About Karametra, the Guide
Karametra
Human Priest Mystic of Desna (Healer) 1
NG Medium Humanoid (Human) Homeworld Absalom Station
Init +0; Senses Perception +8
DEFENSE
EAC 11, KAC 12, AC vs CM 20 (+1 Dex, +1/+2 Armor)
Stamina 6, HP 10, Resolve 5
Fort +0, Ref +0, Will +6
OFFENSE
Speed 30’
Melee Battle Staff +1 (1d4; special. Analog Block, crit. Knockdown)
Mystic Spells Known
. . 1st (DC 15) - *Mystic Cure, Life Bubble, Reflecting Armor, Mind Link
. . 0 (DC 14) - Detect Magic, Stabilize, Detect Affliction, Telekinetic Projectile
STATISTICS
Str 10, Dex 10, Con 10, Int 13, Wis 18, Cha 12
Base Atk +0; Melee +0; Range +0; Thrown +0
Proficiencies Armor Proficiency (Light), Weapon Proficiency (Basic Melee, Small Arms)
Feats Skill Synergy (Mysticisim, Culture), Medical Expert
Skills Culture 6(1), Diplomacy 4(1), Life Science 6(1), Medicine 8(1), Mysticisim 11(1), Perception 8 (1), Physical Science 3(1)
Languages Common, Castrovelian (Lashunta)
Class Abilities Connection (Healer), Connection Power, Connection Spells, Healing Touch (SU)
Gear Second Skin, Consumer Backpack, Everyday Clothing, Basic Medkit
SPECIAL ABILITIES
Connection You have a mysterious connection with some force that grants you magical powers. You must pick one connection upon taking your first level of mystic—once made, this choice can’t be changed.
Healing Touch (Su) Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.