Wizard

Karnak Garess's page

69 posts. Alias of Pirate Rob.


Classes/Levels

HP 17/17 | AC:12 T:12 FF:10 CMD: 12 | F+4 R+2 W+1 | Init +5 Perception -1 Darkvision

Gender

Half-Orc Diviner

Strength 11
Dexterity 14
Constitution 19
Intelligence 15
Wisdom 8
Charisma 7

About Karnak Garess

Karnak Garess
Half-orc diviner 1
N Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 17 (1d6+8)
Fort +4, Ref +2, Will +1
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Ranged light crossbow +2 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—diviner's fortune (+1)
Diviner Spells Prepared (CL 1st; concentration +3)
. . 1st—burning hands, magic missile, true strike
. . 0 (at will)—detect magic, mending, open/close (DC 12)
. . Opposition Schools Abjuration, Enchantment
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Statistics
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Str 11, Dex 14, Con 19, Int 15, Wis 8, Cha 7
Base Atk +0; CMB +0; CMD 12
Feats Alertness, Spell Focus (conjuration), Toughness
Traits magical lineage, reactionary
Skills Appraise +6, Craft (mapmaking) +8, Intimidate +0, Knowledge (arcana) +6, Perception +1, Sense Motive +1, Spellcraft +6; Racial Modifiers +2 Intimidate
Languages Common, Orc, Osiriani, Polyglot
SQ arcane bond (arcane familiar, toad), forewarned, orc blood
Combat Gear scroll of magic weapon; Other Gear crossbow bolts (10), light crossbow, masterwork artisan's tools, spell component pouch (2), wand of cure light wounds (50), wayfinder
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (5/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many checks for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Forewarned 1 (Su) Can always act in surprise rounds.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.