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                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin tries to navigate the obstacles by taking a dive. Con Save: 1d20 + 1 ⇒ (1) + 1 = 2 Hmm, two in a row.
 Gerrin takes in a bit of water as it consumes more time than he would have liked.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin tries to avoid the nasty business by tumbling and Acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d3 ⇒ 3 Tumbling wildly, Gerrin suffers an injury due to his haste.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin curses at the situation he finds himself in now. With my high reflex save, though I'm not sure how it works with PbP, but I would help give a +2 by taking a -2 on this. Reflex: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin finds his wand and asks for assistance with the healing. He'll allow it to be used to aid the others if its needed. CLW Wand: 2d8 + 2 ⇒ (4, 7) + 2 = 13 What a disgusting creature. Despite the ordeal, Gerrin will go about searching the felled enemies.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Are we able to take a 5' step down the stairs? If that is difficult terrain then would I get an AoO? Also, I moved Kulga in front of me, matching her stated action. Gerrin will move around his foe with uncanny speed, hoping to avoid taking a rapier to the face as he does so. Using my last ki to add 20' of movement. Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9 Hmm, not good. If I survive the AoO, Gerrin stabs at the nose-lifting enemy! Attack, Shaken but with Flank: 1d20 + 6 ⇒ (16) + 6 = 22 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin continues to press the offense. Another ki point for an extra attack if the first two don't do it. Attack: 1d20 + 4 ⇒ (8) + 4 = 12 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5
  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin attacks the enemy in front of him! Using a swift action and a ki point for an extra attack. If the enemy in front of me falls I should be able to take a 5' step toward the other. Attack: 1d20 + 4 ⇒ (7) + 4 = 11 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3
  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin assualts the mite he has flanked! Shaken Attack: 1d20 + 6 ⇒ (2) + 6 = 8 for Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin will move to attack the purple foe! I'll eat an AoO from Teal if that guy is still alive. Shaky Attack: 1d20 + 6 ⇒ (5) + 6 = 11 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin tries again! Move the barrel!: 1d20 + 1 ⇒ (2) + 1 = 3
 Gerrin moves the barrel to his northwest and hopes to be able to fight the beast next turn.  
 
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin will try to move the barrel to the northwest of him out of the way. Strength: 1d20 + 1 ⇒ (2) + 1 = 3 I said, Gerrin will try to move the barrel: 1d20 + 1 ⇒ (6) + 1 = 7 Gerrin loses the fight with the barrel this round.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   
 The floor, as it would be closest to us, unless we determined we could simply walk around the perimeter of the area without trouble. If we can merely avoid the floor, then I'd go with the scythe. That seems like it would be the logical way to have gone about it.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Sure, I'd be glad to give it a go. Once the subject is in view, Gerrin gives it a once-over before proceeding. Perception: 1d20 + 3 ⇒ (1) + 3 = 4 Seems harmless enough... Disable Device: 1d20 + 8 ⇒ (16) + 8 = 24  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Are we simply going to leave Kardess to his own devices with that... her? Gerrin asks as the party investigates. I'm sure he can look after himself, even blinded by faith.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Furniture? Hmph. Fort: 1d20 + 1 ⇒ (16) + 1 = 17 Bleeding in several spots, Gerrin digs out his wand of Cure Light Wounds and humbly asks for assistance. CLW: 2d8 + 2 ⇒ (8, 5) + 2 = 15 Gerrin then collects all the goodies and moves to the west as well.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Yeah, I just took a look. That's way off. Its been a long time since I played him. I must have posted that when he hit 2.0 but then decided to alter him before I continued. I'll have to fix that up when I get home from Florida later this week. I've been going off my current Hero Lab. EDIT : I think I got it now. I'll probably need to do an audit after this adventure to be sure I didn't mess up something else in it.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Son of a... Fort: 1d20 + 1 ⇒ (19) + 1 = 20 Gerrin stays strong in spite of the poison. He then draws weapons and attacks with flanking! Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 for Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
 Confirm #1?: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Perception: 1d20 + 3 ⇒ (4) + 3 = 7 Seeing the floorboards are secure, Gerrin simply shrugs and moves on with the party to the next room. Upon seeing the jewelry, Gerrin's interest picks up again. Hmm, perhaps the jewelry is valuable for a collection of some sort. We should take it with us. Gerrin will try to select the pieces that look to be of some value.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0 Classic Gerrin there. How is telling you about us going to help you remember about you? We've just met! You make no sense. Show yourself! Gerrin moves into the next room, not waiting for an answer. He's more interested in the potential treasure to be found.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   First tell us what you know and give us a reason to help you. We have all the skills that could be required, I assure you of that. Gerrin continues to talk out loud.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Sense Motive: 1d20 - 2 ⇒ (19) - 2 = 17 Ugh. I gotta have a bonus around here somewhere. Skilled enough? In what way? Gerrin continues to use his outside voice. He then talks to the party, Supposedly this voice in my head lived here long ago and wonders if I have the skill to help it remember who it was.  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Gerrin stops and looks around. Show yourself so that we can talk properly, face to face. In a show of faith I will answer one of your questions now. My name is Gerrin Harwick. Again, show yourself! Gerrin gives a quick look to the others, No, I'm not mad. I heard a harsh burping voice within my mind, like someone or something was contacting me telepathically. At least, I hope that's what it is...  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Round 1 : I'll use a ki point to increase my movement to get to said square now that I know I can get there. I'll then attack once I arrive. Attack: 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
 Round 2 : Gerrin jumps down after the mite and looks to continue his assault. I assume he's out of range from the staircase, but did he provoke an AoO from me to do that? Acrobatics for the railing: 1d20 + 6 ⇒ (13) + 6 = 19
  
 
            
              
                 Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6 
              
              
                
                   
	
		   Perception: 1d20 + 3 ⇒ (18) + 3 = 21
 Hmm, seems this statue is not the original. See the seams? You can tell that this is a replacement. Gerrin will take another look at the statue to see if he might be able to determine if was a reason, perhaps it covers or hides something in secret. 
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