Gadka Burtannon

Kazgrym von Janderhoff's page

36 posts. Alias of jlighter.


Full Name

Kazgrym Janderhoff

Race

Dwarf

Classes/Levels

Transmuter 1

Gender

Male

Size

Medium

Age

116

Alignment

LN

Deity

Nethys

Languages

Common, Dwarven, Draconic, Thassilonian, Terran

Strength 12
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 12
Charisma 10

About Kazgrym von Janderhoff

Present Condition:

  • Spells Cast:
  • HP 8/8, 0 Non-lethal
  • Appearance:
    Kazgrym Janderhoff is fairly typical of Dwarves in several ways. His hair is long, as is his beard. Both are a black, a color that isn't entirely common among his people. His eyes, on the other hand, are a piercing, icy blue. He is very tall and slender for a Dwarf, coming in at 4'5" and 160 lbs. On his shoulder is often seen a large-ish bird.

    Background:
    Kazgrym Janderhoff is one of many Dwarves to have been born in the ancient Sky Citadel that shares his family name. His parents were crafters, often spending days at a time at the Forge. They tried to get their son Kazgrym interested in their profession, but he was often more interested in reading than in wielding a hammer.

    When Kaz first figured out how to lift one of the hammers without touching it, his parents realized that perhaps his path lay away from the forge, and they sent him to one of the Spellcrafters. Under the Spellcrafters, Kazgrym dove into crafting and studies with a vengeance. He had learned enough of his parents' trade to make things difficult for him, though. He loved to read, but the crafting of spells came less easily to Kaz as it did to some of the other students. He had absorbed enough of his parents' trade to be firmly fixed in the idea that crafting was done with tools.

    Kaz's parents saw how much Kaz was suffering, and tried to distract him with tales of the old Runelords and ancient Thassilon. For his Nameday, they gave him a book about the old empire. Kaz sat awake all night reading it, and within two days was resolved to discover the secrets of Thassilon and how they had combined spellcrafting with more mundane crafting. He set out to learn all he could about Thassilon. He read every book he could on the subject, and several years later, after making all the preparations he could, he set out, taking with him a gift of a beautifully crafted warhammer his parents had made for him to remind him where he came from. He set out for Sandpoint, hoping to take a ship from there to Riddleport to study the Cyphergate.

    Basics:

    Male Dwarf Transmuter 1
    LN Medium Humanoid
    Init +6; Senses Perception +2 (+3 in shadows/darkness; +2 for unusual stonework), Darkvision 60 ft.

    Defense:

    AC 12, touch 12, flat-footed 10 (+2 Dex)
    HP 8 (1d6+2)
    Fort +2, Ref +2, Will +3; +2 vs. poison, spells, and spell-like abilities
    Defensive Abilities defensive training, stability

    Offense:

    Speed 20 ft.
    Melee Mwk Warhammer +2 (1d8+1/x3)
    Ranged Light crossbow +2 (1d8/19-20)
    Special Attacks hatred
    Spell-Like Abilities (CL 1st)
    6/day––telekinetic fist
    Wizard Spells Prepared (CL 1st; concentration +4)
    1st––enlarge person, grease (CL 2nd; DC 15), mage armor
    0(at will)––Acid Splash, Detect Magic, Resistance

    Statistics:

    Str 11(12), Dex 14, Con 14, Int 16, Wis 12, Cha 10
    Base Atk +0; CMB+0(+1); CMD 12(13)
    Feats Improved Initiative, Scribe Scroll (B)
    Traits Loreseeker, Rich Parents
    Skills (see additional tab)
    Languages Common, Dwarven, Draconic, Thassilonian, Terran
    SQ slow and steady, craftsman, physical enhancement, familiar (masked owl named Strig)
    Gear warhammer, light crossbow with 20 bolts, backpack containing (waterskin, bedroll, flint and steel, inkpen, vial of ink, parchment, 100 ft. silk rope), scroll case containing (1 scroll of Enlarge Person, 1 scroll of Shield, 1 scroll of Mage Armor, 1 scroll of Crafter's Fortune), Spellbook, Spell Component Pouch, masterwork weaponsmith's tools, signet ring with Arcane Mark, belt pouch containing (sealing wax, sewing needle, old pipe, 230gp, 11sp)

    Skills:

    Acrobatics +2 (+2 Dex)
    Appraise +3 (+3 Int)
    Bluff +0 (+0 Cha)
    Climb +1 (+1 Str)
    Craft (weapons) +7 (+3 Int, +1 rank, +3 class; +2 stone and metal)
    Diplomacy +0 (+0 Cha)
    Disguise +0 (+0 Cha)
    Escape Artist +2 (+2 Dex)
    Fly +2 (+2 Dex)
    Heal +1 (+1 Wis)
    Intimidate +0 (+0 Cha)
    Knowledge (arcana) +8 (+3 Int, +1 rank, +3 class, +1 trait)
    Knowledge (engineering) +7 (+3 Int, +1 rank, +3 class)
    Knowledge (history) +7 (+3 Int, +1 rank, +3 class)
    Perception +2 (+1 Wis, +1 rank)
    Ride +2 (+2 Dex)
    Sense Motive +1 (+1 Wis)
    Spellcraft +7 (+3 Int, +1 rank, +3 class)
    Stealth +2 (+2 Dex)
    Survival +1 (+1 Wis)
    Swim +1 (+1 Str)

    Spellbook:

    School: Transmutation; Forbidden Enchantment, Evocation
    0-level: Acid Splash, Arcane Mark, Bleed, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Spark, Touch of Fatigue
    1-level: Color Spray, Crafter's Fortune, Enlarge Person, Grease*, Mage Armor, Ray of Enfeeblement*, Shield, Touch of Gracelessness* (*indicates spells affected by Loreseeker)

    Strig:

    Strig is a Masked Owl, with a speckled dark gray back, a black-dotted white front, and a curious face. Like all masked owls, it has a slight ring around in in a gold-ish tone. His face proper, however, is divided into two halves. His face's right half is solid black, and the left is solid white. His eyes are a luminous black, flecked with gold in a ring shape. In this, Strig greatly resembles portrayals of Nethys. He is unusually intelligent for an owl, and is uncommon in that he will freely be awake during the day. Strig found Kazgrym during the night as Kazgrym slept. Kaz, feeling the stare, awoke, and Strig bonded himself to Kaz.

    Strig

    N Tiny magical beast Init +3; Senses low-light vision; Perception +10
    DEFENSE
    AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 natural)
    HP 4 (1d8)
    Fort +2, Ref +5, Will +4
    OFFENSE
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    STATISTICS
    Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
    Base Atk +0; CMB +1; CMD 9
    Feats Weapon Finesse
    Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth
    SQ improved evasion, share spells, empathic link (Kazgrym)

    Personal Notes:

  • Potential Prestige Class: Loremaster - Pathfinder Core Rulebook p385
  • Potential Prestige Class: Pathfinder Savant - Seekers of Secrets p60
  • Potential Prestige Class: Harrower - Pathfinder Campaign Setting p224