Half-Orc Warrior

Karg the Mighty's page

40 posts. Alias of Kor - Orc Scrollkeeper.


About Karg the Mighty

Karg's Current Stats:
HP: 16 / 16
AC: 18

Spitz's Current Stats:
HP: 18 / 18
AC: 15

KARG THE MIGHTY:

Male Half-Orc Cavalier (Gendarme) 1 / Cleric 1
CN Medium Humanoid (Orc)
Init +1; Senses Darkvision (60 feet); Perception +6
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DEFENSE
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AC 18, touch 11, flat-footed 17. . (+7 armor, +1 Dex)
hp 16 (1d10+1)
Fort +3, Ref +1, Will +5
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +5 (1d3+4/20/x2) and
. . Greatsword +5 (2d6+6/19-20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Special Attacks Dragon's Challenge +1/+1 (1/day)
Special Attacks Battle Rage (5/day), Destructive Smite +1 (5/day)
Spell-Like Abilities Battle Rage (5/day)
Cleric Spells Known (CL 1, 4 melee touch, 0 ranged touch):
1 (2/day) Divine Favor (DC 13), Magic Weapon (DC 13), Remove Sickness (DC 13)
0 (at will) Light, Detect Magic, Create Water
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STATISTICS
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Str 18, Dex 12, Con 13, Int 10, Wis 14, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Mounted Combat, Power Attack -1/+2
Traits Armor Expert, Indomitable Faith
Skills Acrobatics -3, Climb +0, Escape Artist -3, Fly -3, Intimidate +4, Knowledge (Religion) +4, Perception +6, Ride +0 (+5), Spellcraft +4, Stealth -3, Survival +6, Swim +0 Modifiers +5 Ride while riding your bonded mount., Dragon's Skills
Languages Common, Orc
SQ Animal Companion Link (Ex), Aura (Ex), Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Destruction, Cleric Domain: War, Orc Ferocity (1/day), Spontaneous Casting
Combat Gear Banded Mail, Battleaxe, Dagger, Greatsword, Lance; Other Gear Backpack (empty), Bedroll, Crowbar, Flint and steel, Pouch, belt (empty), Sack (empty), Waterskin, Whetstone, Hemp Rope 50'

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SPECIAL ABILITIES
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+5 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -5 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon's Challenge +1/+1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (5/day) (Sp) Grant +1 to a melee damage rolls.
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Destruction Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

SPITZ:

SPITZ
Male Camel
NN Large Animal
Init +3; Senses Low-Light Vision, Scent; Perception +4
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DEFENSE
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AC 15, touch 12, flat-footed 12. . (+2 armor, +3 Dex, -1 size, +1 natural)
hp 18 (+7)
Fort +5, Ref +6, Will +0
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OFFENSE
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Spd 50 ft.
Melee Bite (Camel) +4 (1d4+6/20/x2) and
. . Unarmed Strike +4 (1d4+4/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +6; CMD 19 (23 vs. Trip)
Feats Toughness +3
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly +1, Perception +4, Stealth -1, Swim +8
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick]
Combat Gear Leather; Other Gear Feed (per day) (7), Saddle (Military), Saddlebags (empty), Hemp Rope 50'
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SPECIAL ABILITIES
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Karg's Wealth:

124 gp