Male Half-Elf Bard Lvl 5
CN Medium Humanoid (Human, Elf)
Init +4; Senses Low-light vision 60ft; Perception +9
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +2 Dex, +1 deflection)
HP 38 (5d8 + 5 +5)
Fort +2, Ref +6, Will +3, Racial Modifiers +2 to saves against enchantment spells and effects
Immune magical sleep effects
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Offense
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Speed 30 ft.
Ranged Shortbow +5 (1d6/x3)
Melee Rapier +4 (1d6+1/18-20x2), or Longspear +4 (1d8+1/x3)(reach, brace), or Whip +4 (1d3+1/2)(disarm, nonlethal, reach, trip)
Special Attacks Spells Known (6-4-3)
Any level casts: 3/day
Level 2 (3/day): allegro, gallant inspiration, unadulterated loathing Level 1 (6/day): saving finale, unnatural lust, grease, charm person Cantrips:detect magic, ghost sound, message, read magic, prestidigitation, haunted fey aspect --------------------
Statistics
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Str 12, Dex 14, Con 12, Int 14, Wis 8, Cha 20
Base Atk +3; CMB +4; CMD 17
Feats Lingering Performance, Dodge, Battle Cry
Traits Elven Reflexes, Mentored (Oratory)
Skills Acrobatics +2, Appraise +2, Bluff +10, Climb +6, Diplomacy +5/oratory, Disable Device +6, Disguise +9, Escape Artist +6, Fly +2, Heal -1, Intimidate +7, Kn Arcana +8, Kn Dungeoneering +8, Kn Engineering +8, Kn Geography +8, Kn History +8, Kn Local +12, Kn Nature +8, Kn Nobility +8, Kn Planes +8, Kn Religion +8, Linguistics +6, Perception +9, Perform (Oratory) +14, Perform (Dance) +10, Perform (Sing) +9), Ride +2, Sense Motive -1/oratory, Sleight of Hand +6, Spellcraft +6, Stealth +6, Survival -1, Swim +1, Use Magic Devise +9
Languages Common (Keleshite), Elven, Infernal, Undercommon, Goblin, Celestial
SQ Sociable, Arcane Training, Versatile Performance (Oratory: Diplomacy/Sense Motive)
Other Gear Mithral Shirt, Mithral Heavy Shield, Rapier, Whip, Longspear, Shortbow, Mask of the Tiger's Eye, arrows (26 normal, 10 smoke, 20 Blunt), wayfinder, entertainer's outfit, MW backpack, MW thieves' tools, ioun torch, rope (silk), wand of cure light wounds (29 charges), hot weather outfit, cold weather outfit, rations x4, Headband of Alurring Charisma +2, 2458gp
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Special Abilities
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Bardic Knowledge (Ex) Khakil adds half his class level on all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance Khakil is trained to use the Perform skill to create magical effects on those around him, including himself if desired.
Countersong (Su): Khakil can counter magic effects that depend on sound (but not spells that have verbal components)
Distraction (Su): Khakil can use his performance to counter magic effects that depend on sight.
Fascinate (Su): Khakil can use his performance to cause one or more creatures to become fascinated with him.
Inspire Courage (Su): Khakil can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Inspire Competence (Su): Khakil can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance.
Versatile Performance (Ex): Khakil can use his Oratory skill in place of his bonus in Diplomacy and Sense Motive.
Well-Versed (Ex): Khakil is has a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Lore Master (EX): Khakil's mastery of lore allows him to take 10 on any Knowledge check that He has a rank in. He can also take 20 once per day as a standard action.
Scroll Library:
Cantrips:
Mage Hand x3
Know Direction
Flare
Spark
Sift
Summon Instrument
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation.
Explore, Report, Cooperate [USABLE]: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less.
Friend of Janira Gavix [ACTIVE]: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Zamir's Allegiance: You convinced Zamir to join the Pathfinder Society. Venture-Captain Mihir presented you with a copper coin thathas the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge skill check. Usable only once per scenario.
Twin Tomes: you may spend 1 Prestige Point to gain access to either the Celestial Song or Infernal Incantation: Choosing Celestial.