Kesari
Male vanara gestalt warpriest (sacred fist) of Irori 1/ Pathfinder Delver (Storyteller Shadow) (Pathfinder RPG Advanced Class Guide 60, 130, Pathfinder RPG Bestiary 3 280) /
LN Medium humanoid (vanara)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 19, touch 19, flat-footed 15 (+4 Dex, +1 insight, +4 untyped bonus)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +6
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Offense
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Speed 30 ft., climb 20 ft.
Melee unarmed strike +4 (1d6) or
. . unarmed strike flurry of blows (1d6)
Ranged longbow +4 (1d8/×3)
Special Attacks blessings 3/day (Knowledge: lore keeper, Law: axiomatic strike)
Warpriest (Sacred Fist) Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, cure light wounds
. . 0 (at will)—detect magic, guidance, light
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +0; CMD 19
Feats Improved Unarmed Strike, Weapon Finesse
Traits Selmius Foster scion (linguistics), expert explorer, wisdom in the flesh
Skills Acrobatics +10, Bluff +4, Climb +8, Diplomacy +9, Disable Device +11, Knowledge (geography) +5, Knowledge (religion) +5, Linguistics +6, Perception +8, Sense Motive +8, Stealth +10, Survival +5 (+7 to avoid becoming lost), Swim +8; Racial Modifiers +2 Acrobatics, +2 Stealth
Languages Common, Vanaran, Vudrani
SQ flurry of blows, prehensile tail
Combat Gear cold iron arrows (20); Other Gear longbow, wayfinder[ISWG], bedroll, belt pouch, blanket[APG], chalk, chaturanga game set (worth 5 gp, 2 lb), flint and steel, ink, inkpen, journal[UE], masterwork backpack[APG], masterwork thieves' tools, mess kit (worth 0.2 gp, 1 lb), paper (4), pot, scroll case, silk rope (50 ft.), soap, spell component pouch, trail rations (2), silver holy symbol of Irori, 8 cp
Stored 4 trail rations, 2 cold iron arrows, 20 bars of soap
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Special Abilities
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Bardic Knowledge Add half level to Knowledge Checks, can make untrained.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Climb (20 feet) You have a Climb speed.
Flurry of Blows (Su) You can make a flurry of blows, as the monk.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Explorer Add half level to Perception and Disable Device, can always take 10. Can disable magical traps.
Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action.
Background:
Kesari is the descendant of Angada, a Vanara who was befriended by the Pathfinder Selmius Foster during his travels to Vudra. While exploring a ruined temple on the island of Bhopan, their party was ambushed by a pack of ravenous dog-men. Selmius was grabbed and torn from Angada's grasp as the Vanara tried to carry him to safety. Angada grabbed Selmius' wayfinder (which was dropped in the struggle) with his tail and fled. The only survivor of the attack, Angada returned to the base camp, where Selmius' servant Adolphus had remained, and they quickly departed from the island, and sailed for Absalom. For his service to the society, Angada was made a Pathfinder agent, and given his friend's wayfinder. Angada's eyewitness account was included in Adolphus' history of the expedition, published in Pathfinder Chronicles Volume 3.
Some 400 years later, Angada's descendant Kesari was born in a Vanaran village, in the Bandarom Jungle in Vudra. He has always been a very inquisitive Vanara, and would sometimes wander off and get lost, as he looked at one exciting new thing after another. His mother said he took after his famous ancestor, Angada, and his grandfather Nala, who was a member of the Niswan Pathfinder Lodge in Jalmeray.
When Kesari was a teenager, his grandfather returned to his village, having retired from the Pathfinders. None of Nala's children had showed either the interest in or the aptitude for following in his footsteps. Nala recognized his grandson's potential and encouraged him, instructing him in basic martial arts, acrobatics and stealth techniques. When Nala felt Kesari was ready, he encouraged him to travel to Jalmeray, to be trained at one of the monasteries there. As a parting gift, he gave him his wayfinder, which originally belonged to Selmius Foster, and had been passed down over the generations.
Kesari applied to be admitted to the prestigious Monastery of Unfolding Wind, one of the Houses of Perfection. He failed the entrance test, but showed enough aptitude to gain entrance the Monastery of the White Crane, a lesser but respected institution. Upon completion of his training, he traveled to Absolom, to follow in his grandfather's footsteps, and become a Pathfinder. Before presenting himself for examination, he paid a visit to the Wounded Wisp, a storied tavern where Selmius Foster himself once met with the other early Pathfinders.
Personality:
Kesari is curious, and loves exploring new things and places. He has a mischievous side, and loves to play practical jokes, although he sometimes goes too far and annoys others. His disciplined nature usually keeps his worst impulses in check.
He wants to explore new lands and recover forgotten knowledge, making him well suited to be a Pathfinder. He also wants to progress towards enlightenment through rigorous physical and mental training.
Kesari keeps to a daily routine, even when exploring. After he awakes in the morning, he meditates on the mysteries of the multiverse and practices martial arts and acrobatics. In the evening, he studies the Vudran game of chaturanga, as he finds the mental exercise keeps his mind sharp. He carries a set of chaturanga game pieces and a cloth game board with him wherever he goes.