Full Name |
Kelson |
Race |
half elf |
Classes/Levels |
Bard 8 |
Gender |
male |
Charisma |
19 |
About Kelson Bard 2
Kelson copy
Male half-elf (Taldan) bard (duettist) 8 (Pathfinder Player Companion: Familiar Folio 6)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +14
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Defense
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AC 20, touch 14, flat-footed 18 (+6 armor, +2 deflection, +2 Dex)
hp 52 (8d8+9)
Fort +6, Ref +10, Will +9; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 rapier +8/+3 (1d6+2/18-20) or
mwk cold iron dagger +8/+3 (1d4+1/19-20) or
silver dagger +7/+2 (1d4/19-20)
Ranged mwk shortbow +9/+4 (1d6/×3)
Special Attacks bardic performance 22 rounds/day (move action; countersong, distraction, fascinate [DC 18], inspire competence +3, inspire courage +2, suggestion [DC 18])
Spell-Like Abilities (CL 8th; concentration +12)
Constant—know direction
Bard (Duettist) Spells Known (CL 8th; concentration +12)
3rd (3/day)—blink, daylight, haste
2nd (5/day)—cure moderate wounds, glitterdust (DC 17), piercing shriek[UM] (DC 16), versatile weapon[APG] (DC 16)
1st (5/day)—charm fey (DC 15), disguise self, feather step[APG] (DC 15), true skill, vanish[APG] (DC 15)
0 (at will)—detect magic, light, mage hand, message, prestidigitation, resistance
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Statistics
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Str 12, Dex 14, Con 12, Int 14, Wis 13, Cha 19
Base Atk +6; CMB +7; CMD 21
Feats Improved Familiar, Lingering Performance[APG], Nature Magic[ACG], Skill Focus (Perform [string instruments]), Spell Focus (conjuration)
Traits beast bond, resilient
Skills Acrobatics +12, Disguise +10, Escape Artist +6, Handle Animal +9, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +6, Knowledge (planes) +12, Linguistics +9, Perception +14, Perform (oratory) +10, Perform (string instruments) +20, Ride +3, Stealth +9; Racial Modifiers +2 Perception
Languages Azlanti, Common, Dark Folk, Draconic, Dwarven, Elven, Goblin, Sylvan
SQ elf blood, harmonizing familiar, performing familiar, versatile familiar, versatile performances (oratory, string)
Combat Gear potion of invisibility, runestone of power (2nd)[ACG]; Other Gear +2 mithral chain shirt, +1 rapier, mwk cold iron dagger, mwk shortbow, silver dagger, cloak of resistance +2, headband of alluring charisma +2, ring of protection +2, backpack, bedroll, bit and bridle, blanket[APG], iron spike[APG] (2), masterwork lute, saddlebags, silk rope (50 ft.), winter blanket, light horse (combat trained), feed (per day), riding saddle, 385 gp, 3 sp
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Harmonizing Familiar (Su) Dual performance, 3 bardic perf. rds. DC +2, comp bonus. +1
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Magic (Stabilize, 1/day) (Sp) You are able to use simple spells by drawing on nature's raw majesty.
Prerequisite: Knowledge (nature) 1 rank.
Benefit: You gain know direction as a constant spell-like ability, and can choose another druid orison y
Performing Familiar (Su) 2 bardic perf. rds: familiar may perform instead of you.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Versatile Familiar (Ex) Familiar benefits from your versatile performance.
Versatile Performance (Oratory) +10 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (String Instruments) +20 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks
Zittazazzt CR –
Female faerie dragon (Pathfinder RPG Bestiary 3 91)
CG Tiny dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +13
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Defense
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AC 22, touch 16, flat-footed 18 (+3 Dex, +1 dodge, +6 natural, +2 size)
hp 26 (3d12+3)
Fort +4, Ref +9, Will +8
Defensive Abilities improved evasion; Immune paralysis, sleep; SR 13
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Offense
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Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +7 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks breath weapon (5 ft. cone, euphoria for 1d6 rds., Fortitude DC 15 negates, usable every 1d4 rounds), deliver touch spells
Spell-Like Abilities (CL 3rd; concentration +6)
3/day—greater invisibility (self only)
Sorcerer Spells Known (CL 3rd; concentration +6)
1st (6/day)—celestial healing, mage armor, magic missile
0 (at will)—daze (DC 13), detect magic, light, mage hand, resistance
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Statistics
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Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +6; CMB +7; CMD 17 (21 vs. trip)
Feats Acrobatic, Dodge
Skills Acrobatics +12 (+4 to jump), Bluff +20, Diplomacy +20, Disguise +6, Escape Artist +4, Fly +23, Handle Animal +4, Linguistics +10, Perception +13, Sense Motive +10, Stealth +18, Swim +17, Use Magic Device +9
Languages Common, Draconic, Elven, Sylvan; speak with animal (same kind only), speak with master, telepathy 100 ft.
SQ empathic link
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Special Abilities
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Breath Weapon (Su) 5 ft. cone, euphoria for 1d6 rds., Fortitude DC 15 negates, usable every 1d4 rounds
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fly (60 feet, Perfect) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Spell Resistance (13) You have Spell Resistance.
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.