Baby Chimera

Karkala the Dweomercat Cub's page

19 posts. Organized Play character for Kere.


Full Name

Karkala the Dweomercat Cub

Race

Dweomercat Cub

Classes/Levels

CN Mesmerist 1, AC 16 T 15 FF 13, HP 16, F +3 Ref +5 W +2, Init +2, Darkvision 60 ft, Scent, Perception +5 , Constant Detect Magic, 1/wk Dimension Door (self only), Botted Combat: Leap, Bite, Pounce, or Rake

Gender

Female

Size

Tiny

Age

1 year

Special Abilities

Dweomer Leap

Alignment

CN

Languages

Common, Sylvan

Strength 10
Dexterity 15
Constitution 10
Intelligence 9
Wisdom 12
Charisma 14

About Karkala the Dweomercat Cub

CN Tiny magical beast

Init +2; Senses darkvision 60 ft., scent; Perception +5

DEFENSE
AC 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)

hp 16

Fort +3, Ref +5, Will +2

DR 5/magic; SR 14

OFFENSE
Speed 20 ft.

Melee 2 claws +7 (1d2–1), bite +7 (1d3–1)

Special Attacks dweomer leap, pounce, rake (2 claws +6, 1d2–1)

Spell-Like Abilities (CL 4th)
Constant—detect magic

1/week—dimension door (self only)
Spells Known
0th - Read Magic, Haunted Fey Aspect, Prestidigitation, Flare
1st - Mind Block, Murderous Command
At first level, Karkala can cast 2 level 1 spells spontaneously.

STATISTICS
Str 9, Dex 15, Con 10, Int 9, Wis 12, Cha 14

Base Atk +3; CMB +3; CMD 13 (17 vs. trip)

Feats Dodge, Weapon Finesse
, Great Fortitude
Skills Climb +3, Knowledge (arcana) +0, Perception +5, Stealth +4;Spellcraft -1, Appraise -1, Bluff +2, Diplomacy (+2), Disguise +2, Escape Artist +2, Intimidate +6, Knowledge (Dungeoneering) -1, Knowledge (History) -1, Knowledge (Local) -1, Knowledge (Religion) -1, Linguistics +5, Sense Motive +1, Sleight of Hand +2, Use Magic Device +6 Racial Modifiers +4 Climb
Background Skills - Linguistics +3
Traits - Resilient (+1 to Fort saves), Arcane Temper (+1 to concentration & initiative)
Languages Common, Sylvan, Draconic, Elven, Dwarven

SPECIAL ABILITIES
Dweomer Leap (Su)
When a dweomercat cub is targeted by a spell or within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell’s caster, effectively appearing mid-leap and aimed toward the caster. This ability takes effect regardless of whether or not the spell overcomes the dweomercat cub’s spell resistance. If it chooses, the dweomercat cub can immediately make a full attack against the spell’s caster as though pouncing. Using this ability does not provoke an attack of opportunity. If there is no safe space adjacent to the caster—or if the dweomercat cub’s chooses—the dweomercat cub can forgo using this ability.

Consummate Liar
A mesmerist adds 1/2 his mesmerist level (minimum 1) as a bonus on all Bluff checks. In addition, the mesmerist qualifies for the Improved Feint and Greater Feint feats, even if he doesn’t have Combat Expertise or an Intelligence score of at least 13. He can also ignore Combat Expertise and an Intelligence score of 13 as prerequisites for other feats that require Improved Feint or Greater Feint.

Hypnotic Stare (Su)
A mesmerist can focus his stare on one creature within 30 feet as a swift action. That creature takes a –2 penalty on Will saving throws. This penalty changes to –3 at 8th level. A mesmerist can maintain his stare against only one opponent at a time; it remains in effect until the mesmerist stares at a new target, the opponent dies, the opponent moves farther than 30 feet away, or the mesmerist falls unconscious or dies. The mesmerist can remove the memory of his stare from the target’s mind; The creature doesn’t remember that it was affected (nor does it realize that it is currently being affected) unless the mesmerist allows it. The hypnotic stare is a psychic effect, and relies more on the mesmerist’s focus than the target’s perception of his stare. It can’t be avoided in the same ways a gaze attack can. The mesmerist can use this ability even while blinded, but must succeed at a DC 20 concentration check to do so. Staring at a creature requires the mesmerist’s focus, so if he uses a gaze attack or similar ability, he must target the subject of his hypnotic stare or voluntarily end the stare. The penalties from multiple mesmerists’ stares don’t stack, nor do they stack with penalties from witches‘ evil eye hexes. This is a mind-affecting effect.

