Paladin of Iomedae

Kelder Arwinter's page

No posts. Organized Play character for Plerumque.



Sovereign Court

Please cancel my AP subscription. Although I've been enjoying Iron Gods, I decided to support my local game shop and buy them as they come out instead. Thanks!

Sovereign Court

1 person marked this as FAQ candidate.

From the ACG, the Thrown Weapon combat style includes False Opening as a bonus feat that can be taken at 6th level. The feat's wording seems to assume that the user has a way of not provoking opportune attacks, but by my reading it does not strictly preclude that possibility.

False Opening wrote:
Benefit: Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack of opportunity from one or more opponents who threaten you. You gain a +4 dodge bonus against such attacks. An opponent that makes such an attack and misses you loses his Dexterity bonus to AC against you until the end of your turn.

I see three possibilities. Either it's unusable without the prerequisite, it provokes an extra attack of opportunity in addition to the one the aggressor would normally get, or it just provides extra benefits when an AoO is provoked from throwing within range. There may be something else I haven't considered, though. By RAW, how would it work?

Sovereign Court

I'm wondering whether it's legal to run all modules over multiple days, or just the ones that have multiple Chronicle sheets and the option for 'campaign mode', like The Dragon's Demand and Tears at Bitter Manor. I ask because the Guide to Organized Play makes no distinction, but I've never seen the 32-page modules run except over the course of one day. I'm considering the possibility of starting Pathfinder Society as a club at my high school, but those are limited to about two hours, so there's no chance of finishing a scenario in that time (unless you can divide those up, which I'm pretty sure you can't). I figured I could run modules after finishing some of the shorter stuff, so I'm just checking that all sanctioned modules can be played over multiple sessions. Please let me know if I'm incorrect in this. Thanks.

Sovereign Court

I'm building a level 2 character that I would like to be an Inquisitor, focusing as much on Wisdom as possible. Race will be human, using 20 point buy. Guided weapons are disallowed. I was wondering whether taking my first level in Cleric would be worth it. I figured I could take Channel Smite and Guided Hand, use Channel Smite with a variant channel ability to inflict a status condition such as dazed or nauseated along with my attack, and use Guided Hand to key my attack rolls off of Wisdom. I'd get an extra domain and its powers, some more low-level spell slots, and I could take the Crusader archetype for a bonus combat feat as well. The problem is, I'd lose out on base attack, spell progression, and some of the Inquisitor's class features. Furthermore, Guided Hand is less useful for a melee character, but I can't use Channel Smite with a ranged weapon. Is it worth it? As another question, is it legal for a Cleric/Inquisitor to switch out their Inquisitor domain for an Inquisition?