Kedikai
Male Human Fighter 16
CG Medium humanoid (human)
Init +4; Senses Perception +13
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Defense
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AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp 224 (16d10+64)
Fort +14, Ref +9, Will +10 (+4 vs. fear)
Defensive Abilities bravery +4
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Offense
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Speed 40 ft.
Melee Flash (+5 mithral rapier, ghost touch, speed) +33/+33/+28/+23/+18 (1d6+19/15-20) and
unarmed strike +25/+20/+15/+10 (1d3+9)
Special Attacks weapon trainings (light blades +3, close +2, bows +1)
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Statistics
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Str 24, Dex 18, Con 18, Int 8, Wis 16, Cha 18
Base Atk +16; CMB +23; CMD 38
Feats Blind-Fight, Combat Reflexes, Critical Focus, Dodge, Fleet, Fleet, Greater Weapon Focus (rapier), Greater Weapon Specialization (rapier), Improved Critical (rapier), Improved Unarmed Strike, Iron Will, Mobility, Penetrating Strike, Quick Draw, Spring Attack, Staggering Critical, Weapon Focus (rapier), Weapon Specialization (rapier)
Skills Acrobatics +14, Bluff +11, Climb +11, Diplomacy +14, Disguise +5, Escape Artist +5, Fly +5, Handle Animal +8, Heal +4, Perception +13, Perform (sing) +5, Ride +8, Stealth +5, Survival +7, Swim +11
Languages Common
SQ armor training 4
Other Gear Flash, 150 gp
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TRACKED RESOURCES
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20 Words of Omnipotence (permanently expendable limited wishes, spell-like ability cl 20 DC 21)
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Bravery +4 (Ex) +4 to Will save vs. Fear
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Penetrating Strike (Ignore DR 5/Any or DR 0/-) Ignore up to 5 points of DR/?.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Staggering Critical (DC 26) Critical hit staggers target
Weapon Training (Blades, Light) +3 (Ex) +3 Attack, Damage, CMB, CMD with Light Blades
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
Weapon Training (Close) +2 (Ex) +2 Attack, Damage, CMB, CMD with Close-in weapons