Abderrahmane Zagora

Kardan Adjul's page

31 posts. Alias of Cal Burke.


Classes/Levels

hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

About Kardan Adjul

Cardan
Human (Vudrani) magus 1 (Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+1/19-20) or
. . glaive +1 (1d10+1/×3) or
. . rapier +3 (1d6+1/18-20)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands (DC 14), magic weapon
. . 0 (at will)—detect magic, ghost sound (DC 13), read magic
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Statistics
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Str 12, Dex 16, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Combat Casting, Weapon Finesse
Traits arcane temper, seeker
Skills Acrobatics +0 (-4 to jump), Craft (jewelry) +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Perception +1, Spellcraft +7, Use Magic Device +3
Languages Azlanti, Common, Draconic, Thassilonian, Vudrani
Other Gear studded leather, dagger, glaive, rapier, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, masterwork jewelrycrafting tools, mess kit[UE], soap, spell component pouch, spellbook, torch (10), trail rations (5), waterskin, 54 gp, 8 sp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.