Caliban

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Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




OK I am have been GMing for Years (since the mid 80s) as I have retired one of the things I do now i write quick encounters and make minis that go with the encounter including creatures and terrain fro 3d Printing.

I have been thinking about starting a Patreon, where every week i give the first tier of Patrons a Pocket encounter, basically an encounter around a single event that can be dropped into any game. I make these encounters compatable with D&D 5E (only because its the most popular system) Pathfinder 1st Edition and SWADE, the 2 systems my group plays the most.

WHAT EXACTLY DO I HAVE TO DO TO NOT GET SUED.
I have the OPEN GAME LICENSE Version 1.0a printed in its entirety at the back of these encounters, what else is required?

Can I put the PF1 logo on the fromnt stating Compatable with?

Please do not reference me to a paticular page thats full of legal muimble jumbo unless its somethign I ghave to copy and paste into these modules. Please tell me in plain english.


Ok Disarming Flirtation (Sp) states:
You can attempt a Charisma check to entice a target that could be sexually attracted to you into letting you speak for up to 1 minute when it would otherwise be unwilling to consider your words.
The DC of this Charisma check is equal to 10 + the target’s Wisdom modifier. If successfully used in combat, this ability instead functions as a successful feint and the target cannot take any actions that would attack you as long as it is denied its Dexterity bonus against you.

OK My intention is to use this technique out of combat, say as part of an interrogation of a prisoner. You know the whole honey VS Vinegar thing. Any way it is assumed a captured enemy would be hostile and if they could get free would have no reservations in causing you harm.

So this rules out Diplomacy. My character is based more around the idea that a pair of breasts and a salacious hint of carnal pleasure can get most Men to give up secrets just as well as a hot poker to the genitals but (intimidation) but without the side effects of intimidation.

So how would this work in a noncombat situation and what would its effect be on ones posture toward you. The description basically makes me think it would make the opponent Neutral for that 1 minute. Basically you make the Disarming Flirtation check , if successful you have 1 min to make an adjustment to their posture. You would then follow it up with a bluff attempt promising further pleasurable activities for his cooperation locking in that neutral status.

This would then allow you to move into the Inspire Devotion to alter the prisoners attitude.

This would also fulfill Calistria's obedience of " Engage in sexual activity with another individual in exchange for money, information, or another valuable resource. This must be a willing act on both your parts; you should not endanger yourself or otherwise enter a situation that makes you uncomfortable. Pray aloud to Calistria before and after the act, and encourage your partner to do the same."


OK We have been playing around with the Undead Lord and truthfully find it seriously lacking. ESPECIALLY when it comes to the Corpse Companion.
Unless your party slays a lot of creatures with racial HD, you are going to run into a situation where your corpse companion will never exceed 2 HD as a zombie. Even taking on templates as our GM suggested either allowed us to get an out of control situation or still a lacking creature.

SO I have attacked the idea from a standpoint similar to that of a druids animal companion. Many of this is from a variety of source books for 3.0 or earlier but here we go.

Corpse Companion (Su)
With a ritual requiring 8 hours, an undead lord can animate a single medium undead companion with Hit Dice equal to there cleric level. This is a unique type of undead that may resemble a corpse in various states of decay chosen at the time of the ritual.
The base companion stats are as follows at 1st level.

Corpse Companion
NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 12, touch 10, flat-footed 12 (+2 natural)
HD: 1d8
Fort 1/2 HD , Ref 1/2 HD, Will 1/2 HD +2
Immune undead traits
OFFENSE
Spd 30 ft.
Melee see below

STATISTICS
Str 10, Dex 10, Con —, Int * Wis 10, Cha 10
*Intelligence is = to the Clerics WIS Bonus.
Base Atk Bonus: equal to 3/4 total Hit Dice

FEATS
Based on chosen form below

SKILLS
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die.
The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.

Choose a Form
Skeletal: DR 5/bludgeoning;
Feats Improved Initiative
Melee Attack 2 claw (1d4)
Abilities +5 STR +4 DEX

Withered: DR 5/slashing;
Feats Toughness ;
Melee Attack slam (1d6)
Abilities: +7 STR

As the undead lord advances in levels the Corpse Companion gains 1 HD as well. As it gains power it also gains improved positive channel resistance preventing it from being turned, am increased Natural armor as well as being imbued with different Special Abilities, and an Aura.

Instead of adding a table Here is the basics.
Corpse Companion gains another feat at every off level. (Its 1st level feat is based on its chosen form)
It gains an improved Ability score at 2, 6, 10, 14 and 18 HD
Its Natural AC starts at +2 and increases by +1 at 4,7,10,13,16 and 19 HD (max +8)
It has +2 Channel Resistance at 1 HD and gains an additional +2 at its 9th and 20th HD.
It gains a an Aura at 7HD and the improved Aura at 19HD
It gains a special ability at 2, 5, 10, 13 and 18 HD.


OK we have run across this in our campaign and we are wondering if we have this right.

Fighter Crafter with 17 INT feats as follows:
Level 1: Skill Focus (Craft:Weapons)+ Fighter Bonus Feat
Level 2: Fighter Bonus Feat
Level 3: Skill Focus (Craft:Armor)+ Campaign Bonus Feat
Level 4: Fighter Bonus Feat
Level 5: Master Craftsman (Weapons)
Level 6: Fighter Bonus Feat
Level 7: Craft Magic Arms & Armor + Master Craftsman (Armor)
Level 8: Fighter Bonus Feat

Yes we have 2 bonus Feats, one at 3rd and one at 7th (so far)

This build (assuming max skill points in the 2 crafting skills per level, should allow a Fighter to make Magic Weapons & Armor (excluding ranged weapons since Bower/Fletcher is a separate skill) as if they were a CL:8

They would have a skill check of : 19
8 Ranks +3 Skill Focus + 2 Master Craftsman +3 INT Mod +3 Class Skill

Does that sound about right?

Note Corrected the MC: Armor at L7

Note...yes we understand that taking Master Craftsman multiple times is a grey area. For arguments sake say it is allowed.