Goblin

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Organized Play Member. 7 posts. No reviews. 1 list. 2 wishlists. 7 Organized Play characters.


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I was wondering if I took only one level in druid (mainly for natures bond) and never took a level in it again does my animal companion level with me, or does it stay at first level?


Bard marshal for army general with feats like extra cohort,dragon cohort, squire, torch bearer, imperial knight, wild cohort, leadership, casting cohort, practiced cohort, inspired cohort, extra follower, inspired followers, eight cohorts and an army. Game point and match. World domination.


I don't know if it been brought up yet but I have always thought of Shamans as doctors/priests. I would be cool with an Oracle/Alchemist type or Druid/Alchemist build for this type of class. I didn't like the fist round for shaman at all and feel it need an over haul. The brawler didn't work for me either I found him to be to much fluff and not enough POW. I feel this should be a fighter/barbarian build and just dump the monk. With a name like brawler I don't feel the monk fits the bill their too discipled. Those are the only two I have really looked at and played with so far.


What about dragon fire adept and 3.5 warlock 20d6 points of never ending blast BOOM!


I can't under stand why no one is feat munchkining 3.0 samurai form OA and fighter. I get combat feats coming out my ears.


I don't know if anyone is still reading this thread, but I feel you could do this another way. First I would forget the phalanx fighting altogether. I would go standard fighter; pick my fist feats as so: combat reflexes, two weapon fighting, and improved shield bash. With a my stat line up focusing more on dexterity than strength. 2nd level weapon finesse. At 3rd level two weapon defense, weapon group close quarters (heavy shield), shield slam, 4th sword and shield synergy, 5th shield focus, 6th, weapon group light blades ( short sword) and improved two weapon fighting, 7th shield mastery, 8th dodge, 9th mobility, 10th psionic dodge, 11th greater two weapon fighting. 12th combat expertise and weapon group (throwing) for pilums. Also pick spears as your weapon gourd at 15th also for the pilum ( yes it's there). At 13th take missile shield, 14th disruptive, 15th spell breaker, 16th ray shield, 17th shield specialization, 18th vital strike, 19th improved vital strike, 20th greater vital strike. Mad if you can some how convince your GM for three more feats psionic weapon, greater psionic weapon combat patrol. Also I recommend going with a medium armor like breast plate for the armor training ability. Don' t take a tower shield not worth it one again this is just my take on it.


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If I read the rules correctly a Rouge get a sneak attack everytime a target is flat footed.
Combat Feats to help:
Improved fient
Greater Fient
Improver Trip
Greater Trip
Combat Reflexes
all other attack of opportunities feats
Skills:
Bluff
Sense Motive
Intimidate
Stleath
sleight of hand
These are the things you need to build a combat rouge