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Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Disgusting. Gerrin tries to endure the act of wallowing through a field of rats.

Fort: 1d20 + 1 ⇒ (12) + 1 = 13

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin also elects to try and scramble up the stairs.

Climb: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d3 ⇒ 3

This is one clumsy ninja.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin tries to navigate the obstacles by taking a dive.

Con Save: 1d20 + 1 ⇒ (1) + 1 = 2 Hmm, two in a row.
Damage: 1d3 ⇒ 1

Gerrin takes in a bit of water as it consumes more time than he would have liked.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin tries to avoid the nasty business by tumbling and Acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5

Damage: 1d3 ⇒ 3

Tumbling wildly, Gerrin suffers an injury due to his haste.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin curses at the situation he finds himself in now. With my high reflex save, though I'm not sure how it works with PbP, but I would help give a +2 by taking a -2 on this.

Reflex: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin finds his wand and asks for assistance with the healing. He'll allow it to be used to aid the others if its needed.

CLW Wand: 2d8 + 2 ⇒ (4, 7) + 2 = 13

What a disgusting creature. Despite the ordeal, Gerrin will go about searching the felled enemies.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Are we able to take a 5' step down the stairs? If that is difficult terrain then would I get an AoO?

Also, I moved Kulga in front of me, matching her stated action.

Gerrin will move around his foe with uncanny speed, hoping to avoid taking a rapier to the face as he does so. Using my last ki to add 20' of movement.

Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9 Hmm, not good. If I survive the AoO,

Gerrin stabs at the nose-lifting enemy!

Attack, Shaken but with Flank: 1d20 + 6 ⇒ (16) + 6 = 22 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Assuming Belkar is out of the way, Gerrin moves to attack the last foe!

Attack: 1d20 + 6 ⇒ (6) + 6 = 12 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin continues to press the offense. Another ki point for an extra attack if the first two don't do it.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 4 ⇒ (13) + 4 = 17 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Attack, Ki: 1d20 + 4 ⇒ (12) + 4 = 16 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin attacks the enemy in front of him! Using a swift action and a ki point for an extra attack. If the enemy in front of me falls I should be able to take a 5' step toward the other.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 4 ⇒ (4) + 4 = 8 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 4 ⇒ (16) + 4 = 20 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Will: 1d20 - 1 ⇒ (4) - 1 = 3

Gerrin notes to himself that he is not doing well in this portion of the fight. I need to be more careful!

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin double moves back toward this other creature, flanking it with his ally!

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin assualts the mite he has flanked!

Shaken Attack: 1d20 + 6 ⇒ (2) + 6 = 8 for Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
Shaken Attack: 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5
Confirm?: 1d20 + 6 ⇒ (15) + 6 = 21 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin will move to attack the purple foe! I'll eat an AoO from Teal if that guy is still alive.

Shaky Attack: 1d20 + 6 ⇒ (5) + 6 = 11 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Will: 1d20 - 1 ⇒ (10) - 1 = 9 Ugh.

Shaken by the effect, Gerrin moves into position to combat the mites regardless! Another double move.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin double moves.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Break free, as in to escape or to come attack us? Gerrin will wait with weapons drawn to see what the result of Kulga's hacking holds.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin tries again!

Move the barrel!: 1d20 + 1 ⇒ (2) + 1 = 3
Move the barrel!: 1d20 + 1 ⇒ (20) + 1 = 21 There!

Gerrin moves the barrel to his northwest and hopes to be able to fight the beast next turn.

Dark Archive

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Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin will try to move the barrel to the northwest of him out of the way.

Strength: 1d20 + 1 ⇒ (2) + 1 = 3

I said, Gerrin will try to move the barrel: 1d20 + 1 ⇒ (6) + 1 = 7

Gerrin loses the fight with the barrel this round.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

OK, I only have enough movement to enter the square, not pass thru it via under the barrel. I'll have to stay put.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin will double move toward the creature! Can I get in the square with the barrel somehow, if so I can get there.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin will make his way toward the ledge. So 15' as a full round action? Ok.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Cute. Gerrin peers into the secret chamber. Shall we?

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin grumbles to himself, something about stupidity and clumsiness, and takes one of the potions the party just found.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Whichever one I have the best chance of surviving with that poor roll.

The floor, as it would be closest to us, unless we determined we could simply walk around the perimeter of the area without trouble. If we can merely avoid the floor, then I'd go with the scythe. That seems like it would be the logical way to have gone about it.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Mighty sweet of you, thanks.