Mesmerist Tricks (Su)
Mask Misery (can use 1/2 his mesmerist level (minimum 1) plus his Charisma bonus (if any) time per day. At level 1, that's 3x/day)
The subject can shrug off a condition for a short time before succumbing to it. The mesmerist can trigger this trick when the subject becomes affected by a minor condition listed under the touch treatment ability. The subject can ignore the effect of that condition for 1d4 rounds, after which the subject takes the full effect. This has no effect on any conditions affecting the subject other than the triggering condition, even if those other effects are also listed under touch treatment. The rounds during which the subject ignores the triggering effect still count against that effect’s duration; if the duration of mask misery is longer than the effect lasts, the subject isn’t affected by the condition at all. If an effect that imposes more than one condition triggers this trick, the subject ignores all eligible conditions. If the mesmerist is 6th level or higher, he adds the moderate conditions to the conditions he can ignore with this trick, and this trick ends minor conditions entirely instead of suppressing them temporarily. The mesmerist doesn’t need to have touch treatment to choose or use this trick.
Minor Conditions: Fascinated, shaken.
Moderate Conditions: Confused, dazed, frightened, sickened.

Painful Stare (Su)
When an attack that deals damage hits the target of a mesmerist’s hypnotic stare, the mesmerist can cause the target to take an amount of additional damage equal to 1/2 the mesmerist’s class level (minimum 1).

The mesmerist can use this ability as a free action, and can use it even if it isn’t his turn. If the mesmerist uses this ability to increase his own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses. This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists’ painful stares in a round.

Note: There are special “stare” feats that modify the painful stare class ability. Stare feats allow a mesmerist to apply additional effects to his painful stare ability. Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made.

Advancement Plan/Character Development:

CR 3: Mesmerist 1
CR 4: Advanced
CR 5: Mesmerist 2
CR 6: Fey Creature
CR 7: Mesmerist 3
CR 8: Seelie Creature
CR 9: Mesmerist 4
CR 10: Wretched
CR 11: Mesmerist 5
CR 12: Eldritch Creature
CR 13: Mesmerist 6

Character Development
At first, Karkala will be totally focused on getting home, but over time, she will bond with the party and may possibly decide not to return home.

She will also evolve from a bit reckless at first to a wiser combat warrior.

Finally, her current definition of 'good' is 'anything that helps me get something I want'. Her definition of 'bad' is anything that stands in the way of the same. Over time, this might develop to being more in favor of things that benefit others, possibly (very possibly) even resulting in an alignment change to chaotic good.

Description:

Karkala resembles a tiger in coat length and face/ear shape, but her base color is chocolate brown. She has a white chest and white splotches on her back and right rear flank. Near her rear, her coloring becomes more red, and her tail is sorrel red. When she becomes an adult, her tail will have a tuft of longer dark brown hair at the end like a male lion's. Her eyes are yellow. She is 1' tall and weighs 13 lbs. Note that on the Material Plane, Karkala's development is stunted unless she comes into direct contact with fey magic.

Background:

You will guard my lair, comes the hateful voice. Even though you are utterly inadequate. I don’t care if you die. To me, you are completely expendable. Got it, kitten? The woman’s eyes are piercing and utterly angry as she looks down at me.

I hate that she calls me a kitten. Yes, I’m a cat, and yes, I’m not very old, but I am a cub. My mother said so, back on the First World where I’m from. During the first few months of my life, I romped there with my brother and my sister, and I felt myself growing as I soaked in the fey magic all around me. And my mother began to teach me all I needed to know about life and survival.

That was until the no-furs came. They killed my mother even though she was just defending my siblings and me, and threw us into a portable hole. For a while, it was okay, because at least my brother and sister and I were together, but then one day, the no-furs took my brother out of the hole and I haven’t seen him since. A few weeks later, it was me they grabbed by the scruff of my neck, and I was placed into a cage. In a way, the cage was worse than the hole, because I was lonely. Literally, the only attention I ever got was to be fed, and they didn’t clean up my messes as often as I’d have liked.

