The lady Ekaterina d'Armand Kurylenko is at her most obvious a woman of extreme and obviously supernatural beauty. As chimerical as is her personality. Her appearance-while always stunningly beautiful-can change multiple times in a day, though she always evokes natural beauty.
Raised at her parents estate the Palazzo Di Incantare she grew up rich and spoiled wanting for nothing. She now wars against the malaise that can accompany wealth, priviledge and power...with adventure. She will be wearing a black gossamer gown of dewdrops and strands of silvery light, eyelashes dotted with tiny diamonds
Katya is most feared, though, for her habit of rendering her foes mere puppets; She is quite creative in their use. Her powers have created for her a reputation as an enchantress of frightening power, and rumors are whispered of bewitched young women and boys who serve Katya as vacant-eyed companions at her families estate.
A scheming,machiavellian-like family of bankers and courtiers who reside in Ustalav, They are like the best and worst of the Medicis. Charming, intuitive and utterly ruthless. Her father a hellknight from Cheliax and her mother a necromancer from Ustalav
Ability Score Modifiers: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
Size: Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Base Speed: Kitsune have a base speed of 30 feet.
Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu. See the Linguistics skill page for more information about these languages.
Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks.
Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights (caster level equals the kitsune’s level)
Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2.
False Piety (Ex)
At 1st level, a false priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. He adds half his sorcerer level to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. He gains False Focus as a bonus feat. In addition to replacing Appraise and Fly as class skills, this ability replaces the priest’s Eschew Materials bonus feat.
Lay Healer (Su)
At 3rd level, the false priest adds aid to his list of spells known as a 2nd-level spell. At 5th level, he adds remove disease to his list of spells known as a 3rd-level spell. This ability replaces the bloodline spells gained at 3rd level and 5th level respectively.
False Channel (Su)
At 9th level, the false priest can use his own magic to power spell completion and spell trigger items that use divine spells. He expends a sorcerer spell slot that is at least 1 level higher than the level of the spell he’s trying to activate, then makes a Use Magic Device check. If he succeeds, the item’s spell occurs and the item or charge is not expended. If he fails, nothing happens. Whether he succeeds or fail, his spell slot is expended. This ability replaces the bloodline power gained at 9th level.
Fey Magic (Su): At 15th level, you may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will.
Soul of the Fey (Su): At 20th level, your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. Once per day, you can cast shadow walk as a spell-like ability using your sorcerer level as your caster level.