Erdrinneir Vonnarc

Kayosin's page

258 posts. Alias of Eben al'Jol.


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"I don't know," Kayosin says with a grin, "the goblins sure seemed to think they were valuable."

He stands back up, "So we go to see the sheriff, then?"


"No need for apologies," Kayosin says with a wave before continuing. "Hey, everyone take a few steps back. If this thing has some kind of trap, only one of us should have it sprung on us."

He waits until the group gets twenty or thirty feet away before muttering "Here goes," and sliding the key into the ancient chest. He lowers his goggles onto his eyes, covers his mouth and nose with his cloak, and leans slightly back before turning the key.

Let me know if anything adverse happens.

After a few seconds, he tentatively leans forward. A muffled whistle sounds from behind his cloak, "You guys should come see this."


"Agreed. And I think Ameiko should definitely be making the call as it pertains to the chest. I was just suggesting we don't hold knowledge of the chest back from Hemlock, and that we should touch base with him first."

Sense Motive DC 9:
You get the feeling that Kayosin's desire to include Hemlock in the conversation about the chest may be motivated by something deeper or more personal than a desire to let the sheriff do his job better.

Bluff: 1d20 + 4 ⇒ (5) + 4 = 9


Kayosin looks up from his work, a slight scowl on his face. "Why not? I'll admit that his handling of a few incidents in the past have been dicey if you ask me." It's clear from his emphasis on the word 'incidents' means he's talking about the investigation on his Old Man's murder. "But it seems to me that we're holding an object that created a threat to everyone in the marshes. That seems like something we should bring to his attention. Plus, making it public only helps our case. If he tries to take it or keep it under wraps, we can always just tell the story to Ameiko. The story gets out either way."


On the trek back, Kayosin takes a few moments during one of their breaks in the march to further inspect the chest.

Looking for useful details, traps, or dangers inherent in the chest itself.
Disable Device (traps): 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 + 6 ⇒ (16) + 6 = 22; +1 vs. traps

"Here's my thoughts on getting back to town," he mutters to the group as he works. "Let's have a chat with Hemlock first. Turn in the ears and debrief him on everything we've found." He pauses as he looks really closely around the seams of the box, checking for triggers. "Then we can go find Ameiko."

Also, what does Kayosin know about Brinewall? Is that a local place or thing?
Knowledge: Local: 1d20 + 8 ⇒ (20) + 8 = 28


"I guess I wouldn't be surprised to find out he or his family had worked for the Kaijitsus... I just don't think they were related. Like.. by blood or anything. At least not that I know. But you're right about the threads." He taps his wakizashi. "There does seem to be a theme emerging all of a sudden."


"I'm pretty sure he wasn't. He always seemed like some kind of old soldier more than anything else."

Spiral, I'm correct in this (well, as far as Kayosin knows, right)?


In all the hubbub, I never had Kayosin search chest. Can we at least assume we picked it up to bring it? :)


Sorry for the absence… stretched a little thin these days IRL.


Braydon Chem wrote:
"What did..it mean by 'the insignia of my Lord's enemies'? I don't carry any..markings save my..holy symbol. And what does that letter say?"

After what seemed like forever of silence from the dark-scaled sneak, Braydon seems to draw him back out. He gives a half-shake of his head before answering, "I... um... I actually think that has to do with my blade, not a mark we all carry."

Kayosin hands the note to Braydon as he continues, "My dad was Minkaian. Well, he wasn't really my dad, but he raised me. I don't think many people really remember this, but a handful of years ago, he was found murdered in Sandpoint." He shrugs, "No one knows why, and the sheriff never seemed all that motivated to dig very deep into it. But this blade," he holds up the wakizashi he fights with, "was found buried in the Old Man's chest."

He points to the exotic runes along the blade, "My guess is that the creature in that cave recognized these. But I still have no idea who left it in my Old Man's body."

His eyes, calm but carrying a coldness at the mention of his Old Man's murder, follow Shalelu as he talks about the events of his past.

Does she react to his story? Kayosin is hoping she'll know something.
Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24

If requested, Kayosin will translate the note to the group.


Wait... did we also hit level 3?


Alright, Kayosin should be updated.

Mythic Path: Archmage
Mythic Feat: Weapon Finesse
Mythic Abilty: Extra Mythic Feat (Dual Path: Trickster)
Archmage ability: Wild Surge
Trickster ability: Fleet Charge


Hey... works for me. :)


Question about

Elemental Bond (Su) wrote:
You are connected to one of the elemental planes. Select one elemental plane: air, earth, fire, or water. Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell. You gain resistance 10 against an energy type associated with your chosen plane—electricity for air, acid for earth, fire for fire, and cold for water. At 6th tier, this resistance increases to 20. At 9th tier, this resistance increases to 30.

Could Kayosin take this power with Shocking Grasp in mind? Technically Shocking Grasp has the Electricity descriptor, but Electricity and Air are always thematically tied together. And the second half of the power specifically says that choosing air gives the Archmage resistance to electricity.


I was pretty much dead-set on Archmage (Wild Surge is just SO good for Magi)... Ninja, you fine if Braydon and I overlap? Because I was considering dipping into Trickster via Dual Path, but I definitely don't have to.

Out of curiosity, Braydon, what are you hoping to get out of Archmage? I agree that Heirophant doesn't seem to have much for your character. Trickster seems like it would have some options for you, though.


"I don't know," Kayosin says as he inspects the letter, "but I feel it, too."


Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Kayosin stands—dumbstruck—for a second before something about the blade's pommel jumps out at him. Still expecting something to go horribly wrong, he pulls out what appears to be a letter.

Very cool! Archmage, here I come!


Kayosin quickly translates, wracking his brain for what it means for his group and Sandpoint.

Int check DC 10 1d20 + 3 ⇒ (2) + 3 = 5
Know: Local DC 20 1d20 + 8 ⇒ (2) + 8 = 10
DOUBLE BOOH!

"But damn me if I know what it's talking about," he grunts as he once again slams his wakizashi into the bones' resistant frame. Then, without missing a beat, he steps back and to the side before uttering a dark word. His gloved left hand stretches out and a sheet of flames washes over the skeleton, just missing Vak.

Round 2
Spell Combat: wakizashi strike (including flank/sneak attack), then 5' step back (to avoid AoOs) and to the side (so he can target the undead and not hit Vak and use Burning Hands, both targeting the main skeleton.
.
Wakizashi 1d20 + 8 + 2 - 2 ⇒ (4) + 8 + 2 - 2 = 12
---> Damage (including sneak attack) 1d6 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10
.
Burning Hands Reflex DC 14 for half Damage 2d4 ⇒ (3, 3) = 6

Status:
HP 23/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
.
Conditions/Effects: Wakizashi imbued +1 (rd 2 of 10)


Are we up, Ninja? Also an update on who's attacking whom, and where the diffferent skeletons currently are would be nice.


Fibek still around?


So we just need Fibek/Goldilocks, then? And is Shalelu still just watching us?

Braydon wrote:
"Blunt..blunt weapons are best against..bo..bones!"

Kayosin grunts, "Good to know!"


Cool. Didn't want to act on that information given that Kayosin is unlikely to have ever fought skeletons and he's not a Know: Religion guy. :)


Also, will you let us know if DR is proven to be a problem against our bladed attacks? :D
It'd be nice to be able to adjust our tactics if it comes to it.


Kayosin tries to make his voice as commanding as possible as he shouts out in a similar tongue.

Minkaian:
"We are no thieves! Stand down!"

Not willing to put his friends in any more danger, though, he once again circles the skeleton, rolling into a flanking position before striking out with his own wakizashi. "Someone block off that hallway! Don't let them put their numbers to use on us!"

Round 1
move: tumble into flanking
swift: imbue wakizashi using an arcane point
standard: strike the main skeleton who just attacked Vak

rolls:
Acrobatics (vs. CMD) 1d20 + 9 ⇒ (7) + 9 = 16
.
Attack modified by: flank, sneak attack (if applicable)
Wakizashi 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 <--- CRIT?
---> Damage 1d6 + 3 ⇒ (1) + 3 = 4
---> Sneak Attack 1d6 ⇒ 3
---> Crit Confirm 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
---> Additional crit damage 1d6 + 3 ⇒ (6) + 3 = 9

Status:
HP 23/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
.
Conditions/Effects: Wakizashi imbued +1 (rd 1 of 10)


I'm assuming we're looking into L6?

Kayosin takes quick stock of the room, then looks back over his shoulder and down the narrow cave behind them. His word are barely a whisper, "I'm assuming that's the chest the goblins took that activated the skeletons."

He tries to look beyond the skeleton sitting on the chest, straining against the darkness with his tiefling eyes. Kayosin's darksight extends to 120 feet, can he see the back of the cave behind the skeleton? Down the hall behind it? Are there any more creatures back there?
Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Kayosin gives an uncomfortable smile at Shalelu, "It got my pants... nothing else."

INT check: 1d20 + 3 ⇒ (19) + 3 = 22

After describing the bones to Vak, he responds to Vak's questions. "Yah, the blades looked like mine, and the armor looks like some from the Old Man's books and pictures... I think they're Tian."

I think he's referencing the skeletons Kayosin saw while scouting, so if you want a firsthand look, we'll have to go check them out. But I think it's likely that they will animate and attack us... given the goblins' stories. (I'm assuming they didn't animate because Kayosin stayed Stealthy.)

Kayosin considers for a moment. "I'd like to get an eye on those skeletons, too. Probably smart to put'em down if they're a threat to Sandpoint... Hemlock would appreciate that, no doubt. But I think we may have an opportunity here. If the skeletons are here to guard something, and they're controlled by an intelligent master, they may be just as much a warning system as they are combatants. Leaving the bones as they are for now may allow us to get a jump on such a master if they live deeper in the caves." He shrugs, "It's a theory, but even if I'm wrong, we can always clear the skeletons out as we make our way back out of the cave... and this way we may be able to maintain our surprise."

he looks at the rest of the group for thoughts on his idea.

I say we stick to eh side-caves and try to make our way to the back of the cave first... if there's someone controlling all this back there, we may be able to hit them before they know we're coming.


Kayosin circles around Blobby, trying his best to locate what might be the creature's soft spots. Feeling like he's wasting his effort, he nonetheless jams his blade once again into the amorphous thing.

"So what is this?"

Round 1
I'm going to have Kayosin tumble to flank and try for a Sneak Attack. While I don't think that works on these guys, I'm not too sure if that's the case, and Kayosin certainly doesn't have the knowledge necessary to know if that's the case or not. So I'm including flanking and sneak attack, please disregard if they're not appropriate (and if Kayosin would recognize that they're not working, let me know).
.
Move to tumble to flank.
Wakizashi strike.

rolls:
Acro to avoid AoO's (vs. CMD) 1d20 + 9 ⇒ (12) + 9 = 21
.
Wakizashi 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 <-- CRIT?
---> Damage 1d6 + 2 ⇒ (6) + 2 = 8
---> Sneak attack 1d6 ⇒ 2
---> Crit Confirm 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
---> Additional Damage 1d6 + 2 ⇒ (3) + 2 = 5

Status:
HP 23/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
.
Conditions/Effects: None


Kayosin looks down at where his pants sport some strange burn-marks, "Little bastard burned my clothes. I was hoping for some help getting rid of it without getting chomped again."


The dark-skinned tiefling cocks his head to the side at the slowly-advancing blob. "Interesting."

He waits until the thing is just short of getting to him, and then he retreats another twenty feet towards his teammates.

Basically, Kayosin is going to try to lure this thing back to the group… using readied actions to move every time the creature steps within 5 feet. That should mean it's always nearly close enough to attack, but can never actually attack Kayosin.
.
If it follows him back into the cavern with the group,
Kayosin flashes a grin back at the group, then points to the blob emerging from the darkness. "Look what I found. I call him Blobby."

If it doesn't follow, let me know, but I'll probably go get the group at that point, and bring them forward into L4, anyway.


If the ooze doesn't follow, Kayosin will go back and bring the group forward, quietly fillign them in on the skeletons as well as the waiting threat in L4.
.
If the ooze follows, I'll pick my actions based on what it does.


