Stat Block:
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 18 (2d6+6)
Fort +2, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee cestus +1 (1d4/19-20) and
. . sickle +1 (1d6)
Special Attacks hexes (cackle, evil eye, misfortune)
Witch Spells Prepared (CL 2nd; concentration +6):
. . 1st—burning hands (DC 15), ear-piercing scream (DC 15), ill omen
. . 0 (at will)—detect magic, guidance, light, read magic
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Extra Hex[APG], Improved Initiative
Traits pragmatic activator, reactionary
Skills Fly +6, Heal +5, Intimidate +4, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +5, Sense Motive +3, Spellcraft +9, Use Magic Device +9
Languages Common, Daemonic, Elven, Infernal, Thassilonian
SQ patron spells (time)
Combat Gear potion of fox's cunning, scroll of comprehend languages (x2), scroll of delay disease, scroll of enlarge person (x2), scroll of mage armor (x5), acid, alchemist's fire, alkali flask, liquid ice, smelling salts, smoke pellet, smog; Other Gear cestus, sickle, cracked dull grey ioun stone, backpack, masterwork, bandolier, earplugs, smoked goggles, spell component pouch, 198 gp, 4 sp, 7 cp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s, DC 15), DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.