One day the boring no-fur picked up my cage and told me, Well, you’re at your new home now.

Normally, I would have been bored, but I was just so tired of lying around in my cage doing nothing that I perked right up.

Good, I said in my child-like feline voice. I wasn’t great at Common just yet, but I was learning more every day.

So you do talk. The no-fur did not seem surprised. But you might not want to talk around your new mistress. She’s not as understanding as I am, and she’s a wizard, so she can zap you if you misbehave.

I gave the no-fur my best haughty stare, and decided not to dignify his comment with a response. I would bide my time, and I would decide for myself whether to talk to my new mistress.

When I was turned over, the being I was given to was definitely not the mistress. It seemed to be a servant of some sort, though I couldn’t have said what manner of being that servant was.

I was taken to a large room and put into another room with a cage, though this one was at least large enough I could walk around in it a little.

When I gave it a dubious look, the servant said, You won’t be in there forever. Only until they figure out what your abilities are and how you can best help out around here. Then you’ll be assigned a room.

A different servant came the following morning. You’ve already got a little bit of magic, this servant told me, and I think you should continue with that, especially if you debuff our enemies or blast them with a lot of damage. We could use someone like that around here. However, it will be a while before we can spare someone to train you. You be thinking about what kind of magic you want to to do. He wrote something down on a parchment, then lifted his head to face me. But I wouldn’t let the mistress know you can talk. I don’t know if you back-talk or not, but she really doesn’t like back-talkers. She’s killed monsters around here for that.

What in the world was he even talking about?, I wondered to myself. Back-talkers? Debuffing? Blasting? Back home, I pounce on what I want, or bite it. What manner of place is this, anyway?

But I soon learned I was here to be a guard. And that there are a lot of other strange creatures who are here to be guards, too. I don’t know what kind of creatures they are, either. About all I can tell you is there aren’t any other cat-like creatures like me, though I’ve sensed fey magic and have seen a few fey.

So I began working as a guard and dreaming about learning magic, asking other monsters when I could about the different kinds of magics there are. I like the idea of doing fey magic, since I'm from that plane. But I also like the idea of using my mind to attack people.

After several months, I began to settle into a routine, though I don’t let anyone know I can talk. A lot of us guards want to leave, but none as much as me. I want to go home, back to the First World.

Last week, some more no-furs showed up to invade mistress’ lair. I pounced and used my teeth and claws, but I wasn't very effective. Other monsters finally finished them off, but not before they damaged the mistress’ workroom. We heard she was furious.

I said, Do you understand me, kitten? The voice interrupts my reverie, and the next thing I know, I am being picked up by the scruff of my neck and am raised up to face the no-fur who is my mistress.

I gaze at the female no-fur for a moment. I want to scratch her eyes out, but I know I am not strong enough for that. I give an acquiescent m-aou, as firm as I can make it.

She regards me for a moment, then nods and sets me back down. See you don’t fail me like that again. Then she sends me back to the other guards.

Her tone irritates me, but I show no reaction, not in front of her. I take my leave, but I am fuming inwardly.

An idea comes to me about the magic I want to do, but I really need the training. I swear to you, no-fur female wizard, I will bide my time until my magic training begins, and I will work hard to master it. When I am strong enough, I will escape your clutches and return to my home!

That thought drives me.

Personality/Motivations:

Personality
Karkala is naturally curious and likes to explore, but her time with Lucian Aldor has squelched that a bit. She is playful and likes to amuse herself, and especially enjoys engaging in silly antics with other fey. She enjoys saying 'Buzzing Billywinks!"

Motivations
She wants above all to return to the First World in order to mature normally.

She will keep her word if she thinks it will help her get free from Lucian Almor or get back to her home, but she will also break her word once given if she thinks someone else can help her achieve either of those two goals.

She does not care about power or good and evil or laws. She wants to be left alone in order to pursue her own interests. However, she’s had no real experience with friendship, and this could wind up bringing out a very protective side of her as well as making her less self-centered in her motivations.