, focused scrutiny, investigative mind, invisibility, lesser restoration, perceive cues, resist energy, see invisibility, spider climb, vomit swarm
Level 3: amplify elixer, arcane sight, fly, heroism, remove blindness/deafness, remove curse, remove disease, seek thoughts, tongues, water breathing
Level 4: air walk, deathward, echolocation, fluid form, freedom of movement, greater invisibility, monstrous physique II, stoneskin, universal formula