Vale Temros

Kersin Walkover's page

72 posts. Alias of MisterLurch.


Full Name

Kersin Walkover

Classes/Levels

Sergeant | Wounds: 0/17 | Armor rating: 4 | Fate: 0/3

About Kersin Walkover

Vital Statistics:

WS - 31 (26+5) Bonus: 3
BS - 40 (40) Bonus: 4
S - 37 (34+3) Bonus: 3
T - 44 (26+5+3+10) Bonus: 4
Ag - 31 Bonus: 3
Int - 40 Bonus: 4
Per - 32 (35-3) Bonus: 3
WP - 31 Bonus: 3
Fel - 38 (30+5+3) Bonus: 3

FP: 3
Wounds: 17
Move: 3/6/15/18

Insanity: 0

Serenus 1st Guard Regiment:
Agri-World Mechanized Line Infantry, Phlegmatic Commander, Iron discipline

Boni&Mali:
+3 to two of {Fel, T, S}
+3 to S, -3 to Int
+3 to Int, -3 Per
+2 Wounds

Additional Aptitude: Willpower
Starting Talent: Rapid Reload
Starting Skills: Athletics, Low Gothic, Operate (Surface) trained (+10), Schol. Lore (Beasts), Common Lore (War, Imperial Guard)
One with the land: (+10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops)
Naive: (-10 on opposed Scrutiny tests vs deceive,
first time to gain insanity, gain double the number)
Favored Weapons: Heavy Stubber and Basic flamer. +10 to acquisition tests to acquire those weapons or the appropriate ammo.

Skills:
Athletics
Awareness
Charm
Command +10
Common Lore(Imperial Guard) +10
Common Lore(War)
Dodge
Linguistics(Low Gothic)
Parry
Navigate(Surface)
Operate(Surface) +10
Scholastic Lore(Beasts)
Survival

Talents:
Air of Authority:
Combat Formation:
Fearless:
Iron Jaw:
Nerves of Steel:
Weapon Training(Bolt, Chain, Las, Low-Tech):

Traits:
One with the Land: +10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops.
Naive: -10 on opposed Scrutiny tests vs deceive, first time to gain insanity, gain double the number.

Weapons and Combat (Under Construction):
Ranged:
Bolt Pistol, Best Quality
  • Pistol, 10m, S/2/-, 1d10+8 X, Pen 6, Clip 8, Full
  • Bleed(2), Heavy(3), Proven(3), Reliable(never jams), Short-Barreled, Tearing(6), (Random Upgrade)
  • New, Good Quality, Made on Telestoria
  • Praised Pattern: Gain +30 to interact with Cult Mechanicus
  • Work of Artisans: Counts as Best-Quality
  • +10 Intimidate or Command with human factions
    M36 Lasgun
  • Basic, 100m, S/3/-, 1d10+3 E, Pen 0, Clip 60, Half
  • Reliable
  • 4 extra charge packs
    Laspistol
  • Pistol, 30m, S/2/-, 1d10+2 E, Pen 0, Clip 30, Free
  • Reliable
  • 2 extra charge packs
    Frag Grenade
  • Thrown, 2d10+4 X, Pen 2
  • Blast[1], Shrapnel [8], Proven[3], Delayed
    Krak Grenade
  • Thrown, 3d10+6 I, Pen 6
  • Blast [2], Concussive [0], Proven[4], Delayed
    Melee:
    Chainsword, Common Quality
  • Melee, 1d10+6 R, Pen 2
  • Balanced, Tearing
    Knife
  • Melee, 1d5+4 R, Pen 0
    Unarmed
  • Melee, 1d10+4 I, Pen 0
  • Ammo:
    M36 Lasgun:
  • 60/60
  • 4 extra charge packs
    Laspistol:
  • 30/30
  • 2 extra charge packs
    Frag Grenades:
  • 2/2
    Krak Grenades:
  • 2/2
  • Equipment:

    Locke-pattern Missile Launcher
    2 Frag Missiles
    3 Krak Missiles

    M36 Lasgun + 4 charge packs
    2 Fragmentation Grenades & 2 Krak Grenades
    1 Knife
    Flak Armor: 4 Armor Points on each location
    1 Uniform + poor-weather gear
    Basic tool set
    Mess kit + water canteen
    Blanket + sleeping bag
    Rechargeable lamp pack
    Grooming kit
    ID tags
    Training handbook
    2 weeks’ ration packs
    Rucksack

    Micro-bead (8)
    Preysense Goggles (15)
    Laspistol sidearm + 2 charge packs (5)
    Chrono (2)

    Cybernetics:

    Experience:
    XP Earned:

    Earnings:
    Current xp: 3750

    XP spent: 2050

    Expenditures:

  • Toughness - Basic: Characteristic - 100xp
  • Ballistic Skill - Basic: Characteristic - 250xp
  • Bulging Biceps: Talent - 900xp
  • Nerves of Steel: Talent - 450xp
  • Command: Skill - 200xp
  • Awareness: Skill - 200xp

    XP saved: 400