Maedar

Kaldren of the Skoan-Quah's page

36 posts. Alias of MythrilDragon (RPG Superstar 2008 Top 16).


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STILL HERE.


Kaldren makes sure that a chair remains empty at the head of the table in hornor of thier lost companion. "Full tankards for us all, be sure to fill a mug for the one who shan't return"


"I agree, rest and ale raised in Dron's honor."


Zoomackulas Eichendar wrote:
Congrats you all have made it to the next level!!! Your xp should be at 1040 pts as of now. Go ahead and make adjustments to your characters if you want.

DONE


Yoshi Toranaga wrote:
Negative Seven; Time is running out.

Kaldren kneels beside Yoshi and attempts to staunch the bleeding.

Heal Check (1d20+4=14)


Kaldren howls with furry and stabs at the creature again.

Magic Spear Attack (1d20+1=5)

Failing again he screams, "This foul weapon is cursed!"


Kaldren thrusts at the monster with his spear again this time cursing the so called magical weapon.

Magic Spear Attack (1d20+1=3)


Kaldren stabs at the creature with no effect.
Magic Spear Attack (1d20+1=2)


"Magisch pantser" Kaldren invokes the words of power to cast a protective arua around himself and prepares to fight defensively.

[ooc]Cast mage armor[ooc]


Kaldren hefts his magic spear and prepares to fight.

INIT (1d20=8)


Kaldren moves beside his half sister, "perhapse we should study these before we destroy or dismiss them. Ontdek magisch"

Cast Detect Magic


Dron Drox wrote:

Dron goes to see what is down each tunnel.

Kaldren stands ready to aid his companion if trouble should arise.


Kaldren is drawn by the large granite pillers and steps up to examine one closely. "Ontdek magisch," he utters casting Detect Magic.

Piller Search (1d20+2=12)


Kaldren collects the fallen light source and holds it high in one hand while grasping the magic spear in the other, "Enough talking, lets get moving." He heads on in the direction Vilya went.


"Now that we're all better, lets keep moving." Kaldren takes up his magic spear and moves to the top of the steps ready to aid Vilya and keeping alert for danger.

Listen Check (1d20+4=7)
Spot Check (1d20+4=17)


Kaldren uncorks one of the cherished healing potions and hands it to Dron, "Here fella, this will make it all feel much better."


Yoshi Toranaga wrote:

Toranaga catches the goblin and places the sharp point of his sword at the neck of the goblin. "Do not make any sudden movements or you die!"

Without turning his back on the goblin, "Check on, Dron."

Kaldren moves to his fallen companion and drops to one knee, "Easy Dron. Let me tend to your wound."

Heal Skill Check (1d20+4=17)


Kaldren howels with delight as he watches the victim of his spear pass into the Great Plains. He launches another spear attack targeting the next nearest Goblin that is not ingaged in melee.

Round 2 Attack Roll (1d20=11)
Round 2 Damage Roll (1d8+1=9)


Kaldren growls as he hurls one of his spears at the closest advancing goblin.

Not the spear he just recieved from our new benifactors

Round 1 Attack (1d20=20)

Round 1 Check for Crit (1d20=9)

Round 1 Spear Damage (1d8+1=7)

Damage will be 21 if 9 hits for the critical.


Kaldren spies the advancing critters and prepares for battle by casting mage armor upon himself chanting, "De geesten van mijn voorvaderen beschermen me!"

Initiative (1d20=11)


Kaldren performs the arcanic rites and casts detect magic on the provied equipment.

What stat info should I use for the Spear, I want to add it to my character page


Kaldren accepts the gift of the spear with a nod, packs away his portion of the food, and decends into the depths. Once out of sight of thier host he will offer to cast detect magic on the collection of items to see what is going to be the most useful.

Sorry I have been pretty sick and have had some pregnancy issues. I should be back to posting regularly now.


Kaldren stands next to Dron keeping a careful eye out for anything out of the ordinary

Spot (1d20+4=16)

Listen (1d20+4=12)

Then he asks, "Why do you need us, what prevents you from getting this Runestone yourself?"


Kaldren hesitates at the foot of the stairs as the group starts to assend and places a hand on his sisters shoulder and whispers to her.

For Triska

Spoiler:
"This place disturbs my senses,Tir. Keep close and be mindfull of everything and everyone."


"It seems we have no choice if we wish to find our way back to our homeland, yet we must use caution in this strange place where they already know of us."


Kaldren hesitates at the sight of all the food, but hunger soon takes over and he takes his fair share.

"I'll stay here with Dron and get us some rooms while you seek out the wizards."


Vilya the Taker wrote:

Vilya scans the room furtively. She mumbles to herself quietly.

"They don't even know where they are, and they've already started drinking. Typical."

"Animals at the watering hole, fullfilling thier basic needs despite the possibility of danger. It's up to us to keep watch for the croccidiles." Kaldren says to Vilya as he moves past her into the common room. He crosses over next to Dron and sits so he can watch the door and the rest of the patrons. "Easy friend, sit down and food will come soon enough."


Dron Drox wrote:

Dron nods.

"I don't think so."

"Let's go eat, Dron, and leave these fine people alone. If we upset the gaurds they won't let us get any food. Remember what happened last time? I think you'll agree that food is a much better option than chains." Kaldren takes Dron gently by the arm and leads his friend down the street that the gaurd pointed out.


Kaldren silently watches as th group awaits the guards response.


The size of the city makes Kaldren uneasy, but the prospect of a warm meal helps the tribesman overcome any objection of entering. Cautiously he follows the others towards the gate keeping a careful watch about his surroundings.

"big city" Spot check (1d20+4=20)


"Well, let's stop talking about it and start getting to it." Kaldren steps onto the road an starts the long trek to the big city.


Kraeg Ironforge wrote:

"Bah, he could barely hear you when you stood right before him."

"Let's be off. The quicker we get to this "big city," the better, I don't like the way Dron's lookin' at me," Kraeg appears to be at least half joking.

"Ain't never felt like a cut of pork before," he mumbles just loud enough to be overheard.

"Agreed, we all need a hot meal. The "big City" is also our best chance of discovering where we are and what has happened to us. Once we know that we should be able to formulate a way to get home."


Exausted is not a stong enough word to describe how Kaldren feels after treking through the forigen wilderness for two days. The apprance of a road suggests that he will soon be able to indulge in some hot food and a strong drink. When the cart arrives, Kaldern takes a position near Triska so he can keep an eye both on her and the activities of the others. In his mind he contemplates the spells he may need as he hefts a spear ready to throw it at the first sign of an attack.


Where are we at putting the final touches on our joined history?


This replaces the Spirit Shaman. A Sorcerer who is against the Undead. I have Heal as a class skill but lose it as a spell ability.


Here is the basics for my Spirit Shaman. Still need to buy gear, and work out a background. I also need to select his currently retrived spells. One question, since we have 500 ex can we use any of are starting gold to purchase Magic gear that we may have already aquired. I know even with starting max gold and buying reagular equipment there wont be much, bt I was thinking it might be in character for him to have a potion of healing, if I could afford it.