Barbarian

Kazgaroth The Grim's page

2 posts. Alias of Scripps.


Full Name

Kazgaroth Thu-Grom

Race

Half-Orc

Classes/Levels

Barbarian 1

Gender

Male

Size

Medium

Age

30

Special Abilities

Scary. Impressively scarred.

Alignment

Chaotic Neutral

Deity

Gorum

Location

The River Kingdoms

Languages

Human, Orc

Occupation

Mercenary, bounty hunter, murder hobo.

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Kazgaroth The Grim

Basics:

Rogue Archetypes: Scout/Thug
Barbarian Archetypes: Invulnerable Rager

HP:
AC:
BAB:
Fort:
Ref:
Will:
Initiative:

Traits and Skills:

Legacy of Sand: +1 to Will saves

Acrobatics:
Climb:
Intimidate:
Knowledge (Local):
Knowledge (Nature):
Perception:
Sense Motive:
Survival:
Swim:

Standard Racial Traits

Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.

Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.

Base Speed: Half-orcs have a base speed of 30 feet.

Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Offense Racial Traits
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Senses Racial Traits

Darkvision: Half-orcs can see in the dark up to 60 feet.
Other Racial Traits

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Feats and Special Abilities:

Lv. 1 (Barb 1): Fast Movement, Rage, Power Attack
Lv. 2 (Barb 2): Invulnerability, Knockback
Lv. 3 (Rogue 1): Frightening, Furious Focus
Lv. 4 (Rogue 2): Evasion, Strong Impression
Lv. 5 (Rogue 3): Brutal Beating, Hurtful
Lv. 6 (Rogue 4): Scout's Charge, Improved Overrun
Lv. 7 (Barb 3): Extreme Endurance, Cornugon Smash
Lv. 8 (Barb 4): Beast Totem (Lesser)
Lv. 9 (Barb 5): Charge Through
Lv. 10 (Barb 6): Beast Totem
Lv. 11 (Barb 7): Combat Reflexes
Lv. 12 (Barb 8): Overbearing Advance
Lv. 13 (Barb 9): Superstition
Lv. 14 (Barb 10): Beast Totem (Greater)
Lv. 15 (Barb 11): Overbearing Onslaught
Lv. 16 (Barb 12): Come and Get Me
Lv. 17 (Barb 13): Witch Hunter
Lv. 18 (Barb 14): Indomitable Will, Sunder Spell

Equipment:

Racial traits:

Alternative Abilities:

Attack Roll:

Normal: