KayTei's page

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On the topic of disruptive players, why not just hold them accountable under the community standards?

Quote:
We also wish to give room for players to develop a wide variety of characters,trusting our players to regulate their actions in a public setting and to treat each other with respect. ... Dysfunctional or uncooperative play will not be tolerated. Behaving in a hateful or disruptive fashion simply because “It’s what your character would do” means you’ve probably lost sight of the purpose of organized play and may be asked to amend your behavior or leave the table. Extreme or repetitive cases of inappropriate behavior will be resolved by asking the offender to leave the table or venue.

Handled. And without needing to touch the rules on pregens. Because what you're discussing is a bigger issue than just "skin in the game."

/edited to remove extra line-break.


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Respectfully, not everyone wants to move as quickly as possible away from the pre-gens, and I'm not convinced that it's desirable to try to drive movement in that direction.

PFS is specifically set up to accommodate fragmented play, in the sense that the same players and charas are not consistently at the same table. Within that structure, pre-gens are low maintenance, they're easy to run on the fly, and they let me spend my free time on obligations, rather than hobby-tinkering, which is pretty critical for me right now (I have a full time job, a child, and a disability - one night of gaming per week is already a bit of a push). Also, I kind of like the chance to sometimes (when I'm not playing Kyra, which is often) knock around in other corners and get a quick feel for new things.

If PFS is interested in bringing more people in (and it has been, consistently, in my experience), then removing barriers to pre-gen play is exactly the direction I would think you want to go. Not everyone wants to be a min-maxer or a rules lawyer, and pregens are pretty indispensable for those of us with limited time and energy, or who aren't interested in character building, or are still learning the rules, or any of a wide range of other circumstances.

(Acknowledgements, Nefreet, I know you started in this direction, but I think there may be value in laying out the case in more detail.)


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As someone who regularly plays pre-gens, it just means I'll end up with 152 million 1xp charas scattered all over. The bookkeeping will probably be a mess. Maybe I'll just start numbering my disposable pre-gen bodies up from 200 and not worry about losing the XP from them. If dying means that I can lose an entire chain of built-up experience that I might want to apply to a concept that I will enjoy playing on the few off-weeks when I'm not either pre-genning or GMing, then I don't see a lot of reason to invest in stacking - I'll just assume any night I'm playing a pre-gen that I plan to write that character off as dead regardless of outcome.

More to the point - we can talk about abuse, but because so many of the pre-gens are under-designed, some of their utility does reside in their disposability. I can play a pre-gen in a group of new players and use it to run sacrifice interference for them, and that's sometimes a critical bridge to both helping them survive and helping them have fun in the early games when they are still figuring out how to play their characters and their characters are still pretty underpowered.