Hirabashi Jiro

Kame Kitsune's page

53 posts. Organized Play character for Dan McCallum.


Full Name

Kame Kitsune

Race

Human (Tian-Sing)

Classes/Levels

Swashbuckler 1 | AC 17 T 14 FF 13 | HP 12/12 | F +1 R +6 W +0 | Init +6 | Perc +4 | Panache 2

Gender

Male

Size

Medium / 5ft

Age

25

Special Abilities

Swashbuckler Finesse, Derring-Do, Dodging Panache, Opportune Parry and Riposte, Skilled, Bonus Feat, Weapon and Armor Proficiency, Weapon Finesse, Weapon Focus, Slashing Grace (Katana), Weapon Focus (Katana)

Alignment

Neutral Good

Deity

Shizuru

Languages

Common, Miantan, Tien

Strength 10
Dexterity 18
Constitution 13
Intelligence 10
Wisdom 10
Charisma 15

About Kame Kitsune

Kame Kitsune
Male Human (Tian-Sing) Swashbuckler 1
NG Medium
Init +6; Senses Perception +4
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10)
Fort +1, Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee Katana +6 to hit (1d8+4 18-20/x2)
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Statistics
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Str 10, Dex 18, Con 13, Int 10, Wis 10, Cha 15
Base Atk +1; CMB +1; CMD 15
Feats Slashing Grace (Katana), Weapon Focus (Katana)
Traits Heirloom weapon (Katana proficiency), Reactionary
Skills Acrobatics +6; Bluff +6; Climb -2; Diplomacy +6; Disguise +2; Escape Artist +2; Fly +2; Intimidate +6; Perception +4; Perform (Untrained) +2; Ride +2; Stealth +2; Swim -2
Languages Common, Minatan, Tien
SQ Bonus Feat, Panache, Swashbuckler Finesse, Deeds, Derring-Do, Dodging Panache, Opportune Parry and Riposte, Skilled, Weapon and Armor Proficiency, Weapon Finesse, Weapon Focus
Money 0 gp
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Special Abilities
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Panache (Ex):
More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually can't exceed her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache points to accomplish deeds (see below), and regains panache in the following ways.
Critical Hit with a Light or One-Handed Piercing Melee Weapon Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.
Killing Blow with a Light or One-Handed Piercing Melee Weapon When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore panache.
Grit and Panache The gunslinger's grit and the swashbuckler's panache represent two paths to gain access to the same heroic pool. Characters with both grit and panache class features combine the two resources into a larger pool of both grit points and panache points

Derring-Do (Ex):
At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to 4 times.

Dodging Panache (Ex):
At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Opportune Parry and Riposte (Ex):
At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Weapon Finesse:
You can spend 2 stamina points to negate the penalty on attack rolls from your shield's armor check penalty until the start of your next turn.

Weapon Focus :
Once per round, you can spend 2 stamina points to gain your Weapon Focus bonus on attack rolls with a weapon with which you don't have Weapon Focus. This bonus lasts until the start of your next turn.

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Equipment
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Katana (heirloom) 4lbs; 50gp
Buckler 5lbs; 5gp
Leather Armor 15lbs; 10gp
Backpack, Common 2lbs; 2gp
Acid (Flask) qty-3; 1lb; 10gp
Bedroll 5lbs; 0.1gp
Rations (Trail/Per Day) qty-2; 1lbs; 0.5gp
Waterskin (Filled) 4lbs; 1gp