Ankheg

Keskoday_1's page

43 posts. Organized Play character for SnowHeart.


Race

Shirren

Classes/Levels

Priest Mystic (4) | S28 HP30 R6 | EAC 16, KAC 16 | F+3 R+2 W+8 | Init+1 | Perc+11

Gender

Male

Special Abilities

blindsense (vibration) 30 ft.

Alignment

NG

Languages

Celestial, Common, Shirren, Vercite, Vesk; limited telepathy 30 ft.

Strength 10
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 18
Charisma 8

About Keskoday_1

Male shirren priest mystic 4
NG Medium humanoid (shirren)
Init +1; Senses blindsense (vibration) 30 ft.; Perception +11
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DEFENSE -- Stamina 28 -- Hit Points 30 -- Resolve 6
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EAC 16; KAC 16
Fort +3; Ref +2; Will +8
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OFFENSE
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Speed 30 ft.
Melee
- battle staff +3 (1d4+4 B; critical knockdown; analog,
block)
Ranged
- thunderstrike sonic pistol +4 (1d8+2 So; critical deafen [DC 13]) or
- shock grenade I –1 (explode [15 ft., 1d8 E, DC 7])
Spell-Like Abilities (CL 4th)
- (at will)—mindlink
Mystic Spells Known (CL 4th; ranged +5)
- 2nd (3/day)—fog cloud, mind thrust*, mystic cure*
- 1st (4/day)—command, disguise self, lesser remove condition, reflecting armor, share language
- (at will)—detect affliction, detect magic, fatigue, psychokinetic hand, stabilize, telekinetic projectile

*This spell can be cast using a 1st- or 2nd-level spell slot to
varying effect. See the spell’s description.

Skills, Feats and Gear:

Skills Computers +5 (4 ranks), Diplomacy +8, Life Science +8, Medicine +9, Mysticism +13, Perception +11, Pilot +5 (4 ranks); (reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous
religious leaders)
Feats Harm Undead, Spell Focus
Other Abilities healing channel, healing touch, lifelink
Combat Gear mk 1 serums of healing (2), shock grenades I (2); Other Gear defrex hide, battle staff, thunderstrike sonic pistol with 2 batteries (20 charges each), mk 1 ring of resistance, basic medkit, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (44 credits)

Special Abilities:

Blindsense Keskodai ignores all forms of visual camouflage
and invisibility when attempting Perception checks to
notice creatures within 30 feet, though creatures he can’t
see still gain full concealment.

Communalism Once per day, as long as an ally is within
10 feet, Keskodai can roll a single attack roll or skill check
twice and take the higher result.

Harm Undead When Keskodai uses healing channel as a
full action, he can expend 1 Resolve Point to also deal
damage to all undead within 30 feet. The damage is equal
to the amount the healing channel heals, though undead
can attempt a Will save (DC 16) for half damage.

Healing Channel (Su) Keskodai can spend 1 RP to restore
4d8 HP to himself (as a move action), an ally touched (as a
standard action), or all allies within 30 feet (as a full action).

Healing Touch (Su) Once per day, Keskodai can spend 10
minutes to restore 20 Hit Points to an ally.

Lifelink (Su) At the start of Keskodai’s turn, he can select
one ally within 30 feet who has taken Hit Point damage.
Keskodai restores up to 4 Hit Points to that ally (not
to exceed the ally’s maximum HP), and takes the same
amount of damage to his Hit Points (bypassing his SP).
Damage taken from lifelink can’t be reduced through any
means. This does not take an action.

Limited Telepathy (Su) Keskodai can communicate
telepathically with creatures within 30 feet that share a
language with him.

Mindlink (Sp) Keskodai can touch a creature to
telepathically transmit as much information as could
normally be communicated in 10 minutes. Keskodai can
use this on a specific creature only once every 24 hours.


Gear Descriptions:

Basic Medkit Keskodai can use this kit to attempt a DC 25
Medicine check to treat deadly wounds.
Battle Staff If Keskodai hits a foe with this two-handed
weapon, he gains a +1 bonus to his AC against melee
attacks from that foe for 1 round.
Defrex Hide While wearing this armor, Keskodai can close
its environmental seals and survive in a vacuum (or other
harsh environment) for up to 4 days.
Mk 1 Ring of Resistance This magic ring grants a +1
resistance bonus to Keskodai’s lowest saving throw (this
bonus has already been applied to his Fortitude save).
Mk 1 Serum of Healing Drinking a vial of this serum restores
1d8 HP.
Thunderstrike Sonic Pistol This pistol fires bolts of
damaging sonic energy. It can be fired 10 times before its
battery must be recharged or replaced.