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Female Human Priestess
![]() Don't have my book with me. Is there some way to assist another in combat, without actually attacking. Kara would attempt to help defend her sister, or help her attack. She wants to be close enough to provide healing or negotiation if needed, but not put herself in immediate peril. Kara follows the others into the melee, hoping to supply support as needed, realizing that she is no warrior, and will only fight if it's unavoidable. ![]()
Female Human Priestess
![]() "Perhaps it is time that your travesties are to come to an end. Removing the curse does not change the fact that you can simply curse another. This ends... here... today". "Come gather around for Myceras blessing before we end this vile cult". Cast Steadfast on the group. 1d100 ⇒ 29 If time, casts Backlash on Zamothis 1d100 ⇒ 54 ![]()
Female Human Priestess
![]() Sorry. Not much time to post lately, and am a bit confused about the layout. Kara would have followed her sister, so I'm assuming she needs the same rolls. Also, don't have my book with me (I know unprepared), so am not sure of the spell descriptions. 1d100 ⇒ 27 Willpower (58) Will cast Steadfast if it keeps everyone functioning, or dismiss magic if it helps interrupt the ceremony. 1d100 ⇒ 8 Miracle ![]()
Female Human Priestess
![]() Kara rises to her feet, surprised she is still whole. "Somebody help me incapacitate this guy, so I can try to help him". First she will use the influence skill to try and convince the native that she means no harm, and wants to help with the spear. 1d100 ⇒ 35 Influence: (65) Then she will attempt to use first aid to help with his wound. 1d100 ⇒ 84 First Aid (58)... Sigh. Too bad we're not playing Rolemaster. ![]()
Female Human Priestess
![]() Kara seeing that there will be no peaceful end to this conflict, decides to make attacking her dangerous, and prepares to rush to aid any injured. Cast "Backlash" 1d100 ⇒ 80 Devotion? (68) And wonders why the Gods have forsaken her. Too bad we're not playing Rolemaster. All these high rolls would be good :-) ![]()
Female Human Priestess
![]() 1d10 + 16 ⇒ (10) + 16 = 26 SR Sorry... don't know what the minuses above in everyone's SR mean. I've got to spend some time with the rules this weekend. "Everyone wait. Please we are not your enemies". 1d100 ⇒ 67 Influence (65) Kara does stand and subtly puts her hands on her Staff. ![]()
Female Human Priestess
![]() I'm still hear and playing, but left for a business trip without my book or character sheet. I'll just roll the dice, but not sure of Kara's scores. I'll be back on Friday... and promise to be a more efficient player. 1d100 ⇒ 46 Endurance
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Female Human Priestess
![]() Kara will step up to the wounded sailor. "Here. Let me see that you stubborn fool. It will be infected if I don't tend to it. First Aid: 1d100 ⇒ 59 (58%) Dang this humidity. The stitches aren't holding". Be brave, I must call upon the mercy of Myceras to pull you through now. Folk Magic Heal1d100 ⇒ 84 (55%) Hmm. Seems your brash acts aren't drawing the favor of the gods as well. Perhaps we shall have to try tomorrow to see if you have increased your standing in there eyes. If I were you I'd pray... hard. ![]()
Female Human Priestess
![]() I haven't had time to review the magic rules yet, but I think this is the time to cast a calm spell on the leader. I know I roll the Folk Magic attempt, but am not sure what applies after that. "Here my good man. We are strong, and united we can overcome any that oppose us. The guidance of Myceras follows us, and it is not yet out time to die". 1d100 ⇒ 39 Folk Magic (55%) |