No problem. I just rolled Kayosin up to scout… so any chance i get to do that (without wasting too much of the group's time, anyway).
.
So with that in mind, here's the perception check for the L5 room:
1d20 + 6 ⇒ (16) + 6 = 22; SUCCESS!
So that's 6 skeletons total? All wearing the same (or at least similar armor)? What kinds of weaponry do they seem to have, if any?
.
Then, to keep things moving forward, let's say Kayosin headed to L4, saw the amoeba, but—not knowing what it is (due to no Know: Dungeoneering)—stepped close, anyway. This triggers its blindsense, causing it to attack and hit Kayosin (dealing 3 damage but no grab assuming it's small).
.
Which brings us to…
_______________

Kayosin reacts instinctively, slashing out with his blade before diving backwards into the cave. He rolls to his feet in a wary stance, watching to see if the strange creature-thing will follow.

Round 1
Attack w/ Wakizashi
Tumble backwards 20 feet into the cave behind him
.
Wakizashi 1d20 + 7 ⇒ (17) + 7 = 24
---> Damage 1d6 + 2 ⇒ (4) + 2 = 6
.
Acro (to avoid AoO's as he moves away) 1d20 + 9 ⇒ (10) + 9 = 19

Status:
HP 23/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
.
Conditions/Effects: None


Well, Kayosin was going to head to L4 only after taking the left fork out of L2 and getting another look into that main cavern on the right side of the map. Are you saying he didn't see anything there?
.
And when he first arrives in L4, he'd have been alone and stealthing (at a 26 Stealth). Would the Amoeba still have made the same actions? As in, would it have been able to sense Kayosin (even if Kayosin didn't go into the room or water)? And if it does sense and attack, it's attacking an isolated Kayosin. And if that's the case, was Kayosin flat-footed (as in did he not sense it in the water with his Perception check)? Either way, that slam is a hit, and it'd be helpful to know whether the creature's Grab worked before I choose what Kayosin does. Let me know.


If you're following, feel freeto make a Stealth check. Also, Kayosin would really prefer to scout with no light sources present. :D


Vak looks up from where he was inspecting the cavern 'room' for anything of use.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17; +1 vs. traps

"Works for me," Kayosin grunts as he skulks forward in Vak's suggested direction.

He stalks forward, blade in-hand, and (unless he runs into anything interesting/dangerous) takes a left at the fork, stopping when it opens back into the larger cavern. He pauses once again to see what threats lie in the main space, but doesn't leave the side-cave.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23; +1 vs. traps
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26

If he finds something dangerous or interesting, he'll head back to the group, otherwise…
Kayosin then backtracks to the fork and continues through the darkness of the so-far-unexplored tunnel. When he finds yet another fork, he randomly picks a direction...

1=right; 2=left.
1d2 ⇒ 1 <-- right it is.

He sneaks forward, stopping once again if he finds a trap, threat, or comes to the opening (into L4).

Does kayosin find anything? If not, he'll go ahead and move forward to that little tiny section, but he won't try to squeeze through that until he's gone back and debriefed the group on what he's found so far… let me know what all Kayosin finds, and we'll figure out the next leg of this cave-crawl. :D


Heads up. I"ll be out of town this weekend and through next week. I may or may not have time and connectivity to post. Bot my character if needed.


Hey! There he is! Good to see ya on, Braydon.


"Hang in there, Braydon!" Kayosin grunts as he tries to slide his blade into the spider's softer parts a second time.

R2
If necessary, 5' step to retain flanking.
Stab the spider again. (Rolls modified by: Arcane enhancement, flank, sneak attack)
.
Wakizashi 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
---> Damage 1d6 + 3 + 1d6 ⇒ (4) + 3 + (1) = 8

Status:
HP 26/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
.
Conditions/Effects: Imbued wakizashi (rd 2 of 10)


We waiting on Brayden?


Oh, well there ya go. that damage to the one spider, then. :)


As the fight continues, Kayosin continues barking out whatever pieces of information his brain can spew forth about the creatures. "Its poison drains your strength! It will resist energy attacks, and has a tendency to block physical ones!"

Basically, read the spoiler on the creatures above. :D


Stealth DC 19: 1d20 + 11 ⇒ (14) + 11 = 25

Like a shadow, Kayosin slinks through the fight, finding his way to the flank of the spider attacking Braydon. He bathes his blade in a bit of his power before driving it into a chink in the unnatural creature's armor... unleashing an arcane electrical shock at the same time.

"This spider's somehow... different than normal. Tougher, more deadly. Overwhelm it! FAST!"

R1
Swift: spend 1 arcane point to imbue wakizashi
Move into flanking position
Spellstrike the (flat-footed) spider attacking Braydon with Shocking Grasp (no Defensive casting b/c the Stealth was successful)

Rolls:
Spellstrike 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 <-- CRIT?
---> Shocking Grasp damage 2d6 ⇒ (1, 6) = 7
---> wakizashi + sneak attack damage 1d6 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10

Crit Confirm 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
---> Additional Shocking Grasp damage 2d6 ⇒ (1, 1) = 2
---> additional wakizashi damage 1d6 + 3 ⇒ (3) + 3 = 6

So, if that confirms, it's 9 electricity damage and 16 physical damage. >:D

Status:
HP 26/28
AC 17 FF 11 Touch 14
CMD 17 FF 11
F +5 R +7 W +4
.
Conditions/Effects: Imbued wakizashi (rd 1 of 10)


How big is the spider in L2? Medium? Large? Does it look like it could easily fit through the corridor back to the entrance of the cave?
.
Also, Kknowledge: Nature (to ID the spider and any special attacks, strats, or weaknesses it might have:
1d20 + 8 ⇒ (11) + 8 = 19

Kayosin sneaks back to the group, pulling them all close before whispering. "Skeletons in the water down the main corridor. Given the goblin stories, we should expect them to be threats. More interesting is the big spider in a room on the other side of this little corridor."

Based on Ninja DM's response to my questions above, I think we should hit the spider first. Maybe I can sneak in there, sneak attack it, and try to draw it back here to the group.


Once the team is inside, Kayosin lets the curtain of nettles fall back into place… his eyes adjust to the darkness immediately.

Keep in mind Fiendish Sight gives Kayosin Darkvision to 120 feet. :D

"Let me give this place an initial looksie before anyone creates any light." As quietly as he can, Kayosin draws his blade and skulks off into the darkness, first moving along the main corridor (on the eastern side) until he comes to the water.

If at any point, he notices creatures, traps, or threats to the group, he'll stop to investigate. Using the previous (unused) rolls, that's a Perception of 24 (25 vs. Traps) and a Stealth of 26.
.
If he sees no threats or traps, Kayosin will stand at that first bend in the main leftern corridor (just above the "L3" on the map) to see what he can see or hear without going into the water. Let me know if he encounters anything. Otherwise, he'll head back up and do a quick recon of the smaller off-shoot to the right (left for us looking at the map), but he won't go into L2, and he will immediately stop if he sees anything that looks dangerous or interesting.


Reflex: 1d20 + 7 ⇒ (7) + 7 = 14
Having moved them aside for himself, can Kayosin hold them in place (and open) for the others to pass without having to make the save? Or give a bonus to teh reflex save or something?


Okay, re-distributed spells for the new day. Made sure to pick up Burning Hands and Disrupt Undead for invading the walkin-bones cave. :D
.
Also, we ready to kick this thing forward? If so, maybe Fibek/Brayden can give us a Survival roll to look for prints for intel-gathering purposes? I'd suggest we move in quietly with Kayosin on-point looking for traps and trouble.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26


Cool. I'm fairly certain I'd like to go either Archmage or Trickster, then use the Dual Path feat to gain access to the other.


After looking at the PM's, Im thinking of Dual Pathing Trickster and Archmage.

Can i get some details on Dual Path? Is it the same as in the playtest? And is Weapon Finesse (Mythic) still available? :)


Kayosin reflexively pulls his hood forward, but responds warmly enough. "Shalelu… hi. Yah, the hunt is good." He quickly catches her up on the series of events so far, including notes about checking in with the other Sandpoint people in the swamp, then a quick summary of their move on the goblin town. "So not bad in all. Though the goblins are all worked up about these walking bones, so we're going to go look into it. Doesn't seem like something we should leave unchecked in our back yard, ya know?"


Would Kayosin know Shalelu? She'd be something of a local legend at this point, no?


I don't have the new rules (only have access to the playtest material). Given what i had been reading, there were things I liked about Trickster and Champion, with a few goodies from Archmage (though only through the Dual Path direction on this one).

How close to the release material is the playtest?