Aasimar

Kerrilyn's page

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Um, in the Update 1.6 file, it said a thingy like this:

Page 71—In the second paragraph, in the first sentence, remove “3 plus”.

Okies two problems with this...

One) That sentence it mentions says, "For borderline cases, you and your GM determine whether other acts count as anathema."

Two) There's a paragraph about um something like two or three paragraphs down that does say that stuffs but it says, "This pool of energy allows you to cast either the heal spell (for positive energy) or the harm spell (for negative energy) a number of times per day equal to 3 plus your Charisma modifier without needing to prepare the spell in advance."

If it's talking bout the right paragraph, um, there's no such stuffs there. If it's talking about the paragraph in two, there's two thingies that make me a very sad Kerries:

One) A cleric could have zero or negative channels in a day if they have negative or zero charisma bonus.

and

Two) That's more than half of my own channels. I's not made out of stat points! I didn't see anything about spontaneous heal-swapping, so I guess my spell list is going to be like 'heal, heal, mending, heal 2nd, restoration'.

Can we have a new PDF main book please? The cross referencing is already pritty bad in the main PDF when it's ~not~ being updated by another, different PDF. t.t


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I'm hoping combat healing becomes viable again. The Cure spells are very obsolete (they're throwbacks to 1e D&D, when damage was much, much lower), and the healing line in general is very limited, outside of things with "Heal" in their name.

I'd like to see the following (please? pritty please??):
- fast, instant heals for rapid response to critical situations (ie fightie mcfightington is about to die, instant cure light wounds!). These should be more powerful than the existing 1e spells, but less powerful than:
- heals-over-time for slower response to less critical situations (fightie mcfightington is rather low on health but the big baddie is already dead, and he's just cleaning up some stray goblins and not in any real danger.. continuing cure light wounds!)
- Different kinds of AoE spellies for heals - lines, radius, cones
- Maybe things like all single-target heal spells have range, but if you touch the target, there's a multiplier or something.
- Combining healies with buffs would be super nifty! Like offensive or defensive buffs that last for a couple of rounds.

That would make things much more interesting and effective.

Signed,
Kerrilyn, cleric of The Healing Light.