Disable: 1d20 + 8 ⇒ (3) + 8 = 11 If more are needed, feel free to make the rolls. That one looks dangerous.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

If needed to further the investigation, Gerrin will disable the traps that the others have spotted for him. Taking 20, again if allowed.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Yeah, I wasn't sure if I needed a roll for this.

Hmm, strange lock. Gimme a bit. We'll take 20, if permitted.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Sure, I'd be glad to give it a go. Once the subject is in view, Gerrin gives it a once-over before proceeding.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Seems harmless enough...

Disable Device: 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Are we simply going to leave Kardess to his own devices with that... her? Gerrin asks as the party investigates.

I'm sure he can look after himself, even blinded by faith.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Why wouldn't she be safe? That's the question I want answered. Gerrin follows the others to the north.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

The strongest, eh? How many others are there?

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

In what way do you serve Wormnash? What is your main task?

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Furniture? Hmph.

Fort: 1d20 + 1 ⇒ (16) + 1 = 17

Bleeding in several spots, Gerrin digs out his wand of Cure Light Wounds and humbly asks for assistance.

CLW: 2d8 + 2 ⇒ (8, 5) + 2 = 15

Gerrin then collects all the goodies and moves to the west as well.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Yeah, I just took a look. That's way off. Its been a long time since I played him. I must have posted that when he hit 2.0 but then decided to alter him before I continued. I'll have to fix that up when I get home from Florida later this week. I've been going off my current Hero Lab.

EDIT : I think I got it now. I'll probably need to do an audit after this adventure to be sure I didn't mess up something else in it.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

I forgot the Inspire Courage but I only have a 12 strength.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Son of a...

Fort: 1d20 + 1 ⇒ (19) + 1 = 20

Gerrin stays strong in spite of the poison. He then draws weapons and attacks with flanking!

Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 for Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
Attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 for Damage: 1d6 + 1d6 ⇒ (5) + (6) = 11

Confirm #1?: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Confirm #2?: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 for Damage: 1d6 ⇒ 3

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Seeing the floorboards are secure, Gerrin simply shrugs and moves on with the party to the next room. Upon seeing the jewelry, Gerrin's interest picks up again.

Hmm, perhaps the jewelry is valuable for a collection of some sort. We should take it with us. Gerrin will try to select the pieces that look to be of some value.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

But why... Gerrin will look to see if any of the floorboards come up.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Hello? Hello! Hmph, maybe it was my imagination...

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0 Classic Gerrin there.

How is telling you about us going to help you remember about you? We've just met! You make no sense. Show yourself! Gerrin moves into the next room, not waiting for an answer. He's more interested in the potential treasure to be found.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

First tell us what you know and give us a reason to help you. We have all the skills that could be required, I assure you of that. Gerrin continues to talk out loud.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Sense Motive: 1d20 - 2 ⇒ (19) - 2 = 17 Ugh. I gotta have a bonus around here somewhere.

Skilled enough? In what way? Gerrin continues to use his outside voice. He then talks to the party, Supposedly this voice in my head lived here long ago and wonders if I have the skill to help it remember who it was.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin stops and looks around. Show yourself so that we can talk properly, face to face. In a show of faith I will answer one of your questions now. My name is Gerrin Harwick. Again, show yourself!

Gerrin gives a quick look to the others, No, I'm not mad. I heard a harsh burping voice within my mind, like someone or something was contacting me telepathically.

At least, I hope that's what it is...

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Yep, lets see if something more valuable than a few tomes is in there.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Hmph, libraries can be full of useless information at times.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Round 1 : I'll use a ki point to increase my movement to get to said square now that I know I can get there. I'll then attack once I arrive.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Confirm?: 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Round 2 : Gerrin jumps down after the mite and looks to continue his assault. I assume he's out of range from the staircase, but did he provoke an AoO from me to do that?

Acrobatics for the railing: 1d20 + 6 ⇒ (13) + 6 = 19
Move into position and attack if successful: 1d20 + 7 ⇒ (16) + 7 = 23 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Is there room for Gerrin to get next to the creature? I'd have to use one of my ki to gain the extra movement to do so but I would if I can get next to the mite.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Can't reach the 3rd one.

Hmm, seems this statue is not the original. See the seams? You can tell that this is a replacement. Gerrin will take another look at the statue to see if he might be able to determine if was a reason, perhaps it covers or hides something in secret.

Dark Archive

Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

That's quite a bit of salt. Gerrin will suggest that the party moves on.

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