Blindsense Keskodai ignores all forms of visual camouflage
and invisibility when attempting Perception checks to
notice creatures within 30 feet, though creatures he can’t
see still gain full concealment.
Communalism Once per day, as long as an ally is within
10 feet, Keskodai can roll a single attack roll or skill check
twice and take the higher result.
Harm Undead When Keskodai uses healing channel as a
full action, he can expend 1 Resolve Point to also deal
damage to all undead within 30 feet. The damage is equal
to the amount the healing channel heals, though undead
can attempt a Will save (DC 16) for half damage.
Healing Channel (Su) Keskodai can spend 1 RP to restore
4d8 HP to himself (as a move action), an ally touched (as a
standard action), or all allies within 30 feet (as a full action).
Healing Touch (Su) Once per day, Keskodai can spend 10
minutes to restore 20 Hit Points to an ally.
Lifelink (Su) At the start of Keskodai’s turn, he can select
one ally within 30 feet who has taken Hit Point damage.
Keskodai restores up to 4 Hit Points to that ally (not
to exceed the ally’s maximum HP), and takes the same
amount of damage to his Hit Points (bypassing his SP).
Damage taken from lifelink can’t be reduced through any
means. This does not take an action.
Limited Telepathy (Su) Keskodai can communicate
telepathically with creatures within 30 feet that share a
language with him.
Mindlink (Sp) Keskodai can touch a creature to
telepathically transmit as much information as could
normally be communicated in 10 minutes. Keskodai can
use this on a specific creature only once every 24 hours.