Genie

Ketli Inkwhistle's page

5 posts. Alias of Set.


Full Name

Ketli Inkwhistle

Race

Gnome

Classes/Levels

Expert 2 / Cleric (of Abraxas) 4

Gender

F

Size

S

Age

31

Special Abilities

makes a mean gumbo. can use Varisian tattoos, after cutting them off of the original owner...

Alignment

CE

Deity

Abraxas

Location

wandering through Varisia

Languages

Common (Taldan), Gnomish, Sylvan, Elvish, Goblin, Varisian, Thassilonian

Occupation

famous travelling chef, murderess, stealer of skins

Strength 10
Dexterity 10
Constitution 15
Intelligence 14
Wisdom 16
Charisma 10

About Ketli Inkwhistle

VARISIAN WANDERERS RIVAL: Ketli Inkwhistle
XP 1200
Gnome expert 2 / cleric (of Abraxas) 4
CE Small humanoid (gnome)
Init +0; Senses low-light vision, Perception +3
DEFENSE
AC 17, touch 11, flat-footed 16; (+1 size, +0 Dex, +4 mithral shirt, +2 darkwood shield)
hp 37 (2d6+4 +4d8+8)
Fort +6, Ref +1, Will +10; +2 vs. illusion
Defensive Abilities defensive training
OFFENSE
Speed 20 ft.
Melee mw razor claw* +5 (1d3s, +1 on first hit), scorpion whip +4 (1d3s), morningstar +4 (1d6b/p)
Special Attacks channel negative energy 2d6 3/day, hatred, hand of the acolyte 6/day
Gnome Spell-like Abilities (CL 4th, Concentration +6)
1/day – dancing lights, ghost sound (DC 10), prestidigitation, speak with animals
Spells Prepared (CL 4th, Concentration +7, 4/4+1/3+1)
2nd – hold person x2 (Will DC 15), silence, detect thoughtsD
1st – bane (Will DC 14), command (Will DC 14), cure light wounds x2, comprehend languagesD
0 (at will) – detect magic, mending, message, read magic
Domains Knowledge, Magic
STATISTICS
Str 10, Dex 10, Con 15, Int 14, Wis 16, Cha 10,
Base Atk +4; CMB +3; CMD 13
Feats Magical Aptitude, Command Undead, Great Fortitude
Skills Appraise 0 (+2), Craft (alchemy) 4 (+9*), Craft (taxidermy) 2 (+7*), Diplomacy 1 (+5), Heal 4 (+10), Knowledge (arcana) 2 (+7*), Knowledge (dungeoneering) 1 (+6*), Knowledge (geography) 1 (+6*), Knowledge (history) 1 (+6*), Knowledge (local) 1 (+6*), Knowledge (nature) 1 (+6*), Knowledge (the planes) 1 (+6*), Knowledge (religion) 2 (+7*), Linguistics 2 (+7*, Varisian, Thassilonian), Profession (cook) 4 (+10), Sense Motive 1 (+7), Spellcraft 1 (+8*, includes +2 for MA), Survival (E) 3 (+9), Use Magic Device (E) 1 (+6, includes +2 for MA)
*+1 to Int-based skill checks if she can use a move-equivalent action to activate her Varisian Skin shawl
(E) Expert class skills
Languages Common (Taldan), Gnomish, Sylvan, Goblin, Varisian, Thassilonian
SQ gnome magic, weapon familiarity, Lore Keeper 6/day (DC 22 knowledge check to determine weaknesses of creature touched),
Combat Gear razor gauntlet**, scorpion whip, morning star, mithral shirt, darkwood shield,
dagger, wand of cure light wounds (10 charges), Varisian Skins***; Other gear healer’s kit, collection of tatcheys that she’s taken from dead Wanderers (one still retains its sentience for a few more months, but is never helpful, except perhaps to anyone who opposes his masters murderess…), 4 human skeleton lackeys (kept hidden), whetstone

**Razor Gauntlet (as spiked gauntlet, but inflicts slashing damage instead of piercing damage and the delicate blades of the device cause it to gain the broken condition on an attack roll of 1, until the item is mended or repaired)

***Varisian Skins (through careful alchemical and magical techniques, she has learned to flay the flesh from a tattooed Varisian in such a way as to preserve the efficacy of any magical tattoos that individual has (although once removed, the CL becomes 1 and the DC assumes scores of 10). To activate any of the tattooed skins, she must use a move-equivalent action to prick herself with her razor gauntlet and smear a drop of her own blood on the skin, as well as manipulating it in some way, and then can use its ability as a standard action normally within one round. She must do this every time she wishes to activate the power of the tattoo, but takes no damage from this process, as she is quite skilled at drawing only the most trivial amounts of her own blood in this manner.

She has four skins in her collection;
1) This long strip of skin, taken from a woman’s arm, grants the use of prestidigitation 3/day, although she has to use both a move-equivalent and a standard action to coax the magic from the skin, draping it over her own arm and anointing it with a few drops of blood.
2) This skin comes from the belly of a man and allows her to cast daze 3/day (Will DC 10), and she must rub it against her own stomach as a full (move + standard) action to cast the spell.
3) This skin is in the shape of the hand it was taken from, and she slips it over her hand like a baggy glove as a full action to cast mage hand up to 3/day at CL 1.
4) Her prized possession, this skin came from the back of an old man, and still has traces of his white hair attached to it. She reverently wears it draped over her shoulders like a shawl, and traces her fingers along its patterns to call upon its secrets, as it gives her +1 to all Intelligence checks and Intelligence-based skill checks when she uses a move-equivalent action to call upon its power. (Knowledge checks do not normally require an action to perform, so this works slightly differently than the others.)
(2400 gp)

Ketli Inkwhistle is bemused by the idea that some gnomes grow so jaded by this world of infinite wonders that they begin to fade away. Crazy! She’s been unable to focus on just one of the seemingly endless and fascinating diversions that this world offers, and transitioned as a youth from a devoted cook, to a butcher, to a taxidermist, to a student of body art, such as tattoos and scarification. From there, traveling to find new tattoos and scarification techniques, she fell in with the followers of Andirifkhu, particularly with a charismatic halfling serial killer who served as a cleric of that faith, and was pleased when she was the first of his disciples to not only survive his initiation, but to also answer the call of the Razor Princess, and become a cleric like himself, his companion in faith, in torture, in self-mutilation, and in the more mundane pleasures of the bedchamber.

But a gnome she remained, and this would never be enough for her wandering eye, and she left his cooling body in the cellar he used as a ‘temple’ to the Razor Princess, stealing his self-crafted ‘Razor Gauntlet’ as a trophy of her time learning from the man she had come to see as stuck in a rut, always committing the same murder by the same methods, as if attempting to repeat himself unto perfection, instead of moving on to new and exciting challenges and experiences.

It was in discovering the intricate, and magically-potent, tattoos of the Varisian wanderers, that she found the faith and practices of Andirifkhu to fail her. Now matter how elegantly she carved, the tattoos were ruined, and she felt that she had reached the limits of what the song of razor-through-flesh could teach her, and sought out instead lore that led her to the faith of Abraxas instead, finding the Lord of the Final Incantation more to her liking. She has devoted her life to now finding and abducting Varisians, to examine their tattoos for signs of power, and when she finds them, she slices them away in a bloody (and fatal) sacrificial rite to Abraxas that allows her to harness the power of these tattoos as if they had been placed upon her own flesh.

She has, almost incidentally, learned that the Varisian wanderers sometimes carry small items that seem worthless, but contain spiritual connections that imbue them with a bit of sentience. She is now seeking a manner by which she can preserve these fragments, and commune with them, even after slaying their owners, but so far all have died within months of the death of their masters. Still, she retains these ‘tatcheys’ tied together on a long leather cord, and intends to find a way to rekindle and bind these spiritual fragments, so that they can never abandon her…

When she isn’t running around murdering people, she works as a cook and butcher, of some skill and repute, always wandering, but sometimes pleased to find that her reputation has preceded her, and people are eager to sample her fine fare. Unknown to most, she ‘spices’ her most infamous meals with negligible amounts of alchemically crafted drugs and toxins that she has diluted until they are merely noticeable, but not debilitating or damaging (usually…). As a result, her meals are sometimes said to have an otherworldly effect, and she smiles a little smile when someone asks her about her so-called ‘First World Cooking,’ since she knows that the ‘secret ingredient’ is some combination of spider venom (for the pleasant tingling) and mushrooms (for the occasional visual side-effects).

Boons Anyone who helps Ketli in her gruesome activities, to locate and skin tattooed Varisians (and random other people with interesting tattoos), or to figure out how to communicate with and / or preserve the tiny sentiences preserved within the wanderers elusive ‘tatcheys’ (essentially trapping tiny fragments of her victims souls to torment for all eternity), will earn great favor with the psychotic little freak. Sarenrae